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AgeCommit message (Expand)Author
2006-03-30Allow interactive mine road in PC version of FT demoTravis Howell
2006-03-30Add missing check for invalid object number in getObjectData opcodeTravis Howell
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-29Alphabetical build orderMax Horn
2006-03-29Add opcode difference in FFTravis Howell
2006-03-29Added stubs for a couple of FF opcodes.Torbjörn Andersson
2006-03-29Add another English version of Monkey Island for MacintoshTravis Howell
2006-03-28- Commits heaviliy modifed patch #1459951 ("KYRA: Combining MIDI music with A...Johannes Schickel
2006-03-28Update game detection code, with recent changes from SAGA engineTravis Howell
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-28Removing bogus leftoversMax Horn
2006-03-27Further progress on disassembling pathfinding and support methodsPaul Gilbert
2006-03-27Comments out unneeded code in enterNewScene (only used for cd audio version).Johannes Schickel
2006-03-27improve game detection:Andrew Kurushin
2006-03-27Adjust width in dump_bitmap() for FFTravis Howell
2006-03-27Always init state.depack_contTravis Howell
2006-03-27Commited too muchTravis Howell
2006-03-27Add FF support to dump_bitmap()Travis Howell
2006-03-26Cleaned up update_playRhythmSection(). It's almost possible to understand whatTorbjörn Andersson
2006-03-26Always use the correct string slot for HE games specific cases in decodeParse...Travis Howell
2006-03-26Ooops, correct cut and past error in last commitTravis Howell
2006-03-26Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color g...Travis Howell
2006-03-26Added support for mouse wheel scrolling in save/restore dialog.Torbjörn Andersson
2006-03-26Implement feature request #1450364: "Suggestion on how to cope withEugene Sandulenko
2006-03-26Reduce size of saved games for HE games, music/speech resources don't need to...Travis Howell
2006-03-25Fixing bug #1458388: "SIMON1: Game Detection fails".Eugene Sandulenko
2006-03-25fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bu...Gregory Montoir
2006-03-25- Print more meaningful game names on detection stageEugene Sandulenko
2006-03-25- Move AddDefaultDirectory() calls in somon engine to constructorEugene Sandulenko
2006-03-25Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE gamesTravis Howell
2006-03-25I believe that the purpose of updateCallback45() is to add a signed value to aTorbjörn Andersson
2006-03-25More renamings:Torbjörn Andersson
2006-03-25Minor cleanupTravis Howell
2006-03-25Add Blue's ABC Time and upgrade demo target to full gameEugene Sandulenko
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-24Fix MSVC warnings #3Andrew Kurushin
2006-03-24Fix MSVC warnings #2Andrew Kurushin
2006-03-24Fix MSVC warningsAndrew Kurushin
2006-03-24fix ITE SUNSPOT music loopAndrew Kurushin
2006-03-24Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) t...Max Horn
2006-03-24o Move built-in evaluator constants to AssocArray to speed it upEugene Sandulenko
2006-03-23Partially disassembly of the pathfinding code and miscellaneous support methodsPaul Gilbert
2006-03-23Minor changes for FF and cleanupTravis Howell
2006-03-23Add opcode 161 difference in FF, fixes some glitches in 2nd roomTravis Howell
2006-03-23Match game speed with originalEugene Sandulenko
2006-03-23uint8 -> byteEugene Sandulenko
2006-03-23Made mouse more responsiveEugene Sandulenko
2006-03-23Got rid of ASSERT and ASSERT_PTR definesEugene Sandulenko
2006-03-23Make copy protection in OS and FW turnable. Still buggyEugene Sandulenko
2006-03-23Fix compile without ZLIB support (GP32).Won Star