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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-01-03
TSAGE: R2R Demo - Add some more code specifically for R2R Demo
Strangerke
2014-01-03
FULLPIPE: Fix flicker in scenes. Woo hoo!
Eugene Sandulenko
2014-01-03
FULLPIPE: Fix Background::addPictureObject()
Eugene Sandulenko
2014-01-03
FULLPIPE: Enable scene22. This completes the scene
Eugene Sandulenko
2014-01-03
FULLPIPE: Rename variables in scene22
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler22_stoolLogic()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler22_fromStool()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler22_handleDown() and smaller ones
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler22()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement scene22_setBagState() and updateCursor()
Eugene Sandulenko
2014-01-02
FULLPIPE: Plug scene22 in
Eugene Sandulenko
2014-01-02
FULLPIPE: Initial code for scene22
Eugene Sandulenko
2014-01-02
FULLPIPE: Enable scene20. This completes the scene
Eugene Sandulenko
2014-01-02
FULLPIPE: Renames in scene20
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler20_updateFlies()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler20()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement scene20_setExits()
Eugene Sandulenko
2014-01-02
FULLPIPE: Plug scene20 in
Eugene Sandulenko
2014-01-02
FULLPIPE: Initial code for scene20
Eugene Sandulenko
2014-01-02
FULLPIPE: Confirmed constants
Eugene Sandulenko
2014-01-02
FULLPIPE: Enable scene36. This completes the scene
Eugene Sandulenko
2014-01-02
FULLPIPE: Rename vars in scene36
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler36()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement scene36_updateCursor()
Eugene Sandulenko
2014-01-02
FULLPIPE: Plug scene36 in
Eugene Sandulenko
2014-01-02
FULLPIPE: Initial code for scene36
Eugene Sandulenko
2014-01-02
FULLPIPE: Enable scene30. This completes the scene
Eugene Sandulenko
2014-01-02
FULLPIPE: Rename vars in scene30
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler30()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement scene30_updateCursor()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement scene30_enablePass()
Eugene Sandulenko
2014-01-02
FULLPIPE: Plug scene30 in
Eugene Sandulenko
2014-01-02
FULLPIPE: Initial code for scene30
Eugene Sandulenko
2014-01-02
FULLPIPE: Enable scene31. This completes the scene
Eugene Sandulenko
2014-01-02
FULLPIPE: Rename vars in scene31
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler31_testCactus()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler31()
Eugene Sandulenko
2014-01-02
FULLPIPE: Plug scene31 in
Eugene Sandulenko
2014-01-02
FULLPIPE: Initial code for scene31
Eugene Sandulenko
2014-01-02
FULLPIPE: Enable scene21. This completes the scene
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement scene21_updateCursor()
Eugene Sandulenko
2014-01-02
FULLPIPE: Rename vars in scene21
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler21_doWiggle()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler21()
Eugene Sandulenko
2014-01-02
FULLPIPE: Plug scene21 in
Eugene Sandulenko
2014-01-02
FULLPIPE: Started scene21
Eugene Sandulenko
2014-01-02
NEVERHOOD: Stop background sounds during credits (bug #6475)
Filippos Karapetis
2014-01-02
FULLPIPE: Enable scene17. This completes the scene
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement scene17_updateCursor()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement scene17_restoreState()
Eugene Sandulenko
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