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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-08-03
SWORD25: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SWORD2: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SWORD1: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SCI: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SAGA: Take advantage of Sufrace::getPixels.
Johannes Schickel
2013-08-03
PEGASUS: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
PARALLACTION: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
NEVERHOOD: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
MORTEVIELLE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
MOHAWK: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
MADE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
LASTEXRPESS: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
HUGO: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
HOPKINS: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
GROOVIE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
GOB: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
DRASCULA: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
DRACI: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
COMPOSER: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
CGE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
AGOS: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SCUMM: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
WINTERMUTE: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
TUCKER: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
TSAGE: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
TOON: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
TONY: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
TOLTECS: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
TEENAGENT: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
SWORD25: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
SWORD2: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
SWORD1: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
SCI: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
SAGA: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
PEGASUS: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
PARALLACTION: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
MORTEVIELLE: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
NEVERHOOD: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
MOHAWK: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
MADE: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
LASTEXPRESS: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
HUGO: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
HOPKINS: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
GOB: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
DRASCULA: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
COMPOSER: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
CGE: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
AGOS: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-03
SCUMM: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-01
TSAGE: Implementing code for R2R scene 1000
Paul Gilbert
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