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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-07-23
Remove keyboard support for mouse buttons, since it interferes with load/save...
Travis Howell
2009-07-23
Correct error in revision 26678.
Travis Howell
2009-07-23
Simplify the code to check whether loading or saving a game is possible.
Travis Howell
2009-07-23
Simplify the code to check whether loading or saving a game is possible.
Travis Howell
2009-07-22
Fix bug #1745396: "MI: Saved game from the credits sequence fails to load".
Eugene Sandulenko
2009-07-22
Fix bug #2798797: "AGI: larry 1 doesn't restart after dying"
Eugene Sandulenko
2009-07-22
Move functions from agi.cpp to more appropriate files.
Eugene Sandulenko
2009-07-22
Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1"
Eugene Sandulenko
2009-07-22
Fix bug #2823762: "AGI: PQ1 All function keys are broken after restart"
Eugene Sandulenko
2009-07-22
Update video script debug table for Waxworks.
Travis Howell
2009-07-22
Change the default target to CD version, for games which offer floppy and CD ...
Travis Howell
2009-07-22
Simplify fade code.
Travis Howell
2009-07-21
Fixing the text input in Gob1 (the loading code wasn't printed as you typed a...
Sven Hesse
2009-07-21
Fixing "Game "hangs" after first level" (bug #2824414)
Sven Hesse
2009-07-21
Making some static const uint32s public, older GCC versions don't seem to lik...
Sven Hesse
2009-07-21
Fix bug #2823818 - GUI: unable to select subtitles and speech for Simon 2.
Travis Howell
2009-07-21
Fix fade effects in Waxworks.
Travis Howell
2009-07-21
Update GUI flags for AGOS game engine.
Travis Howell
2009-07-20
Fix gcc warning (hopefully this is correct).
Johannes Schickel
2009-07-20
Proper implementation of microscope puzzle.
Eugene Sandulenko
2009-07-20
Fixing bug #2823854: Mickey's space adventure crash. There's one too many spa...
Matthew Hoops
2009-07-20
Make ScummFile::eos() consistent with Stream::eos().
Willem Jan Palenstijn
2009-07-20
Bugfix for hangs on scene changes in Discworld 1 after having loaded a savega...
Paul Gilbert
2009-07-20
AGOS: Fixed badload(); some whitespace cleanup
Max Horn
2009-07-19
Change generic save game name.
Travis Howell
2009-07-19
Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entry
Paul Gilbert
2009-07-19
fix bug #2597980 - TUCKER: Sprite glitch
Gregory Montoir
2009-07-19
SCI: check shouldQuit() in main loop
Willem Jan Palenstijn
2009-07-19
Add patch #2823590 - Fix music crashes in Waxworks (PC).
Travis Howell
2009-07-18
SCI: Fix breakpoints
Willem Jan Palenstijn
2009-07-18
SCI: Fix disasm_addr option parsing
Willem Jan Palenstijn
2009-07-18
add "-IQ" suffix test to SO_LOAD_STRING (same as SO_SAVE_STRING) ; fixes fren...
Gregory Montoir
2009-07-18
AGOS: Removed second setjmp in PN code (untested!)
Max Horn
2009-07-18
AGOS: Get rid of one setjmp in PN code (needs testing)
Max Horn
2009-07-18
AGOS: Fixed backspace under OS X in Personal Nightmare
Max Horn
2009-07-18
Add workaround for bug #1668393 - ZAK FM-TOWNS: Crash when entering Hostel fr...
Travis Howell
2009-07-18
SCI: don't leave debugger after bt
Willem Jan Palenstijn
2009-07-18
Adding a workaround for the guard house card game "game over" screen in Woodruff
Sven Hesse
2009-07-18
SCI: Fix stepping in debugger
Willem Jan Palenstijn
2009-07-18
Minor tweak to prevent mouse clicks that close a user wait message also being...
Paul Gilbert
2009-07-17
/Finally/ fixing the longstanding flicker bug in Woodruff. I was completely m...
Sven Hesse
2009-07-17
Adding a workaround for the vanishing Coh Cott bug (#1972466), which is actua...
Sven Hesse
2009-07-17
Cleanup.
Johannes Schickel
2009-07-17
- Moved SoundAdlibPC definition to new header file sound_adlib.h
Johannes Schickel
2009-07-17
Replace LGPL header by GPL header.
Johannes Schickel
2009-07-17
Correct error in saveBackGround.
Travis Howell
2009-07-17
Fix bug #2822956 - ELVIRA2: Crash at the beginning (regression).
Travis Howell
2009-07-17
Fix input glitch regression, after pausing in PN.
Travis Howell
2009-07-17
Added an explicit break out of the event processing loop for mouse buttons an...
Paul Gilbert
2009-07-17
Making TOTResourceItem::size unsigned, fixing a graphics bug that crept in
Sven Hesse
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