aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2015-05-16SHERLOCK: Move caching Scalpel sound libraries from Sound to Scalpel enginePaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
2015-05-16SHERLOCK: Clear screen before transitioning to the mapPaul Gilbert
2015-05-16SHERLOCK: Merged decompression code into Resources classPaul Gilbert
2015-05-16SHERLOCK: Fix default fade style optionPaul Gilbert
2015-05-15SHERLOCK: Fix random pixel transitions, and make it the default fade stylePaul Gilbert
2015-05-15SHERLOCK: Use ConfMan.registerDefault to simply reading optionsPaul Gilbert
2015-05-15SHERLOCK: Fix positioning of Quit Yes/No buttonsPaul Gilbert
2015-05-15SHERLOCK: Fix saving mute flags in saveConfigPaul Gilbert
2015-05-15SHERLOCK: Fix mismatched alloc/free in decompressed resource buffersPaul Gilbert
2015-05-15SHERLOCK: Change save extra option to use more standard originalsaveloadPaul Gilbert
2015-05-15SHERLOCK: Remove a couple of unused variables in inventoryStrangerke
2015-05-14SHERLOCK: Default Files button to show GMM, with engine option to disablePaul Gilbert
2015-05-13SHERLOCK: Properly clear screen after fading to blackPaul Gilbert
2015-05-13SHERLOCK: Simplify blitFrom methodsPaul Gilbert
2015-05-13SHERLOCK: Renamed graphics.cpp to surface.cppPaul Gilbert
2015-05-14SHERLOCK: Remove space/Enter handling for keyboard cursorPaul Gilbert
2015-05-14SHERLOCK: Remove redundant _scriptCurrentIndex fieldPaul Gilbert
2015-05-14SHERLOCK: Simplify rect check in addDirtyRectPaul Gilbert
2015-05-13SHERLOCK: Rework a bit Cache::load to use MKTAG, add support for compressed s...Strangerke
2015-05-13SHERLOCK: Fix a glitch in decompressLZ, when file size is unknownStrangerke
2015-05-13SHERLOCK: Remove useless checks in playSoundStrangerke
2015-05-13SHERLOCK: Handle multiple sound containersStrangerke
2015-05-13SHERLOCK: More rename of synchronize methods to loadPaul Gilbert
2015-05-13SHERLOCK: Add missing setting of _oldSelectorPaul Gilbert
2015-05-13SHERLOCK: Fix speed of animationsPaul Gilbert
2015-05-13SHERLOCK: Rename object loading methods from synchronize to loadPaul Gilbert
2015-05-13SHERLOCK: Whitespace fixesPaul Gilbert
2015-05-13SHERLOCK: Remove redundant check from mergeDirtyRectsPaul Gilbert
2015-05-13SHERLOCK: Fix buffer reference in randomTransitionPaul Gilbert
2015-05-13SHERLOCK: Implement sound priorityStrangerke
2015-05-13SHERLOCK: Fix GCC compilation with correct whitespace for nested Common:Arraysirlemonhead
2015-05-13SHERLOCK: Fix to correctly increment animation variablessirlemonhead
2015-05-13SHERLOCK: Update sound initialization for Rose TattooPaul Gilbert
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-12SHERLOCK: Correct some minor spelling mistakessirlemonhead
2015-05-12SHERLOCK: Re-factored Scalpel arrays out of Animationsirlemonhead
2015-05-11SHERLOCK: Add preliminar sound supportStrangerke
2015-05-10SHERLOCK: Fix compilation (sorry for the noise)Strangerke
2015-05-10SHERLOCK: Add some code for the interactive demo (still crashing)Strangerke
2015-05-09SHERLOCK: Performance tweak for resource loadingPaul Gilbert
2015-05-10SHERLOCK: Add comment about HitSquad CD in the detectionStrangerke
2015-05-09SHERLOCK: Fix incorrect commentPaul Gilbert
2015-05-09SHERLOCK: Further cleanup of detection entries and added Rose Tattoo EnglishPaul Gilbert
2015-05-09SHERLOCK: Refine comment for decompressLZPaul Gilbert
2015-05-09SHERLOCK: Add some detection entriesStrangerke
2015-05-09SHERLOCK: Fix getting fresh mouse positions in loop showing quit dialogPaul Gilbert
2015-05-09SHERLOCK: Remove redundant shouldQuit call in loopPaul Gilbert
2015-05-09SHERLOCK: Updated module.mk to match that of other enginesPaul Gilbert
2015-05-09SHERLOCK: Remove unused getGameType method declarationPaul Gilbert