index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2006-03-04
Added a comment about the first few entries in substResFileNameTable
Max Horn
2006-03-04
Since findSubstResFileName / applySubstResFileName only compare up to the fir...
Max Horn
2006-03-04
This particular case in ScummEngine::openRoom only occurs for V4 games; chang...
Max Horn
2006-03-04
Renamed SubstResFileNames::winName and macName to almostGameID / expandedName...
Max Horn
2006-03-04
Add/Update string var tables for COMI and The Dig, to allow translated strings
Travis Howell
2006-03-04
Update hack for bug #915575 - MANIAC: Disappearing New Kid verb
Travis Howell
2006-03-04
Add correct md5 for second version of Simon the Sorcerer 2 patched to Russian
Travis Howell
2006-03-03
Update opcodes for C64 maniac
Travis Howell
2006-03-03
Eliminate flip_support.cpp file.
Eugene Sandulenko
2006-03-03
Hiding the implementation of ADPCMInputStream from the public, in favor of a ...
Max Horn
2006-03-03
Partial fix for Bug 1088045. Additional configuration of Part parameters in r...
Jamieson Christian
2006-03-03
Moved ScummFile etc. to the new file.cpp / file.h
Max Horn
2006-03-03
Turn _file member of BundleMgr into a pointer
Max Horn
2006-03-03
String constants are const -> fixing compiler warnings
Max Horn
2006-03-03
Fix bug #1439279: "SCUMM: SubstResFileNames partial breakage"
Eugene Sandulenko
2006-03-03
Update opcodes in C64 maniac, fixes not been chased when caught in house
Travis Howell
2006-03-03
Read array bounds in checkArrayLimits() correctly on all systems
Travis Howell
2006-03-03
DOS versions of HE games sounds like Roland music too
Travis Howell
2006-03-03
Added MT-32 device-specific reset on shutdown. Rearranged MT-32 initializatio...
Jamieson Christian
2006-03-03
Cleanup costume renderer for C64 manac
Travis Howell
2006-03-03
Always use music sound type, for music in 3DO versions of HE games
Travis Howell
2006-03-02
Use sound types for sound in HE Games
Travis Howell
2006-03-02
Fix for bug #1438822 (Targets are case sensitive)
Max Horn
2006-03-02
Lure - started work on disassembling player walking
Paul Gilbert
2006-03-02
fixed compilation.
Gregory Montoir
2006-03-02
apply CYX mem-leak fix patch
Andrew Kurushin
2006-03-02
Changed timeing related variables to unsigned.
Johannes Schickel
2006-03-02
Fix using items in C64 maniac and cleanup
Travis Howell
2006-03-02
Changed cast from int to int32, to use platform specified typedefs for the ty...
Lars Persson
2006-03-02
Add PACK macros to structs for it to work on all platforms
Lars Persson
2006-03-02
Add sentence line to C64 maniac
Travis Howell
2006-03-02
Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two It...
Max Horn
2006-03-02
Typos
Travis Howell
2006-03-02
C64 maniac uses separate bitmasks for actor settings and misc settings
Travis Howell
2006-03-02
Fix inventory display in C64 maniac
Travis Howell
2006-03-02
Add difference in bitVars opcodes in C64 maniac
Travis Howell
2006-03-02
Fix actor glitches in C64 maniac and minor cleanup
Travis Howell
2006-03-02
Improve input in C64 maniac
Travis Howell
2006-03-02
Breaking cine, in the hopes that somebody will fix this obviously totally bog...
Max Horn
2006-03-01
Initialize new SCUMM vars for V1/2
Travis Howell
2006-03-01
Fix compile
Travis Howell
2006-03-01
Fix for Symbian to close an open file in the right thread
Lars Persson
2006-03-01
added 2 SCUMM vars for v1/v2.
Gregory Montoir
2006-03-01
Oops forgot to enable music again.
Johannes Schickel
2006-03-01
Added debug calls to the adlib functions, also uses mixer samplerate now.
Johannes Schickel
2006-03-01
Updated datatypes to resolve ambiguity
Lars Persson
2006-03-01
Fixed updateCallback11() according to LordHoto's directions, and renamed it
Torbjörn Andersson
2006-03-01
Renamed 'unk9' to a slightly more descriptive 'repeatCounter'. (I should have
Torbjörn Andersson
2006-03-01
Use signed integers for jump offsets, so that the jump opcodes can jump both
Torbjörn Andersson
2006-03-01
Cleaned up updateCallback36() and renamed it setVibratoDepth().
Torbjörn Andersson
[next]