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2011-05-13SCI: Don't include several debug tables when REDUCE_MEMORY_USAGE is definedmd5
2011-05-13SCI: Added workarounds for bug #3292251, instead of patching the scriptmd5
This fixes bug #3295853
2011-05-13SCI: Marked the sanity check inside processWorkList() as a workaroundmd5
The sanity check added in rev #35086fe17c fixes the crashes with that code when an invalid reference is about to be processed, but these references shouldn't be in the stack at all in the first place, so the root cause seems to be somewhere else.
2011-05-13SCI: Fixed bugs #3299458 and #3295849md5
2011-05-13SCI: Fix signature of script patch qfg3DialogCrash (bug #3300241)Tarek Soliman
(cherry picked from commit 33b1ca2b080e661f3d04e22ac7a1bd658a66ea80)
2011-05-07QUEEN: Delete the parser before closing the driver.eriktorbjorn
Deleting the parser may fire off a series of events, so it's probably a good idea to keep the driver open for that. I have not seen this error anywhere else, except maybe in the unit tests.
2011-05-05GOB: Fix a stupid typo in SlotFileIndexed::buildIndex()Sven Hesse
This should fix bug #3295893. The intention of this piece of code was to pad the first save slot name with spaces until it's as long as the longest save slot name, because the scripts use it to gauge the width of the save list. Unfortunately, I messed up there, overwriting variable space directly after the save names. In Urban Runner's case, this would be the list of inventory items. (cherry picked from commit 8e03a200ef53ce1e5d20590aae89fae0e640e873)
2011-05-04DRASCULA: Handle pitch in code using lockScreen()Marcus Comstedt
The surface returned by OSystem::lockScreen() can have a pitch which differs from w * bytesPerPixel, so modify the code to take this into account. Fixes FMV problems on Dreamcast.
2011-05-04GOB: Add another Italian Fascination versionSven Hesse
As supplied by alex86r in bug report #3297633. (cherry picked from commit db22f32a446ea31693c3c13f336fae776742e082)
2011-05-04GOB: Add another Italian Urban Runner versionSven Hesse
As supplied by alex86r in bug report #3297602. (cherry picked from commit 31818ad4fd42c9a0689eed30a44ab7b846e52d1e)
2011-05-04GOB: Don't overwrite _destSpriteX after PRINTTEXTSven Hesse
Don't overwrite _destSpriteX after PRINTTEXT with a value that's only appropriate for monospaced fonts; support for non-monospaced fonts has been introduced with Woodruff. This should fix bug #3295889. (cherry picked from commit a1c339ea4f70d4f93310fbece51a6b3348e769f4)
2011-05-04GOB: Plug a leakSven Hesse
Thanks to digitall for finding that one (cherry picked from commit 30f7cdb49ac42ecabf7abfb1030319e3ce68e9b4)
2011-05-02MOHAWK: Add detection for the seussabc Mac demoMatthew Hoops
2011-05-02SCUMM: Add support for an alternate version of The Dig's demoMatthew Hoops
2011-05-01SCUMM: Fix v60he gamesMatthew Hoops
2011-05-01SCI: Round left/right edges in bitsShow to even coordsWillem Jan Palenstijn
This fixes the vertical black line glitch in the QfG3 start menu (#3293351)
2011-05-01TSAGE: Bugfix for having eagle fly away in Scene #9150Paul Gilbert
2011-05-01TSAGE: Fix timing delay when clicking to remove on-screen messages earlyPaul Gilbert
This fixes a problem with the text being removed, but the game still waiting for the original period until doing another action
2011-05-01TSAGE: Bugfixes for movement in Scene #9100Paul Gilbert
2011-05-01TSAGE: Fixed NamedHotspot fields to be synchronised to savegamesPaul Gilbert
2011-05-01TSAGE: Give player the correct stasis box from Skeenar in Scene #7000Paul Gilbert
2011-05-01TSAGE: Fix for animation of Skeenar presenting the stasis box in Scene #7000Paul Gilbert
2011-05-01TSAGE: Fix giving Translator, Jar, and Waldos in Scene #7000Paul Gilbert
2011-05-01TSAGE: Fix for interacting with Skeenar in Scene #7000Paul Gilbert
2011-05-01TSAGE: Bugfixes for inventory dialog display with a large number of itemsPaul Gilbert
2011-05-01TSAGE: Fix several glitches and bugs in scene 7000strangerke
2011-04-30PARALLACTION: Fix BRA Compilation After Common Header Changes.D G Turner
2011-04-30TSAGE: Fix bug in scene 2100: Now the sunflower field is reachablestrangerke
2011-04-30TSAGE: Silenced compiler warningsPaul Gilbert
2011-04-30TSAGE: Bugfixes for getting the key, opening the safe, and getting the ↵Paul Gilbert
translator
2011-04-30TSAGE: Bugfixes for stool in Scene #7700Paul Gilbert
2011-04-30MOHAWK: Fix CSTime-only builds.Alyssa Milburn
2011-04-30TSAGE: Rename setPriority2 to setPriority for disambiguationstrangerke
2011-04-30TSAGE: Fix a hotspot's use/look descriptions in Scene #7700Paul Gilbert
2011-04-30TSAGE: Fix some more bugs in scene 2100. It's now playable againstrangerke
2011-04-30TSAGE: Fix for GUI dialog appearing when clicking on some hotspots in Scene ↵Paul Gilbert
#5200
2011-04-30TSAGE: Added a print out of region details to the walk_regions debugger commandPaul Gilbert
2011-04-30TSAGE: Removed hack from Scene #5200 now that pathfinding has been fixedPaul Gilbert
2011-04-30TSAGE: Fixed problem in pathfinding when clicked position is outside ↵Paul Gilbert
walkable areas
2011-04-30TSAGE: Reintroduced the show introduction code using a ConfMan flagPaul Gilbert
2011-04-30TSAGE: Fix a couple of big graphical glitches in scene 2100strangerke
2011-04-29TSAGE: Fix bug in scene 4050: The rope may now be used to climb toostrangerke
2011-04-29TSAGE: Fixed the book inside the sky lab (it contains the sheet of paper, ↵md5
not the key)
2011-04-29TSAGE: Bugfix for Scene #2320 after having returned from cavesPaul Gilbert
2011-04-29TSAGE: Fixed saved game ordering in the save and load dialogsmd5
2011-04-29TSAGE: Proper bugfix for the route used in Scene #5100 to escape the cavesPaul Gilbert
2011-04-29TSAGE: Bugfix in Scene #2320 for getting the flycyclePaul Gilbert
2011-04-29SCI: Fixed bug #3289744 - "Hero Quest 1 demo crashes"md5
2011-04-29TSAGE: Added two temporary hacks for scenes 5100 and 5200 and added some ↵md5
comments With these two hacks, it's possible to progress a bit further
2011-04-29TSAGE: Fix bug in scene 4025 "The comet is turn in the wrong sense, screwing ↵strangerke
the palette animation"