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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-05-04
MADS: Replace some more article magic numbers with their enum
Filippos Karapetis
2014-05-04
MADS: Replace some more magic values for inventory items and actions
Filippos Karapetis
2014-05-04
MADS: Clean up the Rex object IDs a bit
Filippos Karapetis
2014-05-04
MADS: Add enums for some magic numbers in Nebular scene group 2
Filippos Karapetis
2014-05-04
MADS: Sprites aren't always cleared properly - add a FIXME
Filippos Karapetis
2014-05-04
MADS: Fix a bug in SequenceList::scan()
Filippos Karapetis
2014-05-04
MADS: Add synchronize in scene 401 and 402
Strangerke
2014-05-04
MADS: Add a FIXME for scene 109
Filippos Karapetis
2014-05-04
MADS: Fix bugs in SpriteSets::remove()
Filippos Karapetis
2014-05-04
MADS: Fix several logic bugs in scenes 102, 109 and 212
Filippos Karapetis
2014-05-04
MADS: Add a sanity check in DynamicHotspots::remove()
Filippos Karapetis
2014-05-03
MADS: Reorganise Nebular dialog methods
Paul Gilbert
2014-05-03
MADS: Maintain inventory ordering in savegames
Paul Gilbert
2014-05-03
MADS: Default to first inventory item after loading a savegame
Paul Gilbert
2014-05-03
MADS: Savegames are now working
Paul Gilbert
2014-05-03
MADS: Implement scene 413
Strangerke
2014-05-02
MADS: Misc savegame fixes and added meta query info
Paul Gilbert
2014-05-03
MADS: Implement scene 411
Strangerke
2014-05-01
MADS: Add some further savegame loading logic
Paul Gilbert
2014-05-01
MADS: Implemented more savegame synchronization
Paul Gilbert
2014-05-02
MADS: sub70C52 is setMotion
Filippos Karapetis
2014-05-02
MADS: Add a sanity check in MADSAction::set()
Filippos Karapetis
2014-05-01
MADS: Fix palette corruption when playing animations
Paul Gilbert
2014-05-01
MADS: Implement scene 410
Strangerke
2014-05-01
MADS: Implement scene 408
Strangerke
2014-05-01
MADS: Implement scene 407
Strangerke
2014-05-01
MADS: Add scene 406
Strangerke
2014-05-01
MADS: Fix actions being triggered at the end of animation sequences
Paul Gilbert
2014-05-01
MADS: Default game to impossible difficulty by default
Paul Gilbert
2014-05-01
MADS: Implement scene 405
Strangerke
2014-04-30
MADS: Further fix for using items on objects
Paul Gilbert
2014-04-30
MADS: Fixes for using items on other items
Paul Gilbert
2014-04-30
MADS: Implement scene 402
Strangerke
2014-04-30
MADS: Check for sane object IDs when checking for inventory objects
Filippos Karapetis
2014-04-30
MADS: Fix a bug in scene 102
Filippos Karapetis
2014-04-30
MADS: Fix a crash when trying to pick up objects that can't be picked
Filippos Karapetis
2014-04-29
MADS: Fix for on-screen text no longer being removed
Paul Gilbert
2014-04-29
MADS: Fix for highlighting and using dynamic hotspots
Paul Gilbert
2014-04-29
MADS: Add an isCursorVisible() method
Filippos Karapetis
2014-04-29
MADS: Implement scene 401
Strangerke
2014-04-28
MADS: Further workarounds for player data being accessed during cutscenes
Paul Gilbert
2014-04-28
MADS: Removed redundant method definitions from scene classes
Paul Gilbert
2014-04-28
MADS: Hook up scene 321 to scene factory
Paul Gilbert
2014-04-28
MADS: Fix class hierarchy for scene group 3
Paul Gilbert
2014-04-28
MADS: Fix original engine bug with highlighted hotspots between scenes
Paul Gilbert
2014-04-29
MADS: Add stubs for all of the missing Rex Nebular scenes
Filippos Karapetis
2014-04-29
MADS: Add scene4xx common functions
Strangerke
2014-04-28
MADS: Refactor a bit scene 389, implement scene 399
Strangerke
2014-04-28
MADS: Implement scene 391
Strangerke
2014-04-28
MADS: Implement scene 390
Strangerke
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