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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-08-13
CGE2: Fix comparing _spr->file against null in runCommand().
uruk
2014-08-13
CGE2: Eliminate inferred misuse of enums in Sprite::labVal().
uruk
2014-08-13
CGE2: Make impossible to dereference nullptr in sndDigiStart().
uruk
2014-08-12
CGE2: Get rid of superflous game name in extra field.
Johannes Schickel
2014-08-12
CGE: Get rid of superflous game name in extra field.
Johannes Schickel
2014-08-12
CGE2: Fix fallback detection.
uruk
2014-08-12
CGE2: Fix compilation
Eugene Sandulenko
2014-08-12
CGE2: Repair FXP's operator=().
uruk
2014-08-12
Merge pull request #488 from urukgit/cge2
Eugene Sandulenko
2014-08-11
CGE2: Use snprintf() instead of sprintf().
uruk
2014-08-11
CGE2: Remove unnecessary commented out code.
uruk
2014-08-11
CGE2: Fix some more formatting in vga13h.h.
uruk
2014-08-11
CGE: Fix EncryptedStream::err().
uruk
2014-08-11
CGE2: Fix EncryptedStream::err().
uruk
2014-08-11
CGE2: Fix formatting in events.cpp.
uruk
2014-08-11
CGE2: Fix formatting in bitmap.h.
uruk
2014-08-11
CGE2: Fix formatting of operators' return values in vga13h.h.
uruk
2014-08-11
CGE2: Return value instead of reference in FXP's operator=.
uruk
2014-08-11
CGE2: Remove unused functions from V2D.
uruk
2014-08-11
CGE2: Remove unnecessary comments from vga13h.h.
uruk
2014-08-11
CGE2: Make matrixes static constants in makeSpeechBubbleTail().
uruk
2014-08-11
CGE2: Make movie() safer.
uruk
2014-08-11
CGE2: Fix comment in runGame().
uruk
2014-08-11
CGE2: Rename XCrpyt() to xCrypt().
uruk
2014-08-11
CGE2: Get rid of detection.h, move things to detection.cpp.
uruk
2014-08-11
CGE2: Add necessary tabs in detection.cpp.
uruk
2014-08-11
CGE2: Change return type of readSint16LE().
uruk
2014-08-11
CGE2: Fix typo in detection.cpp.
uruk
2014-08-11
CGE2: Remove unnecessary #pragma before Sprite::touch().
uruk
2014-08-11
CGE2: Remove unused function from vga13h.cpp.
uruk
2014-08-09
COMPOSER: Remove sprites when stopping V1 scripts (bug #6091).
Alyssa Milburn
2014-08-09
COMPOSER: Make sure V1 scripts are run before redrawing.
Alyssa Milburn
2014-08-09
CGE2: Fix canSaveGameStateCurrently().
uruk
2014-08-09
PEGASUS: Cleanup from unused constants.
Eugene Sandulenko
2014-08-09
Merge pull request #484 from wonst719/korean-work
Eugene Sandulenko
2014-08-09
CGE2: Use spaces instead of tabs.
uruk
2014-08-09
CGE2: Remove commented out code from text.cpp.
uruk
2014-08-08
SCI: Handle 's at the end of words - bug #6608
Filippos Karapetis
2014-08-08
SCI: Code formatting fixes
Filippos Karapetis
2014-08-08
SCI: Fix wrong game features heuristic for Hoyle 1/2 - bug #6606
Filippos Karapetis
2014-08-08
SCI: Extend hack to fix regression in GK1
Filippos Karapetis
2014-08-08
SCI: Add the French version of Phantasmagoria - bug #6574
Filippos Karapetis
2014-08-08
SCI: Show the address segment when trying to free hunks from an invalid
Filippos Karapetis
2014-08-08
SCI: Allow invalid references to kUnload() - bug #6600
Filippos Karapetis
2014-08-06
TOON: Remove some dead code
Strangerke
2014-08-06
MADS: Fix some more uninitialized variables
Strangerke
2014-08-06
MADS: Rex - Fix some uninitialized variables in the menu
Strangerke
2014-08-06
MADS: Avoid potential buffer overflows
Strangerke
2014-08-06
CGE2: Get rid of _keyAlt.
uruk
2014-08-06
ZVISION: Silence Cppcheck warnings about buffer overflow
Torbjörn Andersson
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