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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-02-16
AVALANCHE: Janitorial - Remove trailing spaces
Strangerke
2014-02-16
Merge branch 'master' of https://github.com/scummvm/scummvm
uruk
2014-02-16
AVALANCHE: Implement ShootEmUp::instructions().
uruk
2014-02-16
QUEEN: Silent some CppCheck warnings by reducing some variable scopes
Strangerke
2014-02-15
QUEEN: Fix previous commit
Strangerke
2014-02-15
QUEEN: Add detection of French versions reported in bug #6534
Strangerke
2014-02-15
AVALANCHE: Really use KeyCodes instead of ASCII values in Help.
uruk
2014-02-15
FULLPIPE: Implement sceneHandler09_startAuntie()
Eugene Sandulenko
2014-02-14
FULLPIPE: Implement sceneHandler09_spitterClick()
Eugene Sandulenko
2014-02-14
TOUCHE: Use keycodes for hotkey handling.
Johannes Schickel
2014-02-14
TOON: Use keycodes for hotkey handling.
Johannes Schickel
2014-02-14
TOON: Ignore hotkeys when *any* modifier is used.
Johannes Schickel
2014-02-14
TOON: Do not use KeyState::hasFlags when only presence of any flag should be ...
Johannes Schickel
2014-02-14
AVALANCHE: Move/rename/implement SEU::titles().
uruk
2014-02-14
AVALANCHE: Add ShootEmUp's skeleton.
uruk
2014-02-14
AVALANCHE: Don't use cctype in Help anymore.
uruk
2014-02-14
AVALANCHE: Get rid of continueHelp(), fix run().
uruk
2014-02-14
AVALANCHE: Implement mouse control in Help.
uruk
2014-02-14
AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function.
uruk
2014-02-14
AVALANCHE: Use keycodes instead of ASCII values in Help.
uruk
2014-02-13
FULLPIPE: More initializations in scene09
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09_winArcade()
Eugene Sandulenko
2014-02-13
HOPKINS: Fix bug that could cause the music to stop prematurely
Torbjörn Andersson
2014-02-13
CGE: Add an option to toggle color blind mode from the launcher
Strangerke
2014-02-13
FULLPIPE: Enable scene09
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09_updateScreenCallback()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement scene09_updateCursor()
Eugene Sandulenko
2014-02-13
FULLPIPE: Plug scene09 in
Eugene Sandulenko
2014-02-13
FULLPIPE: Further work on scene09_initScene()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement scene09_setupGrit()
Eugene Sandulenko
2014-02-13
FULLPIPE: Even more work on scene09_initScene()
Eugene Sandulenko
2014-02-13
FULLPIPE: More work on scene09_initScene()
Eugene Sandulenko
2014-02-12
AVALANCHE: Implement keyboard control in Help.
uruk
2014-02-12
AVALANCHE: Made comments ASCII friendly
Torbjörn Andersson
2014-02-12
AVALANCHE: Silence GCC warnings
Torbjörn Andersson
2014-02-12
AVALANCHE: Rename/implement rest of getMe().
uruk
2014-02-12
WINTERMUTE: Use game format for fallback font rendering.
Johannes Schickel
2014-02-11
PEGASUS: Fix returning from Mars after destroying the robot's shuttle
Matthew Hoops
2014-02-11
AVALANCHE: Move/rename/implement Help::plotButton().
uruk
2014-02-11
AVALANCHE: Partially implement Help::getMe().
uruk
2014-02-11
AVALANCHE: Implement Help::run().
uruk
2014-02-11
FULLPIPE: Initial code for scene09
Eugene Sandulenko
2014-02-11
WINTERMUTE: Prevent scripts from setting invalid scroll times
Filippos Karapetis
2014-02-10
FULLPIPE: Finish renames in scene27. This completes the scene
Eugene Sandulenko
2014-02-10
FULLPIPE: Finish var renames in scene27
Eugene Sandulenko
2014-02-10
FULLPIPE: Started renames in scene27
Eugene Sandulenko
2014-02-10
Merge pull request #407 from digitall/advancedDetector_queen
David Turner
2014-02-10
QUEEN: Migrate extra gui options to AdvancedMetaEngine handling.
D G Turner
2014-02-10
QUEEN: Switch all savegame usage back to "queen.sXX" format.
D G Turner
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