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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-03-02
XEEN: Hook up Clouds of Xeen intro for playing on startup
Paul Gilbert
2018-03-02
XEEN: Add World of Xeen logo to end of Dark Side intro
Paul Gilbert
2018-03-02
TUCKER: Use Verb enum in more places
Adrian Frühwirth
2018-03-02
Add PanelState, PanelStyle and PanelType enums
Adrian Frühwirth
2018-03-02
TUCKER: Add Part enum
Adrian Frühwirth
2018-03-02
TUCKER: Add CursorStyle and CursorState enums
Adrian Frühwirth
2018-03-01
XEEN: Fixes for Dark Side intro
Paul Gilbert
2018-03-01
XEEN: Implemented remaining code for Dark Side intro
Paul Gilbert
2018-02-28
XEEN: In progress implementing Dark Side intro
Paul Gilbert
2018-02-26
XEEN: Don't show game intro if it's already been seen perviously
Paul Gilbert
2018-02-26
XEEN: Minor cleanups to outer engine
Paul Gilbert
2018-02-26
XEEN: Cleanup of the game title, intro, and menu launching code
Paul Gilbert
2018-02-26
XEEN: Defer creating new game state until needed
Paul Gilbert
2018-02-25
BLADERUNNER: Added Generic Walker actors
Peter Kohaut
2018-02-25
TUCKER: Allow skipping speech
Adrian Frühwirth
2018-02-25
TUCKER: Confine Bud to walkable area when entering club
Adrian Frühwirth
2018-02-25
TUCKER: Fix theoretical out-of-bounds read
Adrian Frühwirth
2018-02-24
XEEN: Fix freeze on the Confirm dialog
Paul Gilbert
2018-02-24
XEEN: Remove old stubbed Screen::draw method
Paul Gilbert
2018-02-24
XEEN: Remove debug code and unneeded variables
Paul Gilbert
2018-02-24
XEEN: Set correct starting date for each game
Paul Gilbert
2018-02-24
XEEN: Add difficulty selection dialog to WOX starting menu
Paul Gilbert
2018-02-24
XEEN: Properly redraw Char Items dialog after leaving Quest dialog
Paul Gilbert
2018-02-24
XEEN: Fix getting items from combat and displaying them in Items dialog
Paul Gilbert
2018-02-24
XEEN: Fix format string for items dialog weapon lines
Paul Gilbert
2018-02-24
XEEN: Fix resetting wall sprites between maps
Paul Gilbert
2018-02-24
TUCKER: Work around background pixels being drawn in the foreground
Adrian Frühwirth
2018-02-24
XEEN: Don't save prior map state when loading new saves
Paul Gilbert
2018-02-24
XEEN: Swords of Xeen doesn't have any dreams
Paul Gilbert
2018-02-24
XEEN: Implemented Swords of Xeen death screen
Paul Gilbert
2018-02-24
XEEN: Don't show blood spatter for hits beyond the first row
Paul Gilbert
2018-02-24
XEEN: Merge various pow/hit arrays into a single array of structures
Paul Gilbert
2018-02-24
XEEN: Fix reduction of damage from physical resistence
Paul Gilbert
2018-02-23
XEEN: Add custom minimap logo for Swords of Xeen
Paul Gilbert
2018-02-23
XEEN: Simplify showPharaohEndText method to use const char *
Paul Gilbert
2018-02-23
SUPERNOVA: Add strings for quit game prompt
Thierry Crozat
2018-02-23
XEEN: Fix restarting scripts after script teleports
Paul Gilbert
2018-02-23
XEEN: Add data to create_xeen for Clouds of Xeen on it's own
Paul Gilbert
2018-02-23
XEEN: Add Clouds of Xeen MAE and Spells to xeen.ccs
Paul Gilbert
2018-02-23
XEEN: Properly erase items dialog when exited
Paul Gilbert
2018-02-23
XEEN: Fix some incorrect string arrays in create_xeen
Paul Gilbert
2018-02-23
XEEN: Remove un-needed initialization of monsters list in code
Paul Gilbert
2018-02-23
XEEN: Add custom maze to the create_xeen tool
Paul Gilbert
2018-02-23
XEEN: Fix exiting ScummVM when 'Nothing here' dialog is active
Paul Gilbert
2018-02-23
XEEN: Make mirror text entry matching case insensitive
Paul Gilbert
2018-02-23
XEEN: Fix saving maps with no objects and/or monsters
Paul Gilbert
2018-02-23
XEEN: Add _filename field to SpriteResource
Paul Gilbert
2018-02-23
XEEN: Fix loading maps with no monsters
Paul Gilbert
2018-02-23
XEEN: Change Resource String fields to const char *
Paul Gilbert
2018-02-23
XEEN: Creation of create_xeen tool
Paul Gilbert
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