Age | Commit message (Expand) | Author |
2018-05-05 | JANITORIAL: Fix formatting | Eugene Sandulenko |
2018-05-05 | PRINCE: Even more prince.cpp refactoring. Inventory and pathfinding | Eugene Sandulenko |
2018-05-05 | PRINCE: More prince.cpp restructuring | Eugene Sandulenko |
2018-05-05 | PRINCE: Moved audio-related methods to separate files | Eugene Sandulenko |
2018-05-05 | PRINCE: Move cursor manipulation to cursor.cpp | Eugene Sandulenko |
2018-05-05 | PRINCE: Move resource loading methods to separate file | Eugene Sandulenko |
2018-05-05 | PRINCE: Rename sound.cpp to music.cpp | Eugene Sandulenko |
2018-05-05 | JANITORIAL: Fix formatting | Eugene Sandulenko |
2018-05-05 | XEEN: Properly convert script CD times to ScummVM CD frames | Paul Gilbert |
2018-05-05 | CGE: Add play time metadata to savegames | Adrian Frühwirth |
2018-05-05 | CGE2: Add play time metadata to savegames | Adrian Frühwirth |
2018-05-05 | Revert "SHERLOCK: Disable cache for uncompressed resources" | Paul Gilbert |
2018-05-05 | XEEN: Fix voice playback in World of Xeen Darkside | Paul Gilbert |
2018-05-05 | ALL: Use CLIP to clip volumes | Adrian Frühwirth |
2018-05-05 | LAB: Fix UB (use of deallocated memory) | Adrian Frühwirth |
2018-05-05 | XEEN: Stop any voice playback in World Talkie if the dialog is closed early | Paul Gilbert |
2018-05-05 | XEEN: Add an optional param to CD playback to specify sound type | Paul Gilbert |
2018-05-05 | XEEN: Properly fix Border faces frame calculation | Paul Gilbert |
2018-05-05 | FULLPIPE: Reduce duplicate header includes | David Fioramonti |
2018-05-04 | XEEN: In progress splitting of music and sfx volumes in sound driver | Paul Gilbert |
2018-05-04 | XEEN: Fix frame calculation for UI border heads when shaking | Paul Gilbert |
2018-05-04 | XEEN: Savegame name wasn't showing up for slot 99 | Paul Gilbert |
2018-05-04 | XEEN: Fix jerkiness in World of Xeen menu animation | Paul Gilbert |
2018-05-04 | XEEN: Fix playback of Clouds intro from World of Xeen Other Options dialog | Paul Gilbert |
2018-05-03 | ZVISION: Add play time metadata to savegames | Adrian Frühwirth |
2018-05-02 | XEEN: Add CD tag to detection entry | Tarek Soliman |
2018-05-02 | TITANIC: Hopefully fix Release mode crash when selecting floors manually | Paul Gilbert |
2018-05-02 | SHERLOCK: Display savegame metadata in launcher/GMM | Adrian Frühwirth |
2018-05-01 | SCUMM: Protect autosave (slot 0) from deletion/overwriting | Adrian Frühwirth |
2018-05-01 | SLUDGE: Objectify FloorManager | Simei Yin |
2018-05-01 | WINTERMUTE: Push down the AD includes | Bastien Bouclet |
2018-05-01 | SAGA: Remove useless AD includes | Bastien Bouclet |
2018-05-01 | PRINCE: Push down the AD includes | Bastien Bouclet |
2018-05-01 | PLUMBERS: Push down the AD includes | Bastien Bouclet |
2018-05-01 | MORTEVIELLE: Push down the AD includes | Bastien Bouclet |
2018-05-01 | FULLPIPE: Remove useless AD include | Bastien Bouclet |
2018-05-01 | CRYO: Push down the AD includes | Bastien Bouclet |
2018-05-01 | CGE2: Push down the AD includes | Bastien Bouclet |
2018-05-01 | AVALANCHE: Push down AD includes | Bastien Bouclet |
2018-05-01 | ENGINES: Mark reportCommon string as translateable | Lothar Serra Mari |
2018-04-30 | XEEN: Fix CD track voice playback in World of Xeen CD Talkie | Paul Gilbert |
2018-04-30 | Revert "ENGINES: Use ScrollContainerWidget in unknown game dialog" | Adrian Frühwirth |
2018-04-30 | Revert "ENGINES: Improve update of the Unknown Game Dialog when the overlay s... | Adrian Frühwirth |
2018-04-30 | Revert "ENGINES: Fix code formatting" | Adrian Frühwirth |
2018-04-29 | XEEN: Support importing Clouds/Darkside savegames to World of Xeen | Paul Gilbert |
2018-04-29 | ENGINES: Remove include of SDL backend header | Thierry Crozat |
2018-04-29 | XEEN: Add FIXME to hopefully prevent a rare combat failure condition | Paul Gilbert |
2018-04-29 | ENGINES: Fix code formatting | Thierry Crozat |
2018-04-29 | ENGINES: Improve update of the Unknown Game Dialog when the overlay size changes | Thierry Crozat |
2018-04-29 | ENGINES: Use ScrollContainerWidget in unknown game dialog | Thierry Crozat |