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2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
2011-08-15TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces with...Paul Gilbert
2011-08-15TSAGE: Started implementing Blue Force Scene #50Paul Gilbert
2011-08-14Checked V1 instructions till 0x42Eugene Sandulenko
2011-08-14AGI: Renamed some #defines to our code conventions and moved them to enumsEugene Sandulenko
2011-08-14AGI: Enable sound support for Winnie DOSMatthew Hoops
2011-08-14AGI: Make the sound code use AgiBase instead of AgiEngineMatthew Hoops
2011-08-14Merge pull request #56 from zeldin/toon-path-dynamicEugene Sandulenko
2011-08-14Merge pull request #60 from tramboi/masterEugene Sandulenko
2011-08-14TSAGE: Separated Ringworld and Blue Force game logic into their own namespacesPaul Gilbert
2011-08-14MOHAWK: Add a return to menu button to the dialog for the demoBastien Bouclet
2011-08-14MOHAWK: Implement remaining Myst demo sneak preview opcodesBastien Bouclet
2011-08-14MOHAWK: Implement remaining Myst demo menu opcodesBastien Bouclet
2011-08-14TSAGE: Completed Scene 109 of Blue Force (Bar-room Introduction scene)Paul Gilbert
2011-08-14TSAGE: Change Blue Force detection entries to include GF_ALT_REGIONS flagPaul Gilbert
2011-08-14TSAGE: Further changes to Blue Force scenes, and started implementing scene 109Paul Gilbert
2011-08-14TSAGE: Implemented changes in SequenceManager introduced by Blue ForcePaul Gilbert
2011-08-14TSAGE: Removed recently added preloadVisage methodPaul Gilbert
2011-08-14TSAGE: Added new global variables for Blue ForcePaul Gilbert
2011-08-13AGI: Switched booters detection to ADEugene Sandulenko
2011-08-13AGI: Checked V1 instructions till 0x2cEugene Sandulenko
2011-08-13AGI: Checked V1 instructions till 0x20Eugene Sandulenko
2011-08-13AGI: Further work on v1 opcode differenceEugene Sandulenko
2011-08-13AGI: Updates to V1 instruction table, plus an outcommented experimentJussi Pitkanen
2011-08-13AGI: Implement loader for V1 "object" fileJussi Pitkanen
2011-08-13AGI: Fix warning messages about undefined opcodesJussi Pitkanen
2011-08-13AGI: Add last undefined V1 test command that tests if a bit of var is setJussi Pitkanen
2011-08-13AGI: Rename cmd_what_ever to cmdWhatEverJussi Pitkanen
2011-08-13AGI: Fix and clarify IF expression handlingJussi Pitkanen
2011-08-13AGI: Implement V1 SAID test commandsJussi Pitkanen
2011-08-13AGI: Formatting (+ a few debug prints)Jussi Pitkanen
2011-08-13AGI: Implement loader for V1 words.tok dictionaryJussi Pitkanen
2011-08-13AGI: Implement common internal dictionary for different words.tok formatsJussi Pitkanen
2011-08-13AGI: Add still incomplete V1 instruction tablesJussi Pitkanen
2011-08-13AGI: Add loader and detection for Black Cauldron booterJussi Pitkanen
2011-08-13AGI: AgiLoader_v1: Precalculate final resource offsetsJussi Pitkanen
2011-08-13AGI: Execute test commands only when neededJussi Pitkanen
2011-08-13AGI: Refactor interpreter core (somewhat akin to SCI)Jussi Pitkanen
2011-08-13AGI: Comment cleanupJussi Pitkanen
2011-08-13AGI: Simplify handling of IF conditionsJussi Pitkanen
2011-08-13AGI: Fix row duration in V1 SOUND resource playerJussi Pitkanen
2011-08-13AGI: Fix detection of IIgs sample resourcesJussi Pitkanen
2011-08-13AGI: Use a jump table for test commands instead of switch/caseJussi Pitkanen
2011-08-13AGI: Add a layer of abstraction between the sound chip and the two playersJussi Pitkanen
2011-08-13AGI: Simplify sector offset calculationJussi Pitkanen
2011-08-13AGI: CleanupJussi Pitkanen
2011-08-13AGI: Do not try to pass filenames of disk images from the detector to engineJussi Pitkanen
2011-08-13AGI: Detect the end of V1 sound resources correctly, fixing crashesJussi Pitkanen
2011-08-13AGI: Implement resource loader for the DDP booter gameJussi Pitkanen
2011-08-13AGI: Detect the bootable floppy version of Donald Duck's PlaygroundJussi Pitkanen