Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-04-01 | SCI: Change the fix for the SQ1 PAvoider call to apply in all rooms again | Filippos Karapetis | |
This bad call can be made in all rooms in Ulence Flats, after getting the Pilot Droid. Properly fixes script bug #3513207 | |||
2012-03-31 | ENGINES: Return all available custom GUI options if no target is specified | Filippos Karapetis | |
This is used to set default settings for all custom game options when an engine starts | |||
2012-03-31 | SCI: Make sure that the disable_dithering key exists | Filippos Karapetis | |
2012-03-31 | SCI: Fix workaround for bug #3513207 | Filippos Karapetis | |
The associated call contains too few parameters, thus it shouldn't be made at all | |||
2012-03-31 | SCI: Minor formatting fix to workarounds table. | D G Turner | |
2012-03-31 | SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513207. | D G Turner | |
This occurs while Roger is trying to move around the Pilot Droid in various narrow cases. | |||
2012-03-30 | GOB: Add a Spanish Amiga version of Gobliins 2 | Sven Hesse | |
As supplied by aldozx in the forums. | |||
2012-03-30 | SKY: Minor formatting fix. | D G Turner | |
2012-03-28 | SKY: Allow game to be loaded from main menu dialog while in-game control ↵ | Eric Culp | |
panel is open. Fixes bug #3448294 | |||
2012-03-28 | CGE: Close memory leak in savegame loading. | D G Turner | |
2012-03-28 | CGE: Close memory leak in sound Fx caching.. | D G Turner | |
2012-03-28 | CGE: Close memory leak in savegame thumbnail loading. | D G Turner | |
2012-03-27 | AGI: Add played time information to saved games | Filippos Karapetis | |
2012-03-27 | AGI: Use the ScummVM dialogs for saving/loading | Filippos Karapetis | |
An option has been added to use the original ones, if needed | |||
2012-03-27 | DREAMWEB: Slight cleanup of DreamWebEngine::animPointer() | Filippos Karapetis | |
2012-03-26 | AGI: Fix compilation on NDS, broken due to predictive text changes. | D G Turner | |
2012-03-26 | QUEEN: Implement saving/loading during runtime from the GMM | Filippos Karapetis | |
2012-03-25 | Merge pull request #214 from BenCastricum/master | Eugene Sandulenko | |
SCUMM: More HE games detection fixes | |||
2012-03-25 | Merge pull request #216 from bluegr/gui_undither_move | Eugene Sandulenko | |
GUI: Change the undithering checkbox to be an engine-specific option | |||
2012-03-25 | SCI: Fix cursor coordinates for SCI01. Fixes a crash in KQ1 (bug #3503932) | Filippos Karapetis | |
2012-03-25 | GUI: Change the undithering checkbox to be an engine-specific option | Filippos Karapetis | |
2012-03-25 | DREAMWEB: Rename the dreamweb_originalsaveload option to originalsaveload | Filippos Karapetis | |
This changes its naming to be like the rest of the game options | |||
2012-03-25 | SCI: Rename the sci_originalsavedload option to originalsaveload | Filippos Karapetis | |
This changes its naming to be like the rest of the game options | |||
2012-03-25 | KYRA: Fix game option comments | Filippos Karapetis | |
2012-03-25 | SCI: Hook up the digital SFX and CD audio options | Filippos Karapetis | |
The relevant code wasn't added in the newer commits - this was an oversight from my part | |||
2012-03-25 | SWORD2: Add a custom game option to toggle object labels | Filippos Karapetis | |
2012-03-25 | SKY: Only show the option for the alternative intro in the CD version | Filippos Karapetis | |
2012-03-25 | QUEEN: Only show the option for the alternative intro in the CD version | Filippos Karapetis | |
2012-03-25 | SKY: Add gui-option for alt-intro | Torbjörn Andersson | |
Ideally, this should only be added for the CD version but I don't think we have any mechanism for telling the CD and floppy versions apart. | |||
2012-03-25 | QUEEN: Add GUI option for alt-intro | Torbjörn Andersson | |
Ideally, this should only be added to the CD version but I don't think we provide any mechanism for telling the CD and floppy versions apart. | |||
2012-03-25 | GUI: Move predictive dialog to common gui | Oleksiy Kurochko | |
2012-03-25 | KYRA: Move I18N-related commits where they belong. | Eugene Sandulenko | |
2012-03-25 | Merge pull request #211 from lordhoto/game-gui-options-v2 | Eugene Sandulenko | |
GUI: Game gui options | |||
2012-03-24 | SCUMM: More HES games detection fixes | Ben Castricum | |
2012-03-24 | GROOVIE: Detect if external music exists for the Music Enhancement Project. | Scott Thomas | |
T7G's music framework uses either all external or all XMIDI, so assume if one external song is present, the entire music pack is. | |||
2012-03-20 | GRAPHICS: Move PNG to the ImageDecoder interface | Matthew Hoops | |
2012-03-20 | GRAPHICS: Convert JPEG to the ImageDecoder API | Matthew Hoops | |
2012-03-20 | GRAPHICS: Convert PictDecoder to the ImageDecoder API | Matthew Hoops | |
2012-03-20 | MOHAWK: Make MystBitmap use BitmapDecoder | Matthew Hoops | |
2012-03-20 | GRAPHICS: Rewrite ImageDecoder to have an improved API | Matthew Hoops | |
The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability. | |||
2012-03-20 | MOHAWK: Use Surface::convertTo() for video 8bpp->true color conversion | Matthew Hoops | |
2012-03-19 | SCI: Add per-game GUI option support. | Filippos Karapetis | |
2012-03-19 | DREAMWEB: Add per-game GUI option support. | Filippos Karapetis | |
2012-03-19 | KYRA: Add per-game GUI option support. | Johannes Schickel | |
2012-03-19 | ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags. | Johannes Schickel | |
2012-03-19 | GUI: Add per-engine and per-game options | Filippos Karapetis | |
2012-03-19 | MOHAWK: Properly initialize the Riven tdomeelev variable | Matthew Hoops | |
Thanks to Robot_Maker20 for noticing the bug | |||
2012-03-17 | ALL: Make use of defined() for the preprocessor consistent. | Johannes Schickel | |
This does not change the use of defined for some NDS source files, since they seem to be (based on?) third party code. | |||
2012-03-17 | ALL: Use GCC_ATLEAST(). | Christoph Mallon | |
2012-03-17 | Merge pull request #206 from BenCastricum/master | Eugene Sandulenko | |
SCUMM: More HE Games Detection |