Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-13 | Started moving Save/Load code to saveload.cpp/.h | Filippos Karapetis | |
svn-id: r35033 | |||
2008-11-12 | Deleting save states via the launcher and the GMM is now supported in the ↵ | Filippos Karapetis | |
cine engine svn-id: r35032 | |||
2008-11-12 | Saving and loading from the GMM is now supported in the cine engine | Filippos Karapetis | |
svn-id: r35031 | |||
2008-11-12 | Reduced header dependencies | Max Horn | |
svn-id: r35030 | |||
2008-11-12 | Slight cleanup | Filippos Karapetis | |
svn-id: r35027 | |||
2008-11-12 | Deleting save states via the launcher and the GMM is now supported in the ↵ | Filippos Karapetis | |
sky engine svn-id: r35026 | |||
2008-11-12 | Saving and loading from the GMM is now supported in the sky engine | Filippos Karapetis | |
svn-id: r35024 | |||
2008-11-12 | Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with ↵ | Max Horn | |
GUI::ThemeEngine::TextAlignVertical svn-id: r35023 | |||
2008-11-12 | GUI: Got rid of the WidgetSize stuff | Max Horn | |
svn-id: r35022 | |||
2008-11-12 | cleanup | Max Horn | |
svn-id: r35017 | |||
2008-11-12 | Moved sky detection and meta engine specific code from sky.cpp into ↵ | Filippos Karapetis | |
detection.cpp, like other engines svn-id: r35015 | |||
2008-11-12 | Patch #2258906: SCUMM: fix builtin load game screen for v1-v5 | Max Horn | |
svn-id: r35013 | |||
2008-11-12 | Fixed default zone flags, so that labels in BRA are only shown on zones ↵ | Nicola Mettifogo | |
which have one. svn-id: r35012 | |||
2008-11-11 | Added getMaximumSaveSlot definition for the sky engine | Filippos Karapetis | |
svn-id: r35011 | |||
2008-11-11 | Fixed warning. (GCC doesn't like the variable 'isPaused' because there ↵ | Torbjörn Andersson | |
already is an isPaused() function.) svn-id: r35009 | |||
2008-11-11 | Added save/load support from the GMM for the touche engine | Filippos Karapetis | |
svn-id: r35008 | |||
2008-11-11 | Implemented pauseEngineIntern() for the SAGA engine | Filippos Karapetis | |
svn-id: r35007 | |||
2008-11-11 | enabled RTL | Gregory Montoir | |
fixed bad glyphs display for non french version got rid of Graphics::drawChar2 svn-id: r35006 | |||
2008-11-11 | add missing version check for compressed sound file | Gregory Montoir | |
svn-id: r35005 | |||
2008-11-11 | Moved GUI::SaveLoadChooser to its own source file | Max Horn | |
svn-id: r35002 | |||
2008-11-11 | SCUMM: Regulate save/load support in GMM based on VAR_MAINMENU_KEY - though ↵ | Max Horn | |
I wonder whether we need it for loading at all... svn-id: r35001 | |||
2008-11-10 | fixed charset issues & wrong state for locations 13,16,23 | Gregory Montoir | |
svn-id: r34999 | |||
2008-11-10 | Add entry for English version. Dies instantly for me. | Eugene Sandulenko | |
svn-id: r34997 | |||
2008-11-10 | Silenced MSVC warnings about uninitialized variables | Filippos Karapetis | |
svn-id: r34995 | |||
2008-11-10 | Fixed typo (which seems like a nasty bug) | Filippos Karapetis | |
svn-id: r34994 | |||
2008-11-10 | removed unneeded file header read | Gregory Montoir | |
svn-id: r34992 | |||
2008-11-10 | add initial support for 'Bud Tucker in Double Trouble' | Gregory Montoir | |
svn-id: r34990 | |||
2008-11-10 | AGI save games now contain thumbnails and creation date/time (visible from ↵ | Filippos Karapetis | |
the GMM save/load screens) svn-id: r34989 | |||
2008-11-10 | Cleanup | Filippos Karapetis | |
svn-id: r34988 | |||
2008-11-10 | SAGA save games now contain thumbnails and creation date/time (visible from ↵ | Filippos Karapetis | |
the GMM save/load screens) svn-id: r34986 | |||
2008-11-10 | Limit places where saving from the GMM is permitted | Filippos Karapetis | |
svn-id: r34984 | |||
2008-11-10 | Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine. | Vicent Marti | |
Massive cleanup. svn-id: r34983 | |||
2008-11-10 | - Global options dialog support | Benjamin Haisch | |
svn-id: r34981 | |||
2008-11-09 | Only hide the cursor for in-game pausing. Pausing from the outside is assumed to | Torbjörn Andersson | |
bring up the GUI, which has its own cursor. (This fixes the cursor disappearing when pausing on one of the engine's own dialog windows.) svn-id: r34977 | |||
2008-11-09 | Disallow overwriting of slot 0, quicksave and autosave slots. | Johannes Schickel | |
svn-id: r34973 | |||
2008-11-09 | Update documentation. | Johannes Schickel | |
svn-id: r34971 | |||
2008-11-09 | Added a new SaveStateDescriptor flag, is_write_protected, which can be used ↵ | Filippos Karapetis | |
to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) svn-id: r34970 | |||
2008-11-09 | Added a getMaximumSaveSlot() implementation for sword1 and sword2 | Filippos Karapetis | |
svn-id: r34969 | |||
2008-11-09 | Save game descriptions are now set correctly in the GMM save dialog | Filippos Karapetis | |
svn-id: r34965 | |||
2008-11-09 | Updated documentation. | Johannes Schickel | |
svn-id: r34964 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-09 | Removed some code that was added earlier to deal with dimming/undimming the | Torbjörn Andersson | |
palette when pausing the game in a mid-fade. The game can only be paused in mid-fade from the outside, and then the palette isn't dimmed/undimmed. svn-id: r34958 | |||
2008-11-09 | Allow pausing (from the outside) during credits and palette fades. ↵ | Torbjörn Andersson | |
Refactored the code to distinguish outside pausing from in-game pausing, to avoid cursor-related problems. The screen is now only dimmed during in-game pausing. svn-id: r34957 | |||
2008-11-09 | Fixed pausing during credits. | Torbjörn Andersson | |
svn-id: r34956 | |||
2008-11-09 | Allow pausing during cutscene movies. (This will need an update to the mixer's | Torbjörn Andersson | |
getSoundElapsedTime() function to work better.) svn-id: r34954 | |||
2008-11-09 | Error out on savegame load failure (again). | Johannes Schickel | |
svn-id: r34953 | |||
2008-11-09 | - Implemented Engine::saveGameState for KYRA | Johannes Schickel | |
- Changed internal save/load API to use slots instead of filename strings - Changed internal save/load API to use Common::Error svn-id: r34952 | |||
2008-11-09 | Fixed bug, which might mess up the description of new savegames. | Johannes Schickel | |
svn-id: r34949 | |||
2008-11-09 | Implemented Engine::syncSoundSettings properly for MIDI output. | Johannes Schickel | |
svn-id: r34948 | |||
2008-11-09 | Moved sound-related settings to syncSoundSettings() for the global options ↵ | Torbjörn Andersson | |
dialog. svn-id: r34947 |