aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2014-02-11PEGASUS: Fix returning from Mars after destroying the robot's shuttleMatthew Hoops
2014-02-11AVALANCHE: Move/rename/implement Help::plotButton().uruk
2014-02-11AVALANCHE: Partially implement Help::getMe().uruk
The drawing of the buttons are still missing.
2014-02-11AVALANCHE: Implement Help::run().uruk
2014-02-11FULLPIPE: Initial code for scene09Eugene Sandulenko
2014-02-11WINTERMUTE: Prevent scripts from setting invalid scroll timesFilippos Karapetis
Scroll times (ScrollSpeedX, ScrollSpeedY) can't be zero, as this leads to a division by zero later on. This allows Dreamscape to start and work properly.
2014-02-10FULLPIPE: Finish renames in scene27. This completes the sceneEugene Sandulenko
2014-02-10FULLPIPE: Finish var renames in scene27Eugene Sandulenko
2014-02-10FULLPIPE: Started renames in scene27Eugene Sandulenko
2014-02-10Merge pull request #407 from digitall/advancedDetector_queenDavid Turner
Migration of Queen Engine to Advanced Detector
2014-02-10QUEEN: Migrate extra gui options to AdvancedMetaEngine handling.D G Turner
2014-02-10QUEEN: Switch all savegame usage back to "queen.sXX" format.D G Turner
The target is not just a bare "queen", but is postfixed by language variant (and CD if used). Using this for the savegame naming would be good as it allows several language variants to have different co-existing savegame sets without causing conflicts. However, if the savegame format is the same across all language variants, then using the same naming allows easier switching between languages if testing. Currently the queen engine uses a single set of savegames named in the format "queen.sXX" which are used for all languages, as the format appears to be compatible across language variants. This may require changing in future, if a variant with incompatible savegame format is discovered.
2014-02-10TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."dergunov
"Use Peg" is a single-item action and these are hardcoded in the engine. The default otherwise is dual-item action "Use X on Y".
2014-02-10AVALANCHE: Implement 'winning_pic'.uruk
2014-02-10AVALANCHE: Add missing bracesStrangerke
2014-02-09FULLPIPE: Fix buffer overruns in scene27Eugene Sandulenko
2014-02-09CINE: Reduce the scope of some variables, optimize a couple of iterator ↵Strangerke
increment
2014-02-09GOB: Fascination - Reduce the scope of a couple of variablesStrangerke
2014-02-09MORTEVIELLE: Reduce the scope of some variablesStrangerke
2014-02-09AVALANCHE: Initialize a couple of uninitialized variablesStrangerke
2014-02-09HOPKINS: Remove useless assignationStrangerke
2014-02-09HOPKINS: Reduce the scope of some more variablesStrangerke
2014-02-09TSAGE: Fix smoke transparency effect in the R2R drive roomPaul Gilbert
2014-02-09AVALANCHE: Remove pingo.o from makefilePaul Gilbert
2014-02-09AVALANCHE: Repair comment formatting.uruk
2014-02-09AVALANCHE: Remove Pingo.uruk
2014-02-09AVALANCHE: Add Help's skeleton.uruk
2014-02-09AVALANCHE: Repair fading at the beginning and at the end of the ghostroom scene.uruk
2014-02-09AVALANCHE: Optimise the picture loading in GhostRoom.uruk
2014-02-09HOPKINS: Reduce the scope of some variablesStrangerke
2014-02-09HUGO: Remove a useless variable assignationStrangerke
2014-02-09HUGO: Reduce the scope of some variablesStrangerke
2014-02-09CGE: Reduce the scope of some variablesStrangerke
2014-02-09TSAGE: R2R - Fix previous commit, check was invertedStrangerke
2014-02-09TSAGE: R2R - Fix sprite used when exiting scene 1800 using the South exit ↵Strangerke
(Rim lift, exterior)
2014-02-09TSAGE: R2R - Fix sound missing in scene 3500 (Flub tube maze)Strangerke
2014-02-09TSAGE: R2R - Fix issue in ScannerDialogStrangerke
2014-02-09TSAGE: R2R - Reduce the scope of some variablesStrangerke
2014-02-09TSAGE: Ringworld - Remove a redundant check on the previous scene number in ↵Strangerke
scene 9500
2014-02-09TSAGE: Ringworld - Reduce the scope of a couple of variablesStrangerke
2014-02-09TSAGE: BF - Remove a redundant check on the previous scene number in scene 900Strangerke
2014-02-08TSAGE: BF - Fix a bug in scene 570 (entering password)Strangerke
2014-02-08TSAGE: BF - Remove a redundant check on the previous scene number in scene 360Strangerke
2014-02-08TSAGE: Silent some CppCheck warningsStrangerke
2014-02-08AVALANCHE: Repair GhostRoom::doBat().uruk
2014-02-08AVALANCHE: Finish GhostRoom's implementation.uruk
2014-02-08AVALANCHE: Implement another pair of floating eyeballs.uruk
Repair the previous one.
2014-02-08AVALANCHE: Implement the ghostroom's animation until Avvy turns back.uruk
2014-02-08AVALANCHE: Add the yelling to the end of the ghost's animation.uruk
2014-02-08AVALANCHE: Repair the ghost's animation.uruk
Now it doesn't overlap with the bat's static picture on the bottom of the screen.