Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: More work in Module2700 | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Module2700 (doesn't do anything yet) | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene2609 and hook Module2600 to the GameModule | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Module2600 (missing Scene2609) | johndoe123 | |
2013-05-08 | NEVERHOOD: Add floor button to Scene1401 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add floor button ("Class429") to Scene2101 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Module2100 and Scene2101 (not complete yet) | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Module1900 and Scene1901, Scene1907 | johndoe123 | |
(Scene1908 is actually only used in another module...) | |||
2013-05-08 | NEVERHOOD: Add Scene1609 | johndoe123 | |
- Use Scene::insertSprite<> in all scenes | |||
2013-05-08 | NEVERHOOD: Add leaveModule and leaveScene | johndoe123 | |
(instead of using sendMessage directly) | |||
2013-05-08 | NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene1109 | johndoe123 | |
- Also fix some bugs regarding a missing parameter to setMessageList in various scenes | |||
2013-05-08 | NEVERHOOD: Start with Module1100 and add Scene1105 | johndoe123 | |
2013-05-08 | NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ↵ | johndoe123 | |
but nicer) | |||
2013-05-08 | NEVERHOOD: Try to cleanup sprite creation with a templated insertSprite ↵ | johndoe123 | |
function (only in Module1000 so far) | |||
2013-05-08 | NEVERHOOD: Try to clean up the clipRect stuff a little | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene::setPalette for simpled palette creation and use it | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the ↵ | johndoe123 | |
surface member | |||
2013-05-08 | NEVERHOOD: Move createModuleXXX/updateModuleXXX methods | johndoe123 | |
There are merged into createModule and updateModule in the GameModule class | |||
2013-05-08 | NEVERHOOD: Move createSceneXXX/updateSceneXXX methods | johndoe123 | |
They are merged into createScene and updateScene for the other already implemented modules (I hope I didn't break too much :) | |||
2013-05-08 | NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and ↵ | johndoe123 | |
updateScene for Module1200 | |||
2013-05-08 | NEVERHOOD: Merge the three mouse classes into Mouse, introduce ↵ | johndoe123 | |
insertMouse433 etc. methods and use them | |||
2013-05-08 | NEVERHOOD: Merge Palette2 class into Palette | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the ↵ | johndoe123 | |
merge of the Palette/Palette2 classes | |||
2013-05-08 | NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and ↵ | johndoe123 | |
updateScene for Module1000 | |||
2013-05-08 | NEVERHOOD: Merge scene-specific createSceneXXX/updateSceneXXX methods into ↵ | johndoe123 | |
createScene and updateScene (for Module2200 only so far) | |||
2013-05-08 | NEVERHOOD: Remove unused resource preloading stuff (probably resource ↵ | johndoe123 | |
preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then) - Add Klayman animation speedup | |||
2013-05-08 | NEVERHOOD: Add Module::updateChild and use it (in most places) | johndoe123 | |
2013-05-08 | NEVERHOOD: Use setBackground | johndoe123 | |
2013-05-08 | NEVERHOOD: Use InsertKlayman | johndoe123 | |
2013-05-08 | NEVERHOOD: Use insertStaticSprite | johndoe123 | |
2013-05-08 | NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :) | johndoe123 | |
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet) - Introduce macro InsertKlayman to create the Klayman object - Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this") - Similar changes using macros will follow - And fixed a bug in the elevator | |||
2013-05-08 | NEVERHOOD: Add Scene1310 and Scene1311 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene1317 | johndoe123 | |
- Fix SmackerPlayer (last frame was dropped, this hopefully doesn't break other stuff...) | |||
2013-05-08 | NEVERHOOD: Add Scene1308 (renaming of stuff todo) | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene1307 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene1306 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene1305 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene1304 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene1303 | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Module1300 and implement Scene1302 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247 | johndoe123 | |
- Load SceneInfo140 from neverhood.dat - Some renaming | |||
2013-05-08 | NEVERHOOD: Add Scene2248 | johndoe123 | |
2013-05-08 | NEVERHOOD: Forgot to remove debug code | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2242 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) | johndoe123 | |
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit | |||
2013-05-08 | NEVERHOOD: Very small cleanup | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2207 (not complete yet) | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2206 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2205 | johndoe123 | |