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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2011-03-17
TSAGE: Bugfixes for player movement in wide-screen scenes
Paul Gilbert
2011-03-17
TSAGE: Changed walk_regions debugger command to work in scrolling screens
Paul Gilbert
2011-03-12
TSAGE: Bugfix to refresh the screen when leaving a close-up conversation
Paul Gilbert
2011-03-12
TSAGE: Bugfix for cloning the SceneObjectWrapper when a SceneObject is cloned
Paul Gilbert
2011-03-12
TSAGE: In progress implementation of Scene #2320 - Starcraft - Hanger Bay
Paul Gilbert
2011-03-12
Implemented Scene #2310 - Spacecraft - Copy Protection screen
Paul Gilbert
2011-03-12
TSAGE: Separated out detection tables into the standard detection_tables.h
Paul Gilbert
2011-03-12
TSAGE: Implemented Scene 2300 - Starcraft - Hanger Bay
Paul Gilbert
2011-03-09
TSAGE: Completed Scene 2280 - Spaceship - Store-room
Paul Gilbert
2011-03-09
TSAGE: Fixed memory leak when changing SceneObjectWrapper objects
Paul Gilbert
2011-03-09
TSAGE: Implemented Scene 2230 - Quinn's Room
Paul Gilbert
2011-03-08
TSAGE: Implemented Scene 2222 - Stasis Field Map
Paul Gilbert
2011-03-08
TSAGE: Renamed the core engine Action2 class to ActionExt to avoid naming ↵
Paul Gilbert
clashes with scenes
2011-03-08
TSAGE: Completed Implementation of Scene 2200 - Spaceship - AutoDoc
Paul Gilbert
2011-03-08
TSAGE: Bugfix to increment data block lock counter when a Visage is cloned
Paul Gilbert
2011-03-08
TSAGE: In progress implementation of Scene 2200
Paul Gilbert
2011-03-08
TSAGE: Properly implemented immediate fade when drawing active speakers
Paul Gilbert
2011-03-07
TSAGE: Implemented Scene 2150 - SpaceShip Level 2
Paul Gilbert
2011-03-06
TSAGE: Changes to cursor handling that more accurately replicates the original
Paul Gilbert
2011-03-06
TSAGE: Fix stack overrun in the pathfinder
Paul Gilbert
2011-03-06
TSAGE: Bugfixes for Scene 2100 - Encyclopedia
Paul Gilbert
2011-03-06
TSAGE: Implemented Scene #2120 - Encyclopedia
Paul Gilbert
2011-03-06
TSAGE: Bugfix for correctly erasing on-screen text when it gets removed
Paul Gilbert
2011-03-05
TSAGE: Bugfix for Kzin in Scene 2100
Paul Gilbert
2011-03-05
TSAGE: Implemented hotspots for Scene 2100
Paul Gilbert
2011-03-04
TSAGE: Implemented all the action classes for Scene 2100
Paul Gilbert
2011-03-03
TSAGE: iImplemented custom SceneArea class needed for Scene 2100
Paul Gilbert
2011-03-02
TSAGE: Added placeholder comments for remaining scene groups
Paul Gilbert
2011-03-02
TSAGE: Started work on Scene 2100 - Cockpit
Paul Gilbert
2011-02-28
TSAGE: Implemented Scene 2000 - Cockpit cutscenes
Paul Gilbert
2011-02-27
TSAGE: Initial implementation of Scene #1400 - Arriving at Ringworld
Paul Gilbert
2011-02-27
TSAGE: Implemented Scene #1500 - Ringworld Space-port
Paul Gilbert
2011-02-27
TSAGE: Initial implementation of Scene #1250 - But scene doesn't seem to be used
Paul Gilbert
2011-02-27
TSAGE: Bugfix for loading scenes without a palette
Paul Gilbert
2011-02-27
TSAGE: Bugfix for correctly setting object frame numbers
Paul Gilbert
2011-02-27
TSAGE: Added Scene 1001 (Fleeing Planet)
Paul Gilbert
2011-02-27
TSAGE: Separated Scene 1000 into a seaprate code file
Paul Gilbert
This is mimicking the original engine, which breaks the entire game into groups of scenes
2011-02-27
TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)
Paul Gilbert
2011-02-27
TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flag
Paul Gilbert
2011-02-27
TSAGE: Fix for inflinite loop setting scene zoom percents
Paul Gilbert
2011-02-27
TSAGE: Bugfix to enable palette rotation
Paul Gilbert
2011-02-26
TSAGE: Bugfix for credits animations in Scene 1000
Paul Gilbert
2011-02-26
TSAGE: Bugfixes for drawing objects in wide screen areas
Paul Gilbert
2011-02-24
TSAGE: Bugfixes for Scene 60 - Flycycle Controls
Paul Gilbert
2011-02-24
TSAGE: Standardised class naming for game scene logic
Paul Gilbert
2011-02-23
TSAGE: Added missing death sequence in scene 20
Paul Gilbert
2011-02-23
TSAGE: Added code to the sound handler stub methods to properly flag sounds ↵
Paul Gilbert
as ending
2011-02-23
TSAGE: Reworked code to separate Ringworld specific code from core engine ↵
Paul Gilbert
classes
2011-02-23
TSAGE: Added proper cursor showing when the scene changes
Paul Gilbert
2011-02-22
TSAGE: Initial implementation of more game scenes and support classes
Paul Gilbert
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