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2013-10-08SAGA: Remove unused assignment. CID 1002505Eugene Sandulenko
2013-10-08KYRA: Fixed missing curly brackets. CID 1003639Eugene Sandulenko
2013-10-08LASTEXPRESS: Comment out unused variableEugene Sandulenko
2013-10-08LASTEXPRESS: Fix potential buffer overruns. Numerous CID 1003873-1003885Eugene Sandulenko
2013-10-08SWORD25: Fix potential buffer overrun. CID 1003865Eugene Sandulenko
2013-10-08AGI: Fix bad buffer overrun. CID 1004029Eugene Sandulenko
2013-10-07AVALANCHE: Fix savegames listStrangerke
2013-10-07AVALANCHE: Fix savegame patternsStrangerke
2013-10-07AGI: Fix potential buffer overrun. CID 1004028Eugene Sandulenko
2013-10-07AGI: Fix buffer overrun. CID 1004033Eugene Sandulenko
2013-10-07AGI: Fix buffer overrun. CID 1004030Eugene Sandulenko
2013-10-07WINTERMUTE: Call updateScreen() every frame, even without updates.Willem Jan Palenstijn
2013-10-07TSAGE: Fix for displaying R2R credits screenPaul Gilbert
2013-10-07TSAGE: General cleanup of R2R scene group 0 initialisationsPaul Gilbert
2013-10-07TSAGE: Disable R2R saving when video/cutscene playback is occurringPaul Gilbert
2013-10-07TSAGE: R2R changes to UI disablement to match the originalPaul Gilbert
2013-10-07AVALANCHE: Add save/load codeStrangerke
2013-10-06PEGASUS: Fix incorrect displaying of the synthesizer shutdown videoKeith Kaisershot
2013-10-06PEGASUS: Add back missing silos deactivated sound spotKeith Kaisershot
2013-10-07AVALANCHE: Hook some more function keysStrangerke
2013-10-07AVALANCHE: Fix two other broken verb usagesStrangerke
2013-10-07AVALANCHE: Fix parser bug when pressing F5Strangerke
2013-10-06PEGASUS: Fix disabling the retinal hotspotKeith Kaisershot
2013-10-07NEVERHOOD: Correctly disable input when Klaymen drinks the wrong potionFilippos Karapetis
2013-10-06TSAGE: Silence GCC warning.Torbjörn Andersson
2013-10-06WINTERMUTE: Fix typo causing tiled image corruptionWillem Jan Palenstijn
2013-10-06FULLPIPE: Started MovGraph2::method4C() implementationEugene Sandulenko
2013-10-06TSAGE: Renaming for R2R AutodocPaul Gilbert
2013-10-06TSAGE: Further bugfixes for R2R Bridge conversationsPaul Gilbert
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06WINTERMUTE: Integrate SDL_rotozoom code for scale/rotoscaleWillem Jan Palenstijn
2013-10-06WINTERMUTE: Partially fix rotoscale coordinate confusionWillem Jan Palenstijn
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06AVALANCHE: Fix time outputWillem Jan Palenstijn
2013-10-06AVALANCHE: Fix potential integer overflowWillem Jan Palenstijn
2013-10-06AVALANCHE: Rework bearing()Strangerke
2013-10-06WINTERMUTE: Remove outdated commentWillem Jan Palenstijn
2013-10-06WINTERMUTE: Remove presumably outdated off-by-one correctionWillem Jan Palenstijn
2013-10-06AVALANCHE: Rework totalTime()Strangerke
2013-10-06AVALANCHE: Get rid of FP in Parser::totalTime().uruk
2013-10-06FULLPIPE: Fix GCC warningTorbjörn Andersson
2013-10-06NEVERHOOD: Move module-specific Klaymen code to its respective moduleFilippos Karapetis
2013-10-06AVALANCHE: Add a comment to Dialogs::stripTrailingSpaces().uruk
2013-10-06AVALANCHE: Use floats instead of double. Use M_PI where it is possible.uruk
2013-10-05TSAGE: Graphic fixes for R2R dissolving drive room stasis fieldPaul Gilbert
2013-10-05NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100Filippos Karapetis
2013-10-05NEVERHOOD: Clean up some includesFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100Filippos Karapetis
2013-10-05FULLPIPE: Silence false positives about uninitialized variables in MSVCFilippos Karapetis