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2013-08-03SWORD25: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SWORD2: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SWORD1: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SCI: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SAGA: Take advantage of Sufrace::getPixels.Johannes Schickel
2013-08-03PEGASUS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03PARALLACTION: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03NEVERHOOD: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03MORTEVIELLE: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03MOHAWK: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03MADE: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03LASTEXRPESS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03HUGO: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03HOPKINS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03GROOVIE: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03GOB: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03DRASCULA: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03DRACI: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03COMPOSER: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03CGE: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03AGOS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SCUMM: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03WINTERMUTE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TUCKER: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TSAGE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TOON: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TONY: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TOLTECS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03TEENAGENT: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SWORD25: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SWORD2: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SWORD1: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SCI: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SAGA: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03PEGASUS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03PARALLACTION: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03MORTEVIELLE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03NEVERHOOD: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03MOHAWK: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03MADE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03LASTEXPRESS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03HUGO: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03HOPKINS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03GOB: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03DRASCULA: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03COMPOSER: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03CGE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03AGOS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-03SCUMM: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-01TSAGE: Implementing code for R2R scene 1000Paul Gilbert