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2013-11-26TSAGE: BF - Various renamingStrangerke
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-26Merge pull request #411 from lordhoto/unicodeJohannes Schickel
Add UTF-32 support to Graphics::Font and Wintermute.
2013-11-26TSAGE: Remove useless variables in sound codeStrangerke
2013-11-26TSAGE: BF - Fix savegame issue in Scene840Strangerke
2013-11-26TSAGE: BF - More renamingStrangerke
2013-11-26TSAGE: BF - Remove some useless variables, some renamingStrangerke
2013-11-26TSAGE: BF - Some renamingStrangerke
2013-11-26TSAGE: BF - Remove a couple of useless variablesStrangerke
2013-11-26TSAGE: R2R - Remove dead codeStrangerke
2013-11-25FULLPIPE: Implement sceneHandler04_checkBigBallClick()Eugene Sandulenko
2013-11-25TSAGE: R2R - Some renaming in scene 3400, add comments about scene modesStrangerke
2013-11-25FULLPIPE: Implement sceneHandler04_clickButton()Eugene Sandulenko
2013-11-24PEGASUS: Reset the callback trigger in disposeCallBack()Matthew Hoops
Fixes the occasional "loop" when finishing the space chase. Thanks to blitter for actually being able to trigger and debug the damned problem
2013-11-24TSAGE: Fixes for R2R right click dialog choosing cursor or help/player dialogPaul Gilbert
2013-11-24TSAGE: R2R - Remove obsolete comments about sub_1D227()Strangerke
2013-11-24TSAGE: R2R - Add comments in Scene3600::signal()Strangerke
2013-11-24TSAGE: R2R - rename _actorDestPosStrangerke
2013-11-24TSAGE: Fix for UI appearing during ending R2R cutscenePaul Gilbert
2013-11-24TSAGE: Fix to prevent saving or loading when conversation dialogs are activePaul Gilbert
2013-11-24LASTEXPRESS: Janitorial - Fix spacing errorsStrangerke
2013-11-24TINSEL: Janitorial - Fix spacing errorsStrangerke
2013-11-24AGOS: Janitorial - Fix spacing errorsStrangerke
2013-11-24MADE: Janitorial - Fix spacing errorsStrangerke
2013-11-24SAGA: Janitorial - Fix spacing errorsStrangerke
2013-11-24TSAGE: R2R - Fix palette glitch in intro (courtesy of Dreammaster)Strangerke
2013-11-24SWORD25: Janitorial - Fix spacing errorsStrangerke
2013-11-24NEVERHOOD: Fix spacing errorsStrangerke
2013-11-24TOLTECS: Fix spacing errorsStrangerke
2013-11-24TSAGE: Fix R2R shading map not being setup if you restarted game whilst in-gamePaul Gilbert
2013-11-24TSAGE: Fix R2R palette corruption when showing dialogs on the title screenPaul Gilbert
2013-11-24TSAGE: Slow down title sequence animations to better match originalPaul Gilbert
2013-11-23TSAGE: Added new palette rotation code, to fix R2R rimwall vechile scenePaul Gilbert
2013-11-23FULLPIPE: Implement sceneHandler04_sub1()Eugene Sandulenko
2013-11-24DRACI: Rework formatting of gplCommandsStrangerke
2013-11-24TSAGE: Remove a couple of useless/obsolete warningsStrangerke
2013-11-24TSAGE: R2R - Remove an unused variable in maze UIStrangerke
2013-11-24TSAGE: BF - Remove an unused parameter in Scene570::Icon::setDetails()Strangerke
2013-11-24DRACI: Janitorial - Fix spacing errorsStrangerke
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-24TSAGE: RINGWORLD - Remove unused object, remove erroneous commentsStrangerke
2013-11-24PARALLACTION: Janitorial - Fix spacing errorsStrangerke
2013-11-24AVALANCHE: Fix savegame version checksStrangerke
2013-11-23TSAGE: Fix for flub tube maze header commentsPaul Gilbert
2013-11-23TSAGE: Further fixes for object centroid handlingPaul Gilbert
2013-11-23WINTERMUTE: Switch WideString to U32String.Johannes Schickel