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2012-04-01SCI: Change the fix for the SQ1 PAvoider call to apply in all rooms againFilippos Karapetis
This bad call can be made in all rooms in Ulence Flats, after getting the Pilot Droid. Properly fixes script bug #3513207
2012-03-31ENGINES: Return all available custom GUI options if no target is specifiedFilippos Karapetis
This is used to set default settings for all custom game options when an engine starts
2012-03-31SCI: Make sure that the disable_dithering key existsFilippos Karapetis
2012-03-31SCI: Fix workaround for bug #3513207Filippos Karapetis
The associated call contains too few parameters, thus it shouldn't be made at all
2012-03-31SCI: Minor formatting fix to workarounds table.D G Turner
2012-03-31SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513207.D G Turner
This occurs while Roger is trying to move around the Pilot Droid in various narrow cases.
2012-03-30GOB: Add a Spanish Amiga version of Gobliins 2Sven Hesse
As supplied by aldozx in the forums.
2012-03-30SKY: Minor formatting fix.D G Turner
2012-03-28SKY: Allow game to be loaded from main menu dialog while in-game control ↵Eric Culp
panel is open. Fixes bug #3448294
2012-03-28CGE: Close memory leak in savegame loading.D G Turner
2012-03-28CGE: Close memory leak in sound Fx caching..D G Turner
2012-03-28CGE: Close memory leak in savegame thumbnail loading.D G Turner
2012-03-27AGI: Add played time information to saved gamesFilippos Karapetis
2012-03-27AGI: Use the ScummVM dialogs for saving/loadingFilippos Karapetis
An option has been added to use the original ones, if needed
2012-03-27DREAMWEB: Slight cleanup of DreamWebEngine::animPointer()Filippos Karapetis
2012-03-26AGI: Fix compilation on NDS, broken due to predictive text changes.D G Turner
2012-03-26QUEEN: Implement saving/loading during runtime from the GMMFilippos Karapetis
2012-03-25Merge pull request #214 from BenCastricum/masterEugene Sandulenko
SCUMM: More HE games detection fixes
2012-03-25Merge pull request #216 from bluegr/gui_undither_moveEugene Sandulenko
GUI: Change the undithering checkbox to be an engine-specific option
2012-03-25SCI: Fix cursor coordinates for SCI01. Fixes a crash in KQ1 (bug #3503932)Filippos Karapetis
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-25DREAMWEB: Rename the dreamweb_originalsaveload option to originalsaveloadFilippos Karapetis
This changes its naming to be like the rest of the game options
2012-03-25SCI: Rename the sci_originalsavedload option to originalsaveloadFilippos Karapetis
This changes its naming to be like the rest of the game options
2012-03-25KYRA: Fix game option commentsFilippos Karapetis
2012-03-25SCI: Hook up the digital SFX and CD audio optionsFilippos Karapetis
The relevant code wasn't added in the newer commits - this was an oversight from my part
2012-03-25SWORD2: Add a custom game option to toggle object labelsFilippos Karapetis
2012-03-25SKY: Only show the option for the alternative intro in the CD versionFilippos Karapetis
2012-03-25QUEEN: Only show the option for the alternative intro in the CD versionFilippos Karapetis
2012-03-25SKY: Add gui-option for alt-introTorbjörn Andersson
Ideally, this should only be added for the CD version but I don't think we have any mechanism for telling the CD and floppy versions apart.
2012-03-25QUEEN: Add GUI option for alt-introTorbjörn Andersson
Ideally, this should only be added to the CD version but I don't think we provide any mechanism for telling the CD and floppy versions apart.
2012-03-25GUI: Move predictive dialog to common guiOleksiy Kurochko
2012-03-25KYRA: Move I18N-related commits where they belong.Eugene Sandulenko
2012-03-25Merge pull request #211 from lordhoto/game-gui-options-v2Eugene Sandulenko
GUI: Game gui options
2012-03-24SCUMM: More HES games detection fixesBen Castricum
2012-03-24GROOVIE: Detect if external music exists for the Music Enhancement Project.Scott Thomas
T7G's music framework uses either all external or all XMIDI, so assume if one external song is present, the entire music pack is.
2012-03-20GRAPHICS: Move PNG to the ImageDecoder interfaceMatthew Hoops
2012-03-20GRAPHICS: Convert JPEG to the ImageDecoder APIMatthew Hoops
2012-03-20GRAPHICS: Convert PictDecoder to the ImageDecoder APIMatthew Hoops
2012-03-20MOHAWK: Make MystBitmap use BitmapDecoderMatthew Hoops
2012-03-20GRAPHICS: Rewrite ImageDecoder to have an improved APIMatthew Hoops
The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability.
2012-03-20MOHAWK: Use Surface::convertTo() for video 8bpp->true color conversionMatthew Hoops
2012-03-19SCI: Add per-game GUI option support.Filippos Karapetis
2012-03-19DREAMWEB: Add per-game GUI option support.Filippos Karapetis
2012-03-19KYRA: Add per-game GUI option support.Johannes Schickel
2012-03-19ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags.Johannes Schickel
2012-03-19GUI: Add per-engine and per-game optionsFilippos Karapetis
2012-03-19MOHAWK: Properly initialize the Riven tdomeelev variableMatthew Hoops
Thanks to Robot_Maker20 for noticing the bug
2012-03-17ALL: Make use of defined() for the preprocessor consistent.Johannes Schickel
This does not change the use of defined for some NDS source files, since they seem to be (based on?) third party code.
2012-03-17ALL: Use GCC_ATLEAST().Christoph Mallon
2012-03-17Merge pull request #206 from BenCastricum/masterEugene Sandulenko
SCUMM: More HE Games Detection