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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-05-08
MADS: Use friendly names in globals
Filippos Karapetis
2014-05-08
MADS: Use friendly name for global 36 (monkey status)
Filippos Karapetis
2014-05-08
MADS: Bugfix for combining the poison darts with the plant stalk
Filippos Karapetis
2014-05-08
MADS: Add a FIXME in UserInterface::updateInventoryScroller()
Filippos Karapetis
2014-05-08
MADS: Bugfix for using objects on dynamic hotspots
Filippos Karapetis
2014-05-08
MADS: Use friendly name for the deep pit in scene 208
Filippos Karapetis
2014-05-08
MADS: Use the font friendly name in Scene::clearMessageList()
Filippos Karapetis
2014-05-08
MADS: Reset the font in KernelMessages::reset()
Filippos Karapetis
2014-05-08
MADS: Synchronize the remaining local scene variables for Rex scene group 4
Filippos Karapetis
2014-05-08
MADS: Synchronize local scene variables for Rex scene group 3
Filippos Karapetis
2014-05-08
MADS: Fix typo in NebularGlobals::synchronize()
Filippos Karapetis
2014-05-07
MADS: Add recently added fields in Scene205::synchronize()
Strangerke
2014-05-07
MADS: Implement Scene205::Actions, some polishing
Strangerke
2014-05-07
MADS: Implement scene 505
Strangerke
2014-05-07
MADS: Synchronize local scene variables for Rex scene group 2
Filippos Karapetis
2014-05-07
MADS: Synchronize local scene variables for Rex scene group 1
Filippos Karapetis
2014-05-07
MADS: Implement Rex Nebular scene 702 and add some nouns
Filippos Karapetis
2014-05-07
MADS: Rename difficulty constants to match IDB, implement scene 504
Strangerke
2014-05-06
MADS: Fixes for correctly setting up grey fading palette intensities
Paul Gilbert
2014-05-07
MADS: Implement Rex Nebular scene 752
Filippos Karapetis
2014-05-07
MADS: Implement Rex Nebular scene 710
Filippos Karapetis
2014-05-06
MADS: Implement scene 503
Strangerke
2014-05-06
MADS: Implement scene 501
Strangerke
2014-05-06
MADS: Index and document all Dragonsphere scenes
Filippos Karapetis
2014-05-06
MADS: Index and document all Phantom scenes
Filippos Karapetis
2014-05-06
MADS: Fix loading of V2 hotspots
Filippos Karapetis
2014-05-06
MADS: Fix scene loading for V2 games
Filippos Karapetis
2014-05-06
MADS: Restore accidentally reverted code
Filippos Karapetis
2014-05-06
MADS: Document all game scenes, and allow entering unimplemented scenes
Filippos Karapetis
2014-05-06
MADS: Add a sanity check to scene 413
Filippos Karapetis
2014-05-06
MADS: Add a sanity check for color 255
Filippos Karapetis
2014-05-05
MADS: Fix teleporter booths to show booth code as 4 digits
Paul Gilbert
2014-05-05
MADS: Fix code display in Teleporter room
Strangerke
2014-05-05
MADS: Implement scene6XX::setPlayerSpritesPrefix and scene6xx::sceneEntrySound
Strangerke
2014-05-05
MADS: Some renaming in scene8xx and scene804, implement scene 807
Strangerke
2014-05-05
MADS: Implement scene 711
Strangerke
2014-05-05
MADS: Add initial files for Rex scene group 6
Filippos Karapetis
2014-05-05
MADS: Implement scene 707
Strangerke
2014-05-05
MADS: Add scene 7xx
Strangerke
2014-05-04
MADS: Fix immediate crashes in new fadeToGrey logic
Paul Gilbert
2014-05-04
MADS: Further gcc compilation fixes
Paul Gilbert
2014-05-04
MADS: Fix gcc warnings
Paul Gilbert
2014-05-04
MADS: Implemented remainder of fadeToGrey
Paul Gilbert
2014-05-04
MADS: Implement scene 502
Strangerke
2014-05-04
MADS: Implement scene 5xx ancestor
Strangerke
2014-05-04
MADS: Implement scene 322
Strangerke
2014-05-04
MADS: Remove optional parameters in scene213
Strangerke
2014-05-04
MADS: Implement scene 213
Strangerke
2014-05-04
MADS: Fix for scene loading in teleporter scenes
Paul Gilbert
2014-05-04
MADS: In progress greyscale fading for picking up inventory items
Paul Gilbert
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