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2017-07-13SLUDGE: remove game settings from Sludge codeyinsimei
2017-07-13SLUDGE: delete a game that doesn't exist any moreyinsimei
2017-07-13SLUDGE: move namespace to functionlist.hyinsimei
2017-07-13SLUDGE: change global Common::String to public var of SludgeEngineyinsimei
2017-07-13SLUDGE: replace utf8 chars by codeyinsimei
2017-07-13SLUDGE: remove debug codeyinsimei
2017-07-13SLUDGE: replace char *by Common::Stringyinsimei
2017-07-13SLUDGE: correct loadfile existence checkyinsimei
2017-07-13SLUDGE: use Graphics::Surface::drawLine instead of sludge defined drawLineyinsimei
2017-07-13SLUDGE: replace abs() by scummvm ABS()yinsimei
2017-07-13SLUDGE: code formatting for **yinsimei
2017-07-13SLUDGE: use write/readFloatLB instead of Sludge get/putFloatyinsimei
2017-07-13SLUDGE: use read/writeSint16LE instead of get/putSignedyinsimei
2017-07-13SLUDGE: fix u32string saving erroryinsimei
2017-07-13SLUDGE: correct #define in header to match file nameyinsimei
2017-07-13SLUDGE: remove math functions defined in sludgeyinsimei
2017-07-13SLUDGE: replace int types to scummvm defined onesyinsimei
2017-07-13SLUDGE: remove define duplicationyinsimei
2017-07-13SLUDGE: remove unused filesyinsimei
2017-07-13SLUDGE: use Common/debug instead of sludge debugyinsimei
2017-07-13SLUDGE: remove an unused .hyinsimei
2017-07-13SLUDGE: use Common::Point instead of struct POINTyinsimei
2017-07-13SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphicsyinsimei
2017-07-13SLUDGE: remove unused libsyinsimei
2017-07-13SLUDGE: remove shader-related filesyinsimei
2017-07-13SLUDGE: not to build sludge by defaultyinsimei
2017-07-13SLUDGE: use U32String to replace sludge utf8 libraryyinsimei
2017-07-13SLUDGE: replace char* by Common::String for error messagesyinsimei
2017-07-13SLUDGE: save&load system (without thumbnail and snapshot)yinsimei
2017-07-13SLUDGE: stop a sound by file numberyinsimei
2017-07-13SLUDGE: add blankscreen effectyinsimei
2017-07-13SLUDGE: check point to non transparent part of a characteryinsimei
2017-07-13SLUDGE: kill a sprite bankyinsimei
2017-07-13SLUDGE: clean debug infoyinsimei
2017-07-13SLUDGE: correct text color for png fontyinsimei
2017-07-13SLUDGE: add game timingyinsimei
2017-07-13SLUDGE: add channel to debug textyinsimei
2017-07-13SLUDGE: fix unmatched delete []yinsimei
2017-07-13SLUDGE: fix bug of setting zbuffer before backdropyinsimei
2017-07-13SLUDGE: set sludge game to 1xScale by defaultyinsimei
2017-07-13SLUDGE: read headless png spritesyinsimei
2017-07-13SLUDGE: move initGraphics after sludge inityinsimei
2017-07-13SLUDGE: free resource when finish reading png spriteyinsimei
2017-07-13SLUDGE: add several debug infos and exit when erroryinsimei
2017-07-13SLUDGE: add game detection for Robin's rescueyinsimei
2017-07-13SLUDGE: add fall back detectionyinsimei
2017-07-13SLUDGE: use Common::List to reproduce layer effectsyinsimei
2017-07-13SLUDGE: formatting code in sprites.cppyinsimei
2017-07-13SLUDGE: load zBuffer sprites as backdrop copiesyinsimei
2017-07-13SLUDGE: change background and zByffer restore order in freezeyinsimei