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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-01-18
MOHAWK: Rename some VideoManager functions so we have some unified naming bet...
Matthew Hoops
2011-01-18
MOHAWK: Implement channelwood pipe valves
Bastien Bouclet
2011-01-18
MOHAWK: Add a workaround to prevent a crash when pulling the gears puzzle res...
Bastien Bouclet
2011-01-18
MOHAWK: Add a sanity check to waitUntilMovieEnds()
Matthew Hoops
2011-01-18
MOHAWK: Add gulls and butterflies to Myst
Bastien Bouclet
2011-01-18
HUGO: Clean up
Arnaud Boutonné
2011-01-18
MOHAWK: Move Myst's o_quit opcode to the base class
Matthew Hoops
2011-01-18
MOHAWK: Cleanup wrapMovieFilename()
Matthew Hoops
2011-01-18
MOHAWK: Fix the gear puzzle in Myst ME Mac
Matthew Hoops
2011-01-18
GRAPHICS: Add a getSurface() function to JPEG to automatically convert to RGB
Matthew Hoops
2011-01-18
MOHAWK: Implement the whark response to the red light
Matthew Hoops
2011-01-18
MOHAWK: Implement the village part of the left viewer on gspit
Matthew Hoops
2011-01-18
GOB: Give Inca2 its own SaveLoad class
Sven Hesse
2011-01-18
GOB: Fix the indenting :P
Sven Hesse
2011-01-18
GOB: Give Inca2 its own Inter class
Sven Hesse
2011-01-18
GOB: Add a workaround for Inca2
Sven Hesse
2011-01-18
GOB: Add some sanity checks
Sven Hesse
2011-01-18
GOB: Implement Urban Runner autosave
Sven Hesse
2011-01-18
HUGO: Improve mouse support in H3 DOS version
Arnaud Boutonné
2011-01-18
HUGO: Clean-up
Arnaud Boutonné
2011-01-18
GOB: Fix a stupid typo in o2_readData()
Sven Hesse
2011-01-18
GOB: Fix Woodruff object videos
Sven Hesse
2011-01-18
GOB: Increase debug level for a debug message
Sven Hesse
2011-01-18
GOB: Fix Urban Runner hotspot texts
Sven Hesse
2011-01-18
GOB: Add a sanity check in oPlaytoons_readData
Sven Hesse
2011-01-18
GOB: Add chroma values linear interpolation in drawYUV
Sylvain Dupont
2011-01-18
MOHAWK: Implement xgrviewer so the right viewer on gspit is usable
Matthew Hoops
2011-01-18
PARALLACTION: Fix Big Red Adventure Walking To Stop On Path Build Failure.
David Turner
2011-01-17
PARALLACTION: Minor Whitespace and code complexity reduction in walk.*
David Turner
2011-01-17
PARALLACTION: Some Improvements To Big Red Adventure Walk Code.
David Turner
2011-01-17
MOHAWK: Implement the Riven pin controls
Matthew Hoops
2011-01-17
GOB: Make the variable stack endianness-independent
Sven Hesse
2011-01-17
GOB: Fix o2_pushVars()
Sven Hesse
2011-01-17
GOB: Fix the flow rate gauge in Urban Runner
Sven Hesse
2011-01-16
GOB: Remove unused old shade functions
Sven Hesse
2011-01-16
GOB: Adding a proper shade method
Sven Hesse
2011-01-16
GOB: Use the correct font and shade color in Urban Runner
Sven Hesse
2011-01-16
GOB: Add a method to get a true palette color
Sven Hesse
2011-01-16
GOB: Don't clobber the global palette
Sven Hesse
2011-01-16
GOB: Remove unused declarations
Sven Hesse
2011-01-16
SCUMM: Prefer "Could not" over "Couldn't" in some error messages.
Johannes Schickel
2011-01-16
GOB: Allow true-color VMD cursors
Sven Hesse
2011-01-16
GOB: Add the property switchColorMode
Sven Hesse
2011-01-16
GOB: Add setTrueColor()
Sven Hesse
2011-01-16
GOB: Add setBPP()
Sven Hesse
2011-01-16
SWORD25: Fix main menu button text colour
Torbjörn Andersson
2011-01-15
SCI: Plugged 2 memory leaks, reported by digitall
Filippos Karapetis
2011-01-15
MOHAWK: Implement Myst's clock tower gears puzzle
Bastien Bouclet
2011-01-15
MOHAWK: Get rid of the DETECT_BRODERBUND_TITLES define.
Alyssa Milburn
2011-01-15
SCI: Added a hack to fix bug #3122075 - "LB1: Game play freezes when taking s...
Filippos Karapetis
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