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2013-07-19MORTEVIELLE: Fix define name in Mortevielle.hStrangerke
2013-07-19MORTEVIELLE: Reorder includesStrangerke
2013-07-19MORTEVIELLE: Rename menu constantStrangerke
2013-07-19MORTEVIELLE: Use width and height provided by Graphics::SurfaceStrangerke
2013-07-19MORTEVIELLE: Fix formatting glitchStrangerke
2013-07-19MORTEVIELLE: Constify an array in graphics, reduce the scope of some variablesStrangerke
2013-07-19MORTEVIELLE: Replace some British words by US onesStrangerke
2013-07-19MORTEVIELLE: Constify an array in actions, reduce the scope of some variablesStrangerke
2013-07-18MORTEVIELLE: Modify some more boxesStrangerke
2013-07-18MORTEVIELLE: Enlarge box around screens in order to avoid to display a line ↵Strangerke
of the picture below the border
2013-07-18MORTEVIELLE: Enlarge F3/F8 dialogStrangerke
2013-07-18MORTEVIELLE: Some renaming in intro functionsStrangerke
2013-07-18Merge pull request #345 from countingpine/patch-1Johannes Schickel
SCUMM: More precise Player_Mac::durationToSamples
2013-07-18Merge pull request #353 from clone2727/eventrec_timer_fixEugene Sandulenko
ALL: Don't use EventRecorder at all when not compiled in
2013-07-17TSAGE: Some further cleanup of R2R drive roomPaul Gilbert
2013-07-16TSAGE: Fixes for R2R scanner dialogPaul Gilbert
2013-07-16TUCKER: Amend fix for bug #3614697 - "Spanish version uncompletable..."D G Turner
The mof instruction needs to return 0 or 1 to continue execution, rather than 2 which indicates to end table instruction execution. Using 0 as this is most likely correct value.
2013-07-16TSAGE: Fix stray "You have no use for that." messageTorbjörn Andersson
This would happen in Ringworld when clicking on the slot in the flycycle. I have compared the behaviour to the original, and I can't see any obvious differences after my change. CID 1003728
2013-07-16SCUMM: Better Player_Mac::durationToSamplescountingpine
Uses the fact that 4*480*480 == 225 << 12, and the identity (a*b)>>n == (a>>n)*b + ((a%(1<<n))*b)>>n (assuming non-overflowing math), except the rhs uses smaller intermediate values and does not overflow(*). Compared to the original code, this uses 1 fewer division and eliminates the rounding error. (*) Technical note: In some cases the right hand side of the above identity still has possibilities of intermediate overflow, but only if b > (1 << n), or if (b << n) overflows, neither of which are true here.
2013-07-16TSAGE: Bugfixes for R2R drive room, and work on scanner modal dialogPaul Gilbert
2013-07-15SWORD25: Fix compilation on some 32-bit systemsEugene Sandulenko
2013-07-15SWORD25: Replace Pluto with Tamed Pluto for increased compatibilityEugene Sandulenko
Still saves are incompatible but at least this now has enhanced debugging capabilities.
2013-07-15AGI: Mark fall-through. Detected by CID 1003771Eugene Sandulenko
2013-07-15AGI: Fix CID 1003768. Missing break in switchEugene Sandulenko
2013-07-15AGI: Fix CID 1003769. Missing break in switchEugene Sandulenko
2013-07-15INSANE: Fix CID 1003734. Missing break in switchEugene Sandulenko
2013-07-15INSANE: Fix CID 1003733. Missing break in switch.Eugene Sandulenko
In fact the code was wrong there due to copy-paste error
2013-07-15SAGA: Fix CID 1002507. Unused pointer value.Eugene Sandulenko
2013-07-14TSAGE: Added R2R ability to combine items. Further bugfixes for landing bayPaul Gilbert
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-07-14TSAGE: Fix for returning to landing bay from crane controlsPaul Gilbert
2013-07-14TUCKER: Add support for skipping unhandled/invalid instructions.D G Turner
This ensures that if any unhandled/invalid instructions are present, they are skipped, rather than locking up engine execution. This is a secondary fix for bug #3614697 - "Spanish version uncompletable at end of 2nd part" and any other future bugs of this type.
2013-07-14TUCKER: Fix for bug #3614697 - "Spanish version uncompletable..."D G Turner
This add support for the unhandled "mof" instruction present in the Spanish version. This effectively skips it as a NOP/invalid, which prevents it locking up the game at the end of the 2nd part.
2013-07-13MORTEVIELLE: Changed savegames to use the game target to generate filenamesPaul Gilbert
2013-07-13TSAGE: Fixes for R2R Crane ControlsPaul Gilbert
2013-07-13MORTEVIELLE: Fix some typos identified by wjpStrangerke
2013-07-12MORTEVIELLE: Fixed ifdef header guard namingPaul Gilbert
2013-07-12TSAGE: Extra comments for crane control scenePaul Gilbert
2013-07-12TUCKER: Fix palette fadesWillem Jan Palenstijn
This is a regression from 362b0cd5e4a71a0b2610ff8abb6aeecddc842cf0 and fixes bug #3614686.
2013-07-11TSAGE: Further fixes for R2R landing bayPaul Gilbert
2013-07-10TSAGE: Fixes for R2R Bridge and Landing bayPaul Gilbert
2013-07-09Merge branch 'master' of https://github.com/scummvm/scummvmPaul Gilbert
2013-07-09TSAGE: Implemented missing visual speaker methods for R2RPaul Gilbert
2013-07-09NEVERHOOD: Fix incorrect sound heard when pressing the ladder buttonFilippos Karapetis
When the ladder is down, pressing the ladder button shouldn't do anything
2013-07-09SCUMM: Add another French Windows version of Pajama Sam 2.Kirben
2013-07-08SCI: Rewrite the song loop comments in commit 6fa668e to make more senseFilippos Karapetis
2013-07-08SCI: Add some comments a possible TODO regarding song loopingFilippos Karapetis
2013-07-07TSAGE: Fix for crash when saving in R2R scene 300Paul Gilbert
2013-07-07TSAGE: Fix for visual speakers animation in R2RPaul Gilbert
2013-07-07SCI: Fix bug #3614566 - "LSL6: ScummVM locks up at Electro-Shock room"Filippos Karapetis
We now do the jumpToTick() for hold events after waiting for the delta of the current event, like we do for the signal set events. This keeps the fixes for the hold timings in QFG3, while not breaking LSL6. Many thanks to wjp for pinpointing the actual cause of the issue.