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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-12-23
LAB: Move timing functions to the utility class
Strangerke
2015-12-23
LAB: Move some defines which are only used in the tile puzzle
Filippos Karapetis
2015-12-23
LAB: Some renames, simplified saveGame() and loadGame()
Filippos Karapetis
2015-12-23
LAB: Change the map floor showing code, when changing floors
Filippos Karapetis
2015-12-23
LAB: Rewrite some code using switch statements
Filippos Karapetis
2015-12-23
LAB: Move all the tile puzzle related functionality into its own class
Filippos Karapetis
2015-12-23
LAB: Reduce some variable scopes, some renaming
Strangerke
2015-12-23
LAB: Remove extra whitespace
Filippos Karapetis
2015-12-23
LAB: Refactor readPictToMem()
Filippos Karapetis
2015-12-23
LAB: Fix crash when closing the map
Filippos Karapetis
2015-12-23
LAB: More vars renaming
Eugene Sandulenko
2015-12-23
LAB: Simplify bitmap flags
Filippos Karapetis
2015-12-23
LAB: Remove some useless use of g_lab
Strangerke
2015-12-23
LAB: Move readBlock to the utility class
Strangerke
2015-12-23
LAB: Merge playDiff() into readDiff()
Filippos Karapetis
2015-12-23
LAB: Review struct definitions in processroom
Strangerke
2015-12-23
LAB: Move processroom functions to LabEngine
Strangerke
2015-12-23
LAB: Move getWord to DisplayMan
Strangerke
2015-12-23
LAB: Move map function to LabEngine class, some renaming
Strangerke
2015-12-23
LAB: Some refactoring and renaming in map.cpp
Strangerke
2015-12-23
LAB: Move mapScale functions to the utility class
Strangerke
2015-12-23
LAB: Rename CloseDataPtr pointers, some refactoring
Strangerke
2015-12-23
LAB: Move saveRestoreGame() to saveload.cpp
Eugene Sandulenko
2015-12-23
LAB: Code naming, reduced variable scope
Eugene Sandulenko
2015-12-23
LAB: Fix regression when scrolling tiles
Filippos Karapetis
2015-12-23
LAB: Use a local buffer for moving tiles in the tile puzzle
Filippos Karapetis
2015-12-23
LAB: Reduced variables scope
Eugene Sandulenko
2015-12-23
LAB: Code naming standards
Eugene Sandulenko
2015-12-23
LAB: Reduced dependency on processroom.h. Yay!
Eugene Sandulenko
2015-12-23
LAB: Optimized dependency on common headers
Eugene Sandulenko
2015-12-23
LAB: Reduced last reducable header: anim.h
Eugene Sandulenko
2015-12-23
LAB: Converted DisplayMan::_dispBitMap to a pointer.
Eugene Sandulenko
2015-12-23
LAB: Reduced header dependency: interface.h
Eugene Sandulenko
2015-12-23
LAB: Reduced header dependency: dispman.h, eventman.h
Eugene Sandulenko
2015-12-23
LAB: More header dependency redux
Eugene Sandulenko
2015-12-23
LAB: Reduced header dependency: labsets.h, utils.h
Eugene Sandulenko
2015-12-23
LAB: Reduced header dependency: savegame.h
Eugene Sandulenko
2015-12-23
LAB: Rename labfun.h to savegame.h
Eugene Sandulenko
2015-12-23
LAB: Moved direction defines to lab.h
Eugene Sandulenko
2015-12-23
LAB: More intra-header dependency reduction
Eugene Sandulenko
2015-12-23
LAB: Reduce header intra-dependency. Reduced image.h dependency
Eugene Sandulenko
2015-12-23
LAB: Reduce header dependency from music.h
Eugene Sandulenko
2015-12-23
LAB: Removed unnecessary includes
Eugene Sandulenko
2015-12-23
LAB: Rename graphics.* to dispman.*
Eugene Sandulenko
2015-12-23
LAB: Fix regression in setCurClose(). Fixes closeups
Filippos Karapetis
2015-12-23
LAB: Cleanup doGoForward()
Filippos Karapetis
2015-12-23
LAB: Plug a memory leak
Filippos Karapetis
2015-12-23
LAB: Remove unused return values
Filippos Karapetis
2015-12-23
LAB: Initialize the game interface correctly after saving/loading
Filippos Karapetis
2015-12-23
LAB: Rename floor defines
Filippos Karapetis
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