Age | Commit message (Expand) | Author |
2007-06-22 | Converted rest of BS1 to use Common::KeyState (removing two more hacks) | Max Horn |
2007-06-22 | Converted some more code to make use of Common::KEYCODE_ / Common::ASCII_ | Max Horn |
2007-06-22 | Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ... | Max Horn |
2007-06-22 | Cleaning up after myself (I blame it on, err, uhh... the Vogons?) | Max Horn |
2007-06-22 | Changed more code to use Common::KEYCODE_ enum | Max Horn |
2007-06-22 | Get rid of FOTAQ's own KeyCode enum in favor of Common::KeyCode (attention: t... | Max Horn |
2007-06-22 | Work around a crash when quitting Simon 2. If this is the proper fix, it should | Torbjörn Andersson |
2007-06-22 | Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants... | Max Horn |
2007-06-22 | Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK | Torbjörn Andersson |
2007-06-22 | Removed old debug input files no longer being used, and the Lure disassembly ... | Paul Gilbert |
2007-06-22 | Added entries for fights.cpp and sound.cpp | Paul Gilbert |
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert |
2007-06-22 | Implemented remaining script methods | Paul Gilbert |
2007-06-22 | Initial commit | Paul Gilbert |
2007-06-22 | Added extra information to some methods, and a new method to show an animatio... | Paul Gilbert |
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson |
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson |
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson |
2007-06-21 | Use KEYCODE constants. | Torbjörn Andersson |
2007-06-21 | Use KEYCODE constants. (Except for '~' which doesn't seem to have one.) | Torbjörn Andersson |
2007-06-21 | Use the KEYCODE constants. | Torbjörn Andersson |
2007-06-21 | Fixed freeing of invalid pointer, which would cause Operation Stealth to crash. | Torbjörn Andersson |
2007-06-21 | Revert debug output. | Travis Howell |
2007-06-21 | Add font table for Spanish version of Elvira 2. | Travis Howell |
2007-06-21 | Minor cleanup. | Travis Howell |
2007-06-21 | Fix regressions, due to zoneNum changes. | Travis Howell |
2007-06-21 | Fix regressions, due to buffer changes and cleanup. | Travis Howell |
2007-06-21 | Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cle... | Travis Howell |
2007-06-21 | Add Italian DOS version of Elvira 2. | Travis Howell |
2007-06-20 | Add AGI256-2 support (On top of already present AGI256 support). | Kari Salminen |
2007-06-20 | Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ... | Kari Salminen |
2007-06-20 | Make drawing & blitting always use the correct screen | Kari Salminen |
2007-06-20 | Add AGI256 picture resource loading using AGI command unknown170. Uses parts ... | Kari Salminen |
2007-06-20 | Add AGI256 picture resource decoding support to PictureMgr::decodePicture. | Kari Salminen |
2007-06-20 | Add an additional AGI screen for 256 color data (For use with AGI256 and AGI2... | Kari Salminen |
2007-06-20 | Add AGI256 and AGI256-2 game feature flags to games that use them. | Kari Salminen |
2007-06-20 | svn-id: r27561 | Kari Salminen |
2007-06-20 | Added a workaround in IHNM for the compact disk in Ellen's chapter | Filippos Karapetis |
2007-06-20 | Fix regressions, due to playSpeech() no longer been virtual match. | Travis Howell |
2007-06-20 | Fix crashes with some savegames in IHNM | Filippos Karapetis |
2007-06-20 | Cleanup. | Travis Howell |
2007-06-19 | Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All c... | Max Horn |
2007-06-19 | Cleanup, could cause regressions. | Travis Howell |
2007-06-19 | When loading a game from the same chapter as the current chapter in IHNM, the... | Filippos Karapetis |
2007-06-19 | When saving the game in IHNM after a chapter point change, the chapter point ... | Filippos Karapetis |
2007-06-19 | Fix masking regressions, caused by dirtyClips code. | Travis Howell |
2007-06-19 | IHNM: In chained cutaways, clear the previous cutaway immediately | Filippos Karapetis |
2007-06-19 | The correct music track is now played when loading a game in IHNM. The save/l... | Filippos Karapetis |
2007-06-19 | Removed obsolete comment | Filippos Karapetis |
2007-06-19 | More updates for the save/load system in IHNM | Filippos Karapetis |