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2009-11-03SCI/newgui: fixes for statusbar and transitions, so menubar shows up in intro...Martin Kiewitz
2009-11-03SCI/newgui: SciGuiMenu partially implementedMartin Kiewitz
2009-11-03Removed some more hacks for accessing the segment managerFilippos Karapetis
2009-11-03Fixed the deletion of cursorBitmapFilippos Karapetis
2009-11-03Fixed a crash when loading in the old GUIFilippos Karapetis
2009-11-03Remove the SegManager-related hacks for the selector defines, as the segMan p...Filippos Karapetis
2009-11-03Plugged a memory leakFilippos Karapetis
2009-11-03Don't keep a reference to SegManager, as it gets deleted when loading. Fixes ...Filippos Karapetis
2009-11-03Run the path obliqueing process repeatedly until it converges.Robert Špalek
2009-11-03Greatly improved the quality of obliqueing the shortest path.Robert Špalek
2009-11-02TINSEL: Small correction to the previous hotfix for _vm->_config crashMax Horn
2009-11-02TINSEL: Fix regression caused by the introduction of _vm->_config; proper fix...Max Horn
2009-11-02SCI: Fix hoyle hackWalter van Niftrik
2009-11-02TINSEL: Add isValidObject(OBJECT *obj) function; make objectList & currentCD ...Max Horn
2009-11-02TINSEL: Turn config code into a simple C++ classMax Horn
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-11-02SCI: Fix warning about unused variableMax Horn
2009-11-02SCI/newgui: Removed GuiCast structureMartin Kiewitz
2009-11-02SCI: SciGuiMenu created, kMenu-related stuff now using SciGuiMartin Kiewitz
2009-11-02Little clean-up after the refactoring.Robert Špalek
2009-11-02Split loop() into several cleaned helper methodsRobert Špalek
2009-11-02Refactored running loop().Robert Špalek
2009-11-01Commented the rest of the loop() logicRobert Špalek
2009-11-01Fix SIGSEGV when quitting the game during playing soundsRobert Špalek
2009-11-01Commented on loop() before refactoring.Robert Špalek
2009-11-01Small bugfix in path-findingRobert Špalek
2009-11-01SCI/newgui: kBaseSetter ported from gregs engine, kq5 pathfinding works now c...Martin Kiewitz
2009-11-01One more clean-up of the path-finding codeRobert Špalek
2009-11-01Cleaned up the walking code.Robert Špalek
2009-11-01Debugged computation and displaying of optimal walking pathsRobert Špalek
2009-11-01Add methods to draw computed walking paths.Robert Špalek
2009-11-01Fix mistakenly ordered flushing revealed by the last commitRobert Špalek
2009-11-01Get rid of doubling memory allocation and a lot of copying.Robert Špalek
2009-11-01AGOS Simon1 Windows fix. Fixed careless use of setChar function.Yotam Barnoy
2009-11-01Implemented some utility functions for path-finding.Robert Špalek
2009-11-01SCI: AvoidPath: Add simpler visibility algorithm (still disabled).Walter van Niftrik
2009-11-01Kyra/FM-Towns: make sure that at least the synthesizer music plays when no cd...Florian Kagerer
2009-10-31SCI/newgui: fixing kDisposeWindow so that reanimate is correctly called (fixe...Martin Kiewitz
2009-10-31SCI: AvoidPath: Switch to A*Walter van Niftrik
2009-10-31SCI/newgui: added portrait data layout as comment (not completely done)Martin Kiewitz
2009-10-31Clean up comment a bit.Johannes Schickel
2009-10-31Fix compilation.Johannes Schickel
2009-10-31Fix missing inventory in Kyrandia 1 PC98 16 color version, when loading a sav...Johannes Schickel
2009-10-31Fix certain scenes incorrectly appearing as fireberry bushes in floppy/FM-Tow...Johannes Schickel
2009-10-31SCI/newgui: SciGuiPortrait createdMartin Kiewitz
2009-10-31better scene cleanupVladimir Menshakov
2009-10-31fixed bird-assert from chapter 1Vladimir Menshakov
2009-10-31added missing cutsceneVladimir Menshakov
2009-10-31added cutscenes where needed, fixed invalid skipping of fullscreen messages.Vladimir Menshakov
2009-10-31Comment out unused variables.Johannes Schickel