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AgeCommit message (Expand)Author
2017-07-16SCI32: Improve GK1 narrator speech syncColin Snover
2017-07-16TITANIC: Workaround music being lost leaving Arboretum in WinterPaul Gilbert
2017-07-16TITANIC: Renamings for Gondolier MixerPaul Gilbert
2017-07-16TITANIC: Fix scaling in scene transition cutscenesPaul Gilbert
2017-07-16TITANIC: Fix music transitions for each passenger class in lift travelPaul Gilbert
2017-07-16TITANIC: Add a VolumeMode enumPaul Gilbert
2017-07-16SCI: Clarify Tab character & modifier workarounds in GfxMenuColin Snover
2017-07-16SCI: Fix kMenuSelect to understand control charactersColin Snover
2017-07-16TITANIC: Cleanup of CAutoAnimate classPaul Gilbert
2017-07-16TITANIC: Fix MaitreD to hate the default musicPaul Gilbert
2017-07-16TINSEL: Fix some DW2 text/voice not playing all the way throughPaul Gilbert
2017-07-16SLUDGE: Add sprite display colorSimei Yin
2017-07-16SLUDGE: Complete pasteCharacter to backdropSimei Yin
2017-07-16SLUDGE: Complete burnSpriteToBackdropSimei Yin
2017-07-16SLUDGE: Load game icon/logoSimei Yin
2017-07-16SLUDGE: Correct fallback detection with custom descriptionSimei Yin
2017-07-16SCI: Fix control character keyboard eventsColin Snover
2017-07-15SCI32: Add patch for mismatched PointSoft Torin heap 20700Colin Snover
2017-07-15TITANIC: Fix inventory scrolling when an item is selectedPaul Gilbert
2017-07-15SCI: Stop double-initialization of SCI0/1 objectsColin Snover
2017-07-15SCI: Fix up Object::_baseMethod implementationColin Snover
2017-07-15TITANIC: Fix range for timed volume transitionsPaul Gilbert
2017-07-15TITANIC: Endgame sequence sound fixesPaul Gilbert
2017-07-15TITANIC: Don't allow the same star to be locked on multiple timesPaul Gilbert
2017-07-15TITANIC: Fix locking stars in star control puzzle when Caps lock is onPaul Gilbert
2017-07-15TITANIC: Don't allow starfield to be shown if puzzle was skippedPaul Gilbert
2017-07-15CHEWY: More work on scene info handlingFilippos Karapetis
2017-07-15TITANIC: Fix incorrect calls to queueSoundBastien Bouclet
2017-07-15SLUDGE: Move PixelFormat init to constructorSimei Yin
2017-07-15SLUDGE: Remove unused function displayFatalSimei Yin
2017-07-15SLUDGE: Clean unused extern variablesSimei Yin
2017-07-15SLUDGE: Clean useless #if 0'sSimei Yin
2017-07-15SLUDGE: Remove unused memwatchSimei Yin
2017-07-15SLUDGE: Remove gl-related graphics.hSimei Yin
2017-07-15SLUDGE: Remove openGl-related function fixFontSimei Yin
2017-07-15SLUDGE: Add a color into stack machineSimei Yin
2017-07-15SLUDGE: Add credit scrollingSimei Yin
2017-07-15SLUDGE: Complete parallaxSimei Yin
2017-07-15SLUDGE: Complete snapshotSimei Yin
2017-07-15TITANIC: Fix pause during intro credits cutscenePaul Gilbert
2017-07-15SLUDGE: Use String::format instead of sprintfSimei Yin
2017-07-15MOHAWK: Riven: Set more variables when starting new gamesBastien Bouclet
2017-07-15MOHAWK: Riven: Stop sending empty rects when drawing transitionsBastien Bouclet
2017-07-14MOHAWK: Riven: Implement transition offsetsBastien Bouclet
2017-07-14SLUDGE: Fix Unsigned vs. Signed Comparison Compiler Warnings.D G Turner
2017-07-14MOHAWK: Riven: Patch prison island dome switch sound changeBastien Bouclet
2017-07-13SCI32: Add detection entry for Phantasmagoria FR 1.100.000Colin Snover
2017-07-13SLUDGE: Fix Visual Studio compilationPaul Gilbert
2017-07-13SCI32: Patch out bad rat view init code in PhantasmagoriaColin Snover
2017-07-13SCI32: Ignore chest view palette in PhantasmagoriaColin Snover