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2014-02-16AVALANCHE: Janitorial - Remove trailing spacesStrangerke
2014-02-16Merge branch 'master' of https://github.com/scummvm/scummvmuruk
2014-02-16AVALANCHE: Implement ShootEmUp::instructions().uruk
2014-02-16QUEEN: Silent some CppCheck warnings by reducing some variable scopesStrangerke
2014-02-15QUEEN: Fix previous commitStrangerke
2014-02-15QUEEN: Add detection of French versions reported in bug #6534Strangerke
2014-02-15AVALANCHE: Really use KeyCodes instead of ASCII values in Help.uruk
2014-02-15FULLPIPE: Implement sceneHandler09_startAuntie()Eugene Sandulenko
2014-02-14FULLPIPE: Implement sceneHandler09_spitterClick()Eugene Sandulenko
2014-02-14TOUCHE: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Ignore hotkeys when *any* modifier is used.Johannes Schickel
2014-02-14TOON: Do not use KeyState::hasFlags when only presence of any flag should be ...Johannes Schickel
2014-02-14AVALANCHE: Move/rename/implement SEU::titles().uruk
2014-02-14AVALANCHE: Add ShootEmUp's skeleton.uruk
2014-02-14AVALANCHE: Don't use cctype in Help anymore.uruk
2014-02-14AVALANCHE: Get rid of continueHelp(), fix run().uruk
2014-02-14AVALANCHE: Implement mouse control in Help.uruk
2014-02-14AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function.uruk
2014-02-14AVALANCHE: Use keycodes instead of ASCII values in Help.uruk
2014-02-13FULLPIPE: More initializations in scene09Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09_winArcade()Eugene Sandulenko
2014-02-13HOPKINS: Fix bug that could cause the music to stop prematurelyTorbjörn Andersson
2014-02-13CGE: Add an option to toggle color blind mode from the launcherStrangerke
2014-02-13FULLPIPE: Enable scene09Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09()Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09_updateScreenCallback()Eugene Sandulenko
2014-02-13FULLPIPE: Implement scene09_updateCursor()Eugene Sandulenko
2014-02-13FULLPIPE: Plug scene09 inEugene Sandulenko
2014-02-13FULLPIPE: Further work on scene09_initScene()Eugene Sandulenko
2014-02-13FULLPIPE: Implement scene09_setupGrit()Eugene Sandulenko
2014-02-13FULLPIPE: Even more work on scene09_initScene()Eugene Sandulenko
2014-02-13FULLPIPE: More work on scene09_initScene()Eugene Sandulenko
2014-02-12AVALANCHE: Implement keyboard control in Help.uruk
2014-02-12AVALANCHE: Made comments ASCII friendlyTorbjörn Andersson
2014-02-12AVALANCHE: Silence GCC warningsTorbjörn Andersson
2014-02-12AVALANCHE: Rename/implement rest of getMe().uruk
2014-02-12WINTERMUTE: Use game format for fallback font rendering.Johannes Schickel
2014-02-11PEGASUS: Fix returning from Mars after destroying the robot's shuttleMatthew Hoops
2014-02-11AVALANCHE: Move/rename/implement Help::plotButton().uruk
2014-02-11AVALANCHE: Partially implement Help::getMe().uruk
2014-02-11AVALANCHE: Implement Help::run().uruk
2014-02-11FULLPIPE: Initial code for scene09Eugene Sandulenko
2014-02-11WINTERMUTE: Prevent scripts from setting invalid scroll timesFilippos Karapetis
2014-02-10FULLPIPE: Finish renames in scene27. This completes the sceneEugene Sandulenko
2014-02-10FULLPIPE: Finish var renames in scene27Eugene Sandulenko
2014-02-10FULLPIPE: Started renames in scene27Eugene Sandulenko
2014-02-10Merge pull request #407 from digitall/advancedDetector_queenDavid Turner
2014-02-10QUEEN: Migrate extra gui options to AdvancedMetaEngine handling.D G Turner
2014-02-10QUEEN: Switch all savegame usage back to "queen.sXX" format.D G Turner