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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2012-03-25
GUI: Move predictive dialog to common gui
Oleksiy Kurochko
2012-03-25
KYRA: Move I18N-related commits where they belong.
Eugene Sandulenko
2012-03-25
Merge pull request #211 from lordhoto/game-gui-options-v2
Eugene Sandulenko
2012-03-24
SCUMM: More HES games detection fixes
Ben Castricum
2012-03-24
GROOVIE: Detect if external music exists for the Music Enhancement Project.
Scott Thomas
2012-03-22
PEGASUS: Clean up initializePegasusButtons
Matthew Hoops
2012-03-21
PEGASUS: Implement the intro timer
Matthew Hoops
2012-03-20
PEGASUS: Fix striding
Matthew Hoops
2012-03-20
PEGASUS: Add some more protection about junk flying off-screen
Matthew Hoops
2012-03-20
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2012-03-20
GRAPHICS: Move PNG to the ImageDecoder interface
Matthew Hoops
2012-03-20
GRAPHICS: Convert JPEG to the ImageDecoder API
Matthew Hoops
2012-03-20
GRAPHICS: Convert PictDecoder to the ImageDecoder API
Matthew Hoops
2012-03-20
MOHAWK: Make MystBitmap use BitmapDecoder
Matthew Hoops
2012-03-20
GRAPHICS: Rewrite ImageDecoder to have an improved API
Matthew Hoops
2012-03-20
MOHAWK: Use Surface::convertTo() for video 8bpp->true color conversion
Matthew Hoops
2012-03-19
SCI: Add per-game GUI option support.
Filippos Karapetis
2012-03-19
DREAMWEB: Add per-game GUI option support.
Filippos Karapetis
2012-03-19
KYRA: Add per-game GUI option support.
Johannes Schickel
2012-03-19
ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags.
Johannes Schickel
2012-03-19
GUI: Add per-engine and per-game options
Filippos Karapetis
2012-03-19
MOHAWK: Properly initialize the Riven tdomeelev variable
Matthew Hoops
2012-03-17
ALL: Make use of defined() for the preprocessor consistent.
Johannes Schickel
2012-03-17
ALL: Use GCC_ATLEAST().
Christoph Mallon
2012-03-17
Merge pull request #206 from BenCastricum/master
Eugene Sandulenko
2012-03-16
MOHAWK: Disable Riven demo save/load GUI buttons
Matthew Hoops
2012-03-16
MOHAWK: Improve Riven save/load error messages
Matthew Hoops
2012-03-13
JANITORIAL: Simply use *x instead of *x.get() on smart pointers.
Christoph Mallon
2012-03-13
JANITORIAL: Remove dead code.
Christoph Mallon
2012-03-13
JANITORIAL: Replace (x ? false : true) by !(x).
Christoph Mallon
2012-03-13
JANITORIAL: Make getters const.
Christoph Mallon
2012-03-13
JANITORIAL: Avoid the ugly operator invocation syntax.
Christoph Mallon
2012-03-13
JANITORIAL: Use appropriate type for loop counter.
Christoph Mallon
2012-03-13
JANITORIAL: Do not convert false to a null pointer.
Christoph Mallon
2012-03-13
JANITORIAL: Remove unnecessary empty default constructors/destructors.
Christoph Mallon
2012-03-13
SCI: Add detection entry for KQ6 French DOS Floppy.
D G Turner
2012-03-11
GOB: Add a way to add sprite coordinates to CMP files
Sven Hesse
2012-03-11
GOB: Extend ANIObject to also handle CMP sprite "animations"
Sven Hesse
2012-03-11
GOB: Use the CMPFile class in ANIFile
Sven Hesse
2012-03-11
GOB: Use the CMPFile class in DECFile
Sven Hesse
2012-03-11
GOB: Add a class for CMP sprites with RXY coordinates
Sven Hesse
2012-03-11
SCUMM: Fix duplicate MD5 warning
Ben Castricum
2012-03-11
SCUMM: Several detection fixes for mostly dutch HES games/demos
Ben Castricum
2012-03-11
COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream.
Johannes Schickel
2012-03-10
MOHAWK: Split the graphics classes into their own files
Matthew Hoops
2012-03-10
TSAGE: Fix for walk regions enablement in Blue Force warehouse scene
Paul Gilbert
2012-03-09
TSAGE: Bugfix for breaker box display in Blue Force scene 910
Paul Gilbert
2012-03-08
SCI: Fix GK1 Mac text positioning
Matthew Hoops
2012-03-08
SCI: Fix KQ6 Mac movies with resource fork names
Matthew Hoops
2012-03-08
SCI: Fix SCI1.1+ Mac games with resource fork container names
Matthew Hoops
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