Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-07 | SCUMM: SCUMM: Add English 1.4 version of Indiana Jones and the Last Crusade ↵ | Kirben | |
for DOS. | |||
2015-05-07 | SCUMM: Add UK version of Pajama Sam 2 for Windows. | Kirben | |
2015-05-07 | GOB: Make coordinate parameters in Surface::fillRect() signed | Sven Hesse | |
And clip to [0, width), [0, height) before drawing. This fixes bug #6864, which is a regression I introduced in 51fd528fe56e00466255d54e1e71b19f34729bfd when I changed all the drawing code to use the Surface class. I thought that having unsigned coordinates makes sense, but for some reason, Fascination sets _destSpriteX (which maps to left in fillRect()) to -1, expecting the drawing code to clip. | |||
2015-05-05 | SCI: add qfg2 airElemental workaround - bug #6859 | Martin Kiewitz | |
2015-05-04 | SCI: fix bug in new string identifying code | Martin Kiewitz | |
fixes string identifying in mac SCI1.1 games | |||
2015-05-04 | SCI: Scripts: identify strings + debug command | Martin Kiewitz | |
debug command is called "script_strings" / "scrs" | |||
2015-05-03 | SCI: Handle pronouns in parser | Willem Jan Palenstijn | |
When parsing a sentence, its type 0x142 word (presumably the object) is now stored. Any pronouns (type 0x080) are then automatically replaced by this stored word. | |||
2015-05-03 | SCI: Clarify function name | Willem Jan Palenstijn | |
2015-05-02 | SCI: lsl5 script patch to fix game breaking bug | Martin Kiewitz | |
fixes green card phone number also calling limo at the same time bug for the English PC 1.000 release. | |||
2015-04-27 | SCI: move SCI32 plane clear to gamestate_restore() | Martin Kiewitz | |
2015-04-27 | SCI: immediate restore now uses delayed restore | Martin Kiewitz | |
instead of the old hackish method | |||
2015-04-26 | SCI: restore: clear screen when restoring | Martin Kiewitz | |
primarily to clear kPortrait graphics in kq6 when restoring during portrait animation | |||
2015-04-26 | SCI: restore: reset ports before loading memory | Martin Kiewitz | |
otherwise we could free hunk space of the loaded saved game | |||
2015-04-26 | SCI: remove unused code in SciEngine::loadGameState() | Martin Kiewitz | |
2015-04-26 | SCI: implement delayed restore via ScummVM menu | Martin Kiewitz | |
will delay restoring a saved game until the next kGetEvent or kWait also implement aborting playback for kPortrait and kShowMovie | |||
2015-04-26 | Revert "SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame"" | Willem Jan Palenstijn | |
This reverts commit 76ff4c700166d69b416dae324ee616ab57265c34. It was intended to fix bug #6136, but only worked around the actual problem in some cases. See 4c03e4b699916a9b9fe71afffaf41c283045216e. | |||
2015-04-26 | SCI: Stop processing in kGetEvent after loading | Willem Jan Palenstijn | |
getSciEvent can trigger the main ScummVM menu, which can trigger loading a game, which will invalidate the game state that kGetEvent is operating on. Other kernel functions may still have the same problem, and a better solution may be necessary. | |||
2015-04-25 | SCI: script patch qfg2 saurus freeze - bug #5156 | Martin Kiewitz | |
getting back on saurus in the desert by typing command "ride" freezes the game. This patch fixes the issue. Attention: difficult bug to fix, may cause issues | |||
2015-04-25 | SCI: script patch for sq4cd, walk in bug #5468 | Martin Kiewitz | |
walk right up in the first room, only for SQ4 CD | |||
2015-04-24 | SCI: qfg1vga script patch 4 stag dagger bug #6135 | Martin Kiewitz | |
fixes animation issue when throwing a dagger at white stag in room 77 | |||
2015-04-23 | SCI: fix Camelot save on map screen bug #6744 | Martin Kiewitz | |
don't put restored script windows into _windowList[] | |||
2015-04-21 | SCI: kDoBresen adjustments for SCI<=1_EGA, thx wjp | Martin Kiewitz | |
2015-04-21 | SCI: fix bug in new workaround sig code | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig cleanup 2 | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig cleanup | Martin Kiewitz | |
old and now obsolete localCallOffset removed | |||
2015-04-19 | SCI: workaround sig fanmade Ocean Battle migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Jones in the fast lane migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Hoyle 1 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Hoyle 4 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Space Quest 1 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig for fanmade games kDeviceInfo | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Space Quest 4 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Conquests of Camelot migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Conquests of Longbow migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig pq2/demo:lb+hq1 migrated | Martin Kiewitz | |
- also kDisplay cleanup, removed dummy opcodes - workarounds should be used instead - fixed hq1 workaround entry, it seems we are able to read vocabulary now | |||
2015-04-19 | SCI: workaround sig Quest for Glory 3 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Quest for Glory 1 VGA migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig eco quest 2 update | Martin Kiewitz | |
sig also works on french version + sig extended | |||
2015-04-19 | SCI: workaround sig Eco Quest 2 migrated | Martin Kiewitz | |
2015-04-18 | SCI: workaround sig Quest for Glory 1 EGA migrated | Martin Kiewitz | |
2015-04-18 | SCI: workaround sig Quest for Glory 2 migrated | Martin Kiewitz | |
2015-04-18 | SCI: add debug level for workarounds | Martin Kiewitz | |
It's called "Workarounds" | |||
2015-04-18 | SCI: workaround sig Island Of Dr. Brain migrated | Martin Kiewitz | |
2015-04-18 | SCI: add signatures for workaround local-calls | Martin Kiewitz | |
instead of using hardcoded offsets, we can now use regular script patcher signatures. only 1 qfg3 workaround has been migrated, the others will follow. | |||
2015-04-18 | SCI: sq4 russian: added all workarounds manually | Martin Kiewitz | |
and removed generic workaround, which ignores all objectnames. | |||
2015-04-18 | SCI: add uninitialized read workaround qfg3 rm140 | Martin Kiewitz | |
for French, German, Italian and Spanish versions | |||
2015-04-18 | SCI: QfG3 fix importing QfG1 character files | Martin Kiewitz | |
character type was always imported as fighter was never fixed by Sierra | |||
2015-04-17 | SCI: sort qfg import files alphabetically | Martin Kiewitz | |
2015-04-17 | SCI: patch qfg2 import bug for 1.102 and below | Martin Kiewitz | |
this patches the known character type import bug (which made all imported characters a fighter) | |||
2015-04-17 | SCI: add kq6 Sneak Peaks CD demo bug #6824 | Martin Kiewitz | |