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2014-02-09AVALANCHE: Optimise the picture loading in GhostRoom.uruk
2014-02-09HOPKINS: Reduce the scope of some variablesStrangerke
2014-02-09HUGO: Remove a useless variable assignationStrangerke
2014-02-09HUGO: Reduce the scope of some variablesStrangerke
2014-02-09CGE: Reduce the scope of some variablesStrangerke
2014-02-09TSAGE: R2R - Fix previous commit, check was invertedStrangerke
2014-02-09TSAGE: R2R - Fix sprite used when exiting scene 1800 using the South exit (Ri...Strangerke
2014-02-09TSAGE: R2R - Fix sound missing in scene 3500 (Flub tube maze)Strangerke
2014-02-09TSAGE: R2R - Fix issue in ScannerDialogStrangerke
2014-02-09TSAGE: R2R - Reduce the scope of some variablesStrangerke
2014-02-09TSAGE: Ringworld - Remove a redundant check on the previous scene number in s...Strangerke
2014-02-09TSAGE: Ringworld - Reduce the scope of a couple of variablesStrangerke
2014-02-09TSAGE: BF - Remove a redundant check on the previous scene number in scene 900Strangerke
2014-02-08TSAGE: BF - Fix a bug in scene 570 (entering password)Strangerke
2014-02-08TSAGE: BF - Remove a redundant check on the previous scene number in scene 360Strangerke
2014-02-08TSAGE: Silent some CppCheck warningsStrangerke
2014-02-08AVALANCHE: Repair GhostRoom::doBat().uruk
2014-02-08AVALANCHE: Finish GhostRoom's implementation.uruk
2014-02-08AVALANCHE: Implement another pair of floating eyeballs.uruk
2014-02-08AVALANCHE: Implement the ghostroom's animation until Avvy turns back.uruk
2014-02-08AVALANCHE: Add the yelling to the end of the ghost's animation.uruk
2014-02-08AVALANCHE: Repair the ghost's animation.uruk
2014-02-08AVALANCHE: Implement the animation of the ghost.uruk
2014-02-08AVALANCHE: Implement GhostRoom::doBat().uruk
2014-02-08FULLPIPE: Implement sceneHandler27_sub02()Eugene Sandulenko
2014-02-07VOYEUR: Remove redundant code from RL2Decoder classPaul Gilbert
2014-02-07VOYEUR: Standardised delay amount between frame checks in video playback methodsPaul Gilbert
2014-02-07VOYEUR: Renaming SVoy fieldsPaul Gilbert
2014-02-08FULLPIPE: Implement sceneHandler27_maidSwitchback()Eugene Sandulenko
2014-02-08FULLPIPE: Implement sceneHandler27_driverPushButton()Eugene Sandulenko
2014-02-07KYRA: Fix monster idle animation in EoB 1+2. (bug #6523)Johannes Schickel
2014-02-07VOYEUR: Fix decoder _curFrame to start at -1Paul Gilbert
2014-02-06VOYEUR: Fix sound distortions in the second part of the gossip interviewPaul Gilbert
2014-02-06FULLPIPE: Implement BallChain::init()Eugene Sandulenko
2014-02-06FULLPIPE: Removed cyrillic constantsEugene Sandulenko
2014-02-06FULLPIPE: Implement sceneHandler27_batLogic()Eugene Sandulenko
2014-02-06FULLPIPE: Implement sceneHandler27_calcWinArcade()Eugene Sandulenko
2014-02-06TSAGE: R2R - rename EFFECT_3Strangerke
2014-02-06TSAGE: R2R - Get rid of some magic valuesStrangerke
2014-02-05FULLPIPE: Bugfix in scene27Eugene Sandulenko
2014-02-05FULLPIPE: Implement sceneHandler27_knockBats()Eugene Sandulenko
2014-02-05FULLPIPE: Implement sceneHandler27_batSetColors()Eugene Sandulenko
2014-02-05WINTERMUTE: Change the copyFrom-simplifications to depend on pitch instead of...Einar Johan Trøan Sømåen
2014-02-05KYRA: Fix scrolling credits in HoF.Johannes Schickel
2014-02-05VOYEUR: Fix preloading incriminating videos if the debug _iForceDeath is setPaul Gilbert
2014-02-05VOYEUR: Opening sequence video should not be completely skippedPaul Gilbert
2014-02-05AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation.uruk
2014-02-05AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run().uruk
2014-02-05AVALANCHE: Implement GhostRoom::wait().uruk
2014-02-05AVALANCHE: Make constants really const.uruk