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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-08-29
GOB: Fix the display length of "You can't use that" texts in Geisha
Sven Hesse
2011-08-29
GOB: Implement saving/loading for Geisha
Sven Hesse
2011-08-28
GOB: Fix Geisha's hotspot checks
Sven Hesse
2011-08-28
GOB: Fix a potential input box bug
Sven Hesse
2011-08-28
GOB: Fix language inconsistencies in Geisha
Sven Hesse
2011-08-28
TSAGE: Added lots of original source names from debugger, further work on fir...
Paul Gilbert
2011-08-28
SCI: Fixed bug #3297883 - "SCI: LB1 (Amiga) - Intro stuck"
Filippos Karapetis
2011-08-28
AGOS: Fix regression when starting Personal Nightmare, or disabling AGOS2.
Travis Howell
2011-08-28
SCUMM: setOffHeap uses resource status in HE90+ games.
Travis Howell
2011-08-28
SCUMM: Add basic support for setOffHeap resource flag in HE90+ games.
Travis Howell
2011-08-27
AGI: Fix bug #3398171: AGI: SQ1/SQ2: problem entering name
Eugene Sandulenko
2011-08-27
SCUMM: Properly prefix player_towns.h include with scumm/.
Johannes Schickel
2011-08-27
SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette.
Johannes Schickel
2011-08-27
Merge pull request #77 from lordhoto/indy4amiga
Eugene Sandulenko
2011-08-27
SCUMM: Added some comments about special colors in Indy4 Amiga.
Johannes Schickel
2011-08-27
Merge pull request #79 from clone2727/agos_cab
Eugene Sandulenko
2011-08-27
MOHAWK: Stop the engine sound when Myst's generator voltage goes down to zero...
Bastien Bouclet
2011-08-27
MOHAWK: Fix incorrect cursor in D'ni (patch from P. Monnerat)
Bastien Bouclet
2011-08-27
MOHAWK: Implement channelwood var getter 31 (patch from P. Monnerat)
Bastien Bouclet
2011-08-27
MOHAWK: Implement fading for Myst Demo
Bastien Bouclet
2011-08-27
AGOS: Integrate InstallShield support.
Travis Howell
2011-08-27
AGOS: Fix load/save issues in Waxworks, which were caused by error in loadRoo...
Travis Howell
2011-08-26
SCUMM: Save Indy4 Amiga specific palettes like the original did.
Johannes Schickel
2011-08-26
SCUMM: Mark some more ScummEngine members Indy4 Amiga specific.
Johannes Schickel
2011-08-26
SCUMM: Add some comments to our Indy4 Amiga verb palette handling.
Johannes Schickel
2011-08-26
SCUMM: Fix Indy4 Amiga cursor.
Johannes Schickel
2011-08-26
TSAGE: Minor tweaks to the new code for ANIM_MODE_9
Paul Gilbert
2011-08-26
TSAGE: Implemented the new ANIM_MODE_9 animation mode
Paul Gilbert
2011-08-26
CGE: Fix compiler warnings
Paul Gilbert
2011-08-26
GOB: Add cheat output for Geisha's mastermind
Sven Hesse
2011-08-26
GOB: Add a console command to dump the whole variable space
Sven Hesse
2011-08-26
TSAGE: Further bugfix for SynchronizedList template changes
Paul Gilbert
2011-08-26
TSAGE: Hopeful bugfix for compilation errors on other systems
Paul Gilbert
2011-08-26
TSAGE: Implemented lots more Blue Force functionality, and started on first i...
Paul Gilbert
2011-08-26
SCI: Fixed bug #3311911 - "SCI: QFG3: Intro music abruptly stops"
Filippos Karapetis
2011-08-26
GOB: Add oGeisha_checkData
Sven Hesse
2011-08-26
GOB: Implement oGeisha_caress1 and oGeisha_caress2
Sven Hesse
2011-08-26
GOB: Stub the Geisha minigame "Diving"
Sven Hesse
2011-08-26
GOB: Stub the Geisha minigame "Penetration"
Sven Hesse
2011-08-26
GOB: Oops, don't skip vital parts of the script
Sven Hesse
2011-08-26
GOB: Add Geisha AdLib music opcodes
Sven Hesse
2011-08-26
SCUMM: Fix bug in Indy4 Amiga's implementation of darkenPalette.
Johannes Schickel
2011-08-26
SCUMM: Fix some range checks in Indy4 Amiga palette code.
Johannes Schickel
2011-08-26
GOB: Fix the Geisha cursor
Sven Hesse
2011-08-26
SCUMM: Implement proper Indy4 Amiga palette handling.
Johannes Schickel
2011-08-26
GOB: Actually, we do support 16 color fading
Sven Hesse
2011-08-26
GOB: Fix EGA palette animation
Sven Hesse
2011-08-26
GOB: Add inter_geisha.cpp and implement oGeisha_loadSound
Sven Hesse
2011-08-26
GOB: Geisha seems to be EGA-only
Sven Hesse
2011-08-26
GOB: Fix 0OT resource loading, used in Geisha
Sven Hesse
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