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2013-07-14TSAGE: Fix for returning to landing bay from crane controlsPaul Gilbert
2013-07-14TUCKER: Add support for skipping unhandled/invalid instructions.D G Turner
This ensures that if any unhandled/invalid instructions are present, they are skipped, rather than locking up engine execution. This is a secondary fix for bug #3614697 - "Spanish version uncompletable at end of 2nd part" and any other future bugs of this type.
2013-07-14TUCKER: Fix for bug #3614697 - "Spanish version uncompletable..."D G Turner
This add support for the unhandled "mof" instruction present in the Spanish version. This effectively skips it as a NOP/invalid, which prevents it locking up the game at the end of the 2nd part.
2013-07-13TSAGE: Fixes for R2R Crane ControlsPaul Gilbert
2013-07-12TSAGE: Extra comments for crane control scenePaul Gilbert
2013-07-12TUCKER: Fix palette fadesWillem Jan Palenstijn
This is a regression from 362b0cd5e4a71a0b2610ff8abb6aeecddc842cf0 and fixes bug #3614686.
2013-07-11TSAGE: Further fixes for R2R landing bayPaul Gilbert
2013-07-10TSAGE: Fixes for R2R Bridge and Landing bayPaul Gilbert
2013-07-09Merge branch 'master' of https://github.com/scummvm/scummvmPaul Gilbert
2013-07-09TSAGE: Implemented missing visual speaker methods for R2RPaul Gilbert
2013-07-09NEVERHOOD: Fix incorrect sound heard when pressing the ladder buttonFilippos Karapetis
When the ladder is down, pressing the ladder button shouldn't do anything
2013-07-09SCUMM: Add another French Windows version of Pajama Sam 2.Kirben
2013-07-08SCI: Rewrite the song loop comments in commit 6fa668e to make more senseFilippos Karapetis
2013-07-08SCI: Add some comments a possible TODO regarding song loopingFilippos Karapetis
2013-07-07TSAGE: Fix for crash when saving in R2R scene 300Paul Gilbert
2013-07-07TSAGE: Fix for visual speakers animation in R2RPaul Gilbert
2013-07-07SCI: Fix bug #3614566 - "LSL6: ScummVM locks up at Electro-Shock room"Filippos Karapetis
We now do the jumpToTick() for hold events after waiting for the delta of the current event, like we do for the signal set events. This keeps the fixes for the hold timings in QFG3, while not breaking LSL6. Many thanks to wjp for pinpointing the actual cause of the issue.
2013-07-06TSAGE: Minor R2R scene bugfixesPaul Gilbert
2013-07-06TSAGE: Fix to show player on top of maze correctly in R2R scene 1200Paul Gilbert
2013-07-06TSAGE: Fix for player rotating north to south in R2R scene 1200Paul Gilbert
2013-07-06TSAGE: Fix for refreshing background and vertical sprite flipping in R2R ↵Paul Gilbert
scene 1200
2013-07-06SCUMM: Fix initGM() buffer overflow (CID 1032513)Torbjörn Andersson
We're clearly using 12 bytes, not 11.
2013-07-05TSAGE: Bugfix for disappearing player in R2R scene 1200Paul Gilbert
2013-07-05TSAGE: Added enumeration for crawling direction in R2R scene 1200Paul Gilbert
2013-07-05Merge pull request #343 from clone2727/mpeg2-aviclone2727
Add back support for sword1/2 MPEG-2 cutscenes
2013-07-04TSAGE: Bugfixes for laser panel in R2R scene 1200Paul Gilbert
2013-07-04TSAGE: Beginnings of proper movement in R2R scene 1200Paul Gilbert
2013-07-04Merge branch 'master' into tsage_r2rPaul Gilbert
2013-07-04Merge pull request #331 from sev-/gsoc2012-eventsrecorderEugene Sandulenko
GSoC2012: Event Recorder (reworked)
2013-07-04NEVERHOOD: Move the TODO into our wikiFilippos Karapetis
It can now be found at http://wiki.scummvm.org/index.php/Neverhood/TODO
2013-07-03TSAGE: Fix for moving east in R2R maze scene 3500Paul Gilbert
2013-07-03TSAGE: Bugfix for leaving R2R scene 3500Paul Gilbert
2013-07-03TSAGE: Renaming maze Ui field in R2R scene 1200Paul Gilbert
2013-07-03NEVERHOOD: Add a new console command, "playsound"Filippos Karapetis
2013-07-03NEVERHOOD: Fix typo in variable nameFilippos Karapetis
2013-07-02TSAGE: Fixes for moving south in R2R maze scene 3500Paul Gilbert
2013-07-03NEVERHOOD: Fix save slot selectionFilippos Karapetis
My initial suggestion to fix the issue was made in 163023a, which broke the save slot selection logic. The actual save slot selection problem was fixed in commit 2ca36ab
2013-07-02SAGA: Fix odd memcmp() conditions, as reported by clangFilippos Karapetis
Thanks to LordHoto for pointing those out - they followed the incorrect paradigm of previous code
2013-07-01KYRA: Fix (a few) font checks for systems with unsigend char.Johannes Schickel
Thanks to wjp for reporting those. This only affects games with SJIS font use.
2013-07-01NEVERHOOD: Fix cursor glitch before looking down the lowered bridgeFilippos Karapetis
The navigation scene type used was wrong, resulting in cursor glitches when moving the mouse cursor at the screen edges
2013-07-01NEVERHOOD: Fix mouse cursor in the statue screen with the ladder buttonFilippos Karapetis
The mouse cursor resource hash used in that scene was incorrect, resulting in broken palette
2013-07-01NEVERHOOD: Fix sound effect heard when the castle elevator door opensFilippos Karapetis
The condition where the elevator door opening sound is heard is triggered twice. Now, we prevent it being triggered a second time.
2013-07-01NEVERHOOD: Fix display of the dynamites on shelves in the dynamite roomFilippos Karapetis
2013-07-01NEVERHOOD: Slight cleanup to the navigation scene codeFilippos Karapetis
2013-07-01NEVERHOOD: Fix the second tape sprite in the whale roomFilippos Karapetis
The second tape is now correctly faced to the right
2013-06-30TSAGE: Corrected starting to maze again after rotating in mazePaul Gilbert
2013-06-30TSAGE: Fix for rotating in R2R maze scenesPaul Gilbert
2013-06-30TSAGE: Rearranged some of the R2R scene 3500 methods to group themPaul Gilbert
2013-06-30TSAGE: Added extra entries for diagonals to MazeDirection enumPaul Gilbert
2013-06-30GOB: Add hypothetical 32bpp supportSven Hesse