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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2012-03-20
GRAPHICS: Rewrite ImageDecoder to have an improved API
Matthew Hoops
2012-03-20
MOHAWK: Use Surface::convertTo() for video 8bpp->true color conversion
Matthew Hoops
2012-03-19
SCI: Add per-game GUI option support.
Filippos Karapetis
2012-03-19
DREAMWEB: Add per-game GUI option support.
Filippos Karapetis
2012-03-19
KYRA: Add per-game GUI option support.
Johannes Schickel
2012-03-19
ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags.
Johannes Schickel
2012-03-19
GUI: Add per-engine and per-game options
Filippos Karapetis
2012-03-19
MOHAWK: Properly initialize the Riven tdomeelev variable
Matthew Hoops
2012-03-17
ALL: Make use of defined() for the preprocessor consistent.
Johannes Schickel
2012-03-17
ALL: Use GCC_ATLEAST().
Christoph Mallon
2012-03-17
Merge pull request #206 from BenCastricum/master
Eugene Sandulenko
2012-03-16
MOHAWK: Disable Riven demo save/load GUI buttons
Matthew Hoops
2012-03-16
MOHAWK: Improve Riven save/load error messages
Matthew Hoops
2012-03-13
JANITORIAL: Simply use *x instead of *x.get() on smart pointers.
Christoph Mallon
2012-03-13
JANITORIAL: Remove dead code.
Christoph Mallon
2012-03-13
JANITORIAL: Replace (x ? false : true) by !(x).
Christoph Mallon
2012-03-13
JANITORIAL: Make getters const.
Christoph Mallon
2012-03-13
JANITORIAL: Avoid the ugly operator invocation syntax.
Christoph Mallon
2012-03-13
JANITORIAL: Use appropriate type for loop counter.
Christoph Mallon
2012-03-13
JANITORIAL: Do not convert false to a null pointer.
Christoph Mallon
2012-03-13
JANITORIAL: Remove unnecessary empty default constructors/destructors.
Christoph Mallon
2012-03-13
SCI: Add detection entry for KQ6 French DOS Floppy.
D G Turner
2012-03-11
GOB: Add a way to add sprite coordinates to CMP files
Sven Hesse
2012-03-11
GOB: Extend ANIObject to also handle CMP sprite "animations"
Sven Hesse
2012-03-11
GOB: Use the CMPFile class in ANIFile
Sven Hesse
2012-03-11
GOB: Use the CMPFile class in DECFile
Sven Hesse
2012-03-11
GOB: Add a class for CMP sprites with RXY coordinates
Sven Hesse
2012-03-11
SCUMM: Fix duplicate MD5 warning
Ben Castricum
2012-03-11
SCUMM: Several detection fixes for mostly dutch HES games/demos
Ben Castricum
2012-03-11
COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream.
Johannes Schickel
2012-03-10
MOHAWK: Split the graphics classes into their own files
Matthew Hoops
2012-03-10
TSAGE: Fix for walk regions enablement in Blue Force warehouse scene
Paul Gilbert
2012-03-09
TSAGE: Bugfix for breaker box display in Blue Force scene 910
Paul Gilbert
2012-03-08
SCI: Fix GK1 Mac text positioning
Matthew Hoops
2012-03-08
SCI: Fix KQ6 Mac movies with resource fork names
Matthew Hoops
2012-03-08
SCI: Fix SCI1.1+ Mac games with resource fork container names
Matthew Hoops
2012-03-07
SCI: Add a new configuration option for SQ4 CD, "silver_cursors"
Filippos Karapetis
2012-03-07
TSAGE: Renaming of fields and fix for gate in Blue Force scene 900
Paul Gilbert
2012-03-06
SKY: Fix comment typos
Torbjörn Andersson
2012-03-05
KYRA: Replace debug leftover for unimplemented displayText functions with a w...
Johannes Schickel
2012-03-05
KYRA: Some formatting fixes.
Johannes Schickel
2012-03-05
SCI: Fix GK1 demo sounds
Matthew Hoops
2012-03-04
TSAGE: Some cleanup of R2R Animation Player, and fix for playing when objects...
Paul Gilbert
2012-03-04
TSAGE: Bugfix for showing cursor correctly in Blue Force scene 930
Paul Gilbert
2012-03-04
TSAGE: Bugfix for Blue Force named hotspots to display look/use/talk descript...
Paul Gilbert
2012-03-04
DREAMWEB: Clean up the palette brightness code
Filippos Karapetis
2012-03-03
DREAMWEB: Simplify some uses of randomNumber()
Torbjörn Andersson
2012-03-03
DREAMWEB: The rain processing has its own cpp file
Bertrand Augereau
2012-03-03
TSAGE: Fix memory leak and error in R2R Animation Player free
Paul Gilbert
2012-03-03
TOUCHE: Remap one more Spanish character
Willem Jan Palenstijn
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