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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-03-22
FULLPIPE: Implement sceneHandler29_manJump()
Eugene Sandulenko
2014-03-22
FULLPIPE: Implement sceneHandler29_manBend()
Eugene Sandulenko
2014-03-21
TUCKER: Change the type of the return value of handleSpecialObjectSelectionSe...
Strangerke
2014-03-20
FULLPIPE: More work on scene29
Eugene Sandulenko
2014-03-20
BVBS: Use a constant instead of a variable for the snapshot size
Strangerke
2014-03-20
BVBS: Fix some uninitialized variables
Strangerke
2014-03-20
TUCKER: Fix some uninitialized variables
Strangerke
2014-03-20
FULLPIPE: Furhter work on scene29
Eugene Sandulenko
2014-03-19
NEVERHOOD: Fix some uninitialized variables
Strangerke
2014-03-19
WINTERMUTE: Add md5 for Zilm: A Game of Reflex.
JenniBee
2014-03-19
AGI: Add md5 for fangame Toby's World (Demo).
JenniBee
2014-03-19
FULLPIPE: Further work on sceneHandler29()
Eugene Sandulenko
2014-03-18
SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails"
D G Turner
2014-03-18
FULLPIPE: Code formatting
Eugene Sandulenko
2014-03-18
TSAGE: R2R - Add current scene number in debug function Cmd_ListObjects
Strangerke
2014-03-18
FULLPIPE: Started scene29 implementaion
Eugene Sandulenko
2014-03-17
KYRA: (LOL) - fix LoLEngine::updateCompass()
athrxx
2014-03-17
KYRA: fix static resources in Russian fan translation
athrxx
2014-03-17
VOYEUR: Use a nullptr instead of a 0 in a return value
Strangerke
2014-03-16
FULLPIPE: Last renames in scene18and19. This completes the scene
Eugene Sandulenko
2014-03-16
FULLPIPE: Yet more renames in scene18 and 19
Eugene Sandulenko
2014-03-16
FULLPIPE: More vars renamed in scene18
Eugene Sandulenko
2014-03-16
FULLPIPE: More renames in scene18and19
Eugene Sandulenko
2014-03-16
GOB: Calculate _totResStart even if no resources follow
Sven Hesse
2014-03-16
GOB: Remove the last remnants of Draw::_vgaSmallPalette
Sven Hesse
2014-03-16
VOYEUR: Initialize an unitialized variable
Strangerke
2014-03-16
CINE: Initialize some unitialized variables
Strangerke
2014-03-16
CINE: Avoid possible string buffer overrun by using strlcpy and strlcat
Strangerke
2014-03-16
TSAGE: Remove useless variable in Voice structure entry Type 0
Strangerke
2014-03-16
TSAGE: Reduce verbosity in Sound code
Strangerke
2014-03-16
TSAGE: Change the type of two variables to boolean
Strangerke
2014-03-16
VOYEUR: Fix some missing variable initializations
Strangerke
2014-03-16
TSAGE: Prevent possible null dereferenced in sound player
Strangerke
2014-03-16
FULLPIPE: Fix compiler warning
Eugene Sandulenko
2014-03-15
FULLPIPE: Further work on scene18and19 renames
Eugene Sandulenko
2014-03-15
WINTERMUTE: Run astyle on transparent_surface.{h,cpp} mainly adding braces.
Einar Johan Trøan Sømåen
2014-03-15
TUCKER: Initialize some more pointers with nullptr instead of 0
Strangerke
2014-03-15
TUCKER: Use boolean instead of integer in several places
Strangerke
2014-03-15
TUCKER: Initialize some pointers with nullptr instead of 0
Strangerke
2014-03-15
TUCKER: Add a safeguard in updateCharPosition() to avoid a potential out-of-b...
Strangerke
2014-03-15
CGE: Remove a useless structure member, reduce a variable scope
Strangerke
2014-03-15
CGE: Remove a useless variable, remove some associated dead code
Strangerke
2014-03-15
CGE: Reorder CGEEngine constructor
Strangerke
2014-03-15
CGE: Move several variable initializations to the constructor
Strangerke
2014-03-15
AVALANCHE: Add a safeguard to avoid trying to highlight a dummy (out of bound...
Strangerke
2014-03-15
VOYEUR: Move the initialization of vm to the constructor of BoltFilesState
Strangerke
2014-03-15
VOYEUR: Add a check to avoid potential use of negative value as an array index
Strangerke
2014-03-14
FULLPIPE: Further var renames in scene18and19
Eugene Sandulenko
2014-03-14
VOYEUR: Get rid of some magic values
Strangerke
2014-03-14
VOYEUR: Hide the mouse cursor when the low battery screen is displayed
Strangerke
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