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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-10-10
PRINCE: Fix warning
Eugene Sandulenko
2014-10-10
PRINCE: Fix warning
Eugene Sandulenko
2014-10-10
PRINCE: Read O_FLCSPEED command argument
Eugene Sandulenko
2014-10-10
PRINCE: Bail out on unknown language
Eugene Sandulenko
2014-10-10
PRINCE: Remove unnecessary reassignment
Eugene Sandulenko
2014-10-10
PRINCE: Fix more warnings
Willem Jan Palenstijn
2014-10-10
PRINCE: Rename runDialog() into dialogRun() to avoid clash with Engine::runDi...
Eugene Sandulenko
2014-10-10
PRINCE: Fix a few warnings
Willem Jan Palenstijn
2014-10-10
PRINCE: Fix a few compile errors
Willem Jan Palenstijn
2014-10-10
Merge pull request #516 from lukaslw/prince-lukaslw
Eugene Sandulenko
2014-10-10
MADS: Rex - Fix a bug related to "TAKE" "NOTE" action in scene 603.
Strangerke
2014-10-10
MADS: Rex - Reduce the scope of some variables in TextView
Strangerke
2014-10-10
MADS: Rex - Remove dead code also present in the original in the logic of sce...
Strangerke
2014-10-10
MADS: Reduce the scope of a couple of variables in MSurface
Strangerke
2014-10-09
TSAGE: R2R - Fix a bug in scene 1337
Strangerke
2014-10-09
PRINCE: Add MKTAG - BLAH in decrypt function
lukaslw
2014-10-09
PRINCE: Change all WRITE_UINT16 to WRITE_LE_UINT16 and all WRITE_UINT32 to WR...
lukaslw
2014-10-09
PRINCE: Fix INT_MAX error - change it to kIntMax constant
lukaslw
2014-10-09
PRINCE: Change ADGameFlag in gameDescriptions to ADGF_TESTING
lukaslw
2014-10-09
PRINCE: Remove readScript and LittleEndianReader templates from Script
lukaslw
2014-10-09
TSAGE: R2R - Remove TODO as the implementation isn't required in ScummVM
Strangerke
2014-10-08
MADS: Fix for switching between animations in AnimView sequence
Paul Gilbert
2014-10-08
MADS: Fix palette for display of intro animation
Paul Gilbert
2014-10-08
MADS: Fix refreshing backgound at start of intro animation
Paul Gilbert
2014-10-08
MADS: Introduction animation is starting to be shown
Paul Gilbert
2014-10-09
PRINCE: script.h - small comment correction
lukaslw
2014-10-09
PRINCE: GraphicsMan::getBlendTableColor - change big number to INT_MAX
lukaslw
2014-10-09
PRINCE: Hero::showHeroShadow - ct_loop variable rename to ctLoop
lukaslw
2014-10-08
PRINCE: GraphicsMan - add some new comments
lukaslw
2014-10-08
PRINCE: GraphicsMan::drawTransparentWithTransDrawNode - add comments
lukaslw
2014-10-08
PRINCE: Changing all occurrences of NULL to nullptr
lukaslw
2014-10-08
PRINCE: Flags::Id - remove non-english comment
lukaslw
2014-10-08
PRINCE: Flags::getFlagName - debugging function
lukaslw
2014-10-08
MADS: Rex - Empty properly the current line buffer before getting the next me...
Strangerke
2014-10-08
MADS: Rex - Remove an erroneous assert on newPalIndex
Strangerke
2014-10-08
TSAGE: R2R - Remove some obsolete comments
Strangerke
2014-10-07
TSAGE: R2R - rename the outpost alpha debugger command
Strangerke
2014-10-07
PRINCE: MusicPlayer - remove unnecessary comments
lukaslw
2014-10-07
PRINCE: Script::installSingleBackAnim - update
lukaslw
2014-10-06
MADS: Fixes for loading of intro cutscene animation
Paul Gilbert
2014-10-07
PRINCE: Script::loadAllMasks - fix
lukaslw
2014-10-07
PRINCE: Resource loading - renaming
lukaslw
2014-10-07
TSAGE: R2R - some renaming in scene 1337
Strangerke
2014-10-06
PRINCE: detection.h - remove unnecessary comment
lukaslw
2014-10-06
PRINCE: Mob::AttrId - enum names update
lukaslw
2014-10-06
PRINCE: PtcArchive::createReadStreamFromMember - add MKTAG
lukaslw
2014-10-06
TSAGE: R2R - Fix card drawing choice when player #2 plays a special card #25
Strangerke
2014-10-06
TSAGE: R2R - Some renaming in scene 1337
Strangerke
2014-10-06
TSAGE: R2R - Fix position of stock pile after the first shuffle
Strangerke
2014-10-05
TSAGE: R2R - Fix a bug while dealing card #2 during the game
Strangerke
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