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2013-05-08NEVERHOOD: Add Scene1303johndoe123
2013-05-08NEVERHOOD: Start with Module1300 and implement Scene1302johndoe123
2013-05-08NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247johndoe123
2013-05-08NEVERHOOD: Add Scene2248johndoe123
2013-05-08NEVERHOOD: Forgot to remove debug codejohndoe123
2013-05-08NEVERHOOD: Implement Scene2242johndoe123
2013-05-08NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)johndoe123
2013-05-08NEVERHOOD: Very small cleanupjohndoe123
2013-05-08NEVERHOOD: Implement Scene2207 (not complete yet)johndoe123
2013-05-08NEVERHOOD: Implement Scene2206johndoe123
2013-05-08NEVERHOOD: Implement Scene2205johndoe123
2013-05-08NEVERHOOD: Add Scene2204 (just a DiskplayerScene)johndoe123
2013-05-08NEVERHOOD: Implement Scene2203johndoe123
2013-05-08NEVERHOOD: Implement Scene2202 (sliding puzzle)johndoe123
2013-05-08NEVERHOOD: Implement updateScene2201johndoe123
2013-05-08NEVERHOOD: Implement Scene2201johndoe123
2013-05-08NEVERHOOD: Switch to initGraphics() call, rather than separate calls. Default...digitall
2013-05-08NEVERHOOD: Implement Module2000johndoe123
2013-05-08NEVERHOOD: Implement Scene3011johndoe123
2013-05-08NEVERHOOD: More work on Scene3009johndoe123
2013-05-08NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)johndoe123
2013-05-08NEVERHOOD: Introduce and use Module::createNavigationScene and Module::create...johndoe123
2013-05-08NEVERHOOD: Implement Scene3010 (door lock)johndoe123
2013-05-08NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)johndoe123
2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
2013-05-08NEVERHOOD: More work on Scene1201johndoe123
2013-05-08NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)johndoe123
2013-05-08NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)johndoe123
2013-05-08NEVERHOOD: Implement Scene1004johndoe123
2013-05-08NEVERHOOD: Implement Scene1005johndoe123
2013-05-08NEVERHOOD: Implement NavigationScenejohndoe123
2013-05-08NEVERHOOD: More work on Scene1002johndoe123
2013-05-08NEVERHOOD: Implement color replace in AnimatedSpritejohndoe123
2013-05-08NEVERHOOD: Fix crash/corruption in clipped sprite drawingjohndoe123
2013-05-08NEVERHOOD: More work on Scene1002, Klayman and the restjohndoe123
2013-05-08NEVERHOOD: Change addHitRect to use an explicit countjohndoe123
2013-05-08NEVERHOOD: More work on Scene1002johndoe123
2013-05-08NEVERHOOD: Start with Scene1002 (a lot incomplete)johndoe123
2013-05-08NEVERHOOD: Implement Mouse435johndoe123
2013-05-08NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursorjohndoe123
2013-05-08NEVERHOOD: More work on Scene1001/Klaymanjohndoe123
2013-05-08NEVERHOOD: Implement game varsjohndoe123
2013-05-08NEVERHOOD: More work on Scene1001/Klaymanjohndoe123
2013-05-08NEVERHOOD: More work on Scene1001 and Klaymanjohndoe123
2013-05-08NEVERHOOD: More work on Klayman (still eye cancerous code)johndoe123
2013-05-08NEVERHOOD: More work on Klaymanjohndoe123
2013-05-08NEVERHOOD: Implement Klayman::updatejohndoe123
2013-05-08NEVERHOOD: Start with the Klayman class (this is quite some horrible code, al...johndoe123
2013-05-08NEVERHOOD: More work on Scene1001, also give sprites classes and vars some be...johndoe123
2013-05-08NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TO...johndoe123