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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-11-18
BBVS: Fix game title
Eugene Sandulenko
2015-11-18
SWORD25: Implement missing SWF opcode
Eugene Sandulenko
2015-11-17
SWORD25: Translate comments
Eugene Sandulenko
2015-11-17
SWORD25: Fix text rendering
Eugene Sandulenko
2015-11-16
LURE: Fix compiler warning
Paul Gilbert
2015-11-16
MADS: Add buttons to the main menu to show the secret bonus animations
Paul Gilbert
2015-11-16
MADS: Fix incorrect method mappings in sound group 4
Paul Gilbert
2015-11-16
MADS: Change Rex from testing to stable
Paul Gilbert
2015-11-16
LURE: Fix spelling of Observar in Spanish version
Paul Gilbert
2015-11-16
LURE: Simplify StringList class
Paul Gilbert
2015-11-16
SHERLOCK: Change Sherlock from testing to stable
Paul Gilbert
2015-11-16
SHERLOCK: Fix Coverity warnings about uninitialized fields
Paul Gilbert
2015-11-16
SHERLOCK: RT: Fix Coverity warning in original savegame dialog
Paul Gilbert
2015-11-16
BBVS: Fix recent video player memory leak (CID 1339416)
Torbjörn Andersson
2015-11-16
MADS: Fix header
Strangerke
2015-11-16
MADS: Implement some more Camera code
Strangerke
2015-11-16
BBVS: Add debug output
Eugene Sandulenko
2015-11-16
BBVS: Fix 16bpp video output
Eugene Sandulenko
2015-11-16
MADS: Some work on Camera
Strangerke
2015-11-15
MADS: Phantom: Merge _variant and _initialVariant
Strangerke
2015-11-15
BBVS: Enable engine by default
Eugene Sandulenko
2015-11-14
BBVS: Fix typo in array size
Willem Jan Palenstijn
2015-11-14
BBVS: Added Russian BBVS
Eugene Sandulenko
2015-11-13
MADS: Dragon: Implement scene 105
Strangerke
2015-11-13
MADS: Rex: Use a constant when checking _mainObjectSource
Strangerke
2015-11-13
SWORD25: Fix comment translation
Willem Jan Palenstijn
2015-11-13
SWORD25: Fixing typo of typo. This time for real
Eugene Sandulenko
2015-11-13
SWORD25: Fix typo
Eugene Sandulenko
2015-11-13
SWORD25: Translate comments
Eugene Sandulenko
2015-11-13
SWORD25: Fix thumbnail generation and make it portable
Eugene Sandulenko
2015-11-12
MADS: Implement syncTimers, add SyncType enum, modify all the calls to syncTi...
Strangerke
2015-11-12
MADS: Rename the parameter of setNextFrameTimer
Strangerke
2015-11-11
MADS: Fix ANIMFLAG_DITHER value
Strangerke
2015-11-11
SCI: add another Torin's Passage version
Martin Kiewitz
2015-11-11
MADS: Implement sceneScale for v2+ games
Strangerke
2015-11-11
MADS: For consistency with Rex, remove the second parameter of addSprites whe...
Strangerke
2015-11-11
MADS: DRAGON: Use constants instead of hardcoded values in one call of addSpr...
Strangerke
2015-11-10
KYRA: (LOK/PC-98) - add missing string resource
athrxx
2015-11-10
SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distorted
athrxx
2015-11-10
MADS: Phantom: Implement disableNode() and disableLine()
Filippos Karapetis
2015-11-10
MADS: Phantom: Add a comment about changing section
Strangerke
2015-11-10
MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ games
Strangerke
2015-11-10
MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntry
Strangerke
2015-11-09
MADS: Phantom: Remove dummy scene handler
Strangerke
2015-11-09
MADS: Phantom: Update erroneous comments concerning Section Handlers
Strangerke
2015-11-09
MADS: Remove useless casts in per-game logic
Strangerke
2015-11-09
MADS: Phantom: Implement stopWalker()
Strangerke
2015-11-09
AUDIO: (FM-TOWNS) - cleanup euphony code
athrxx
2015-11-09
MADS: Phantom: Implement unhandledAction()
Strangerke
2015-11-09
MADS: Phantom: Implement doObjectAction()
Strangerke
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