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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2012-08-01
LASTEXPRESS: Remove use of skip from savegame functions when loading
Littleboy
2012-08-01
LASTEXPRESS: Implement savegame read compression
Littleboy
2012-08-01
KYRA: update kyra.dat to match the last commit (added support for French LOL ...
athrxx
2012-07-31
KYRA: fix "bug" #3552534 (LOL Floppy FR version unknown)
athrxx
2012-07-31
LASTEXPRESS: Implement savegame write compression
Littleboy
2012-07-30
LASTEXPRESS: Switch savegame reading to use new read method
Littleboy
2012-07-29
LASTEXPRESS: Fix regression with Logic::resetState()
Littleboy
2012-07-29
LASTEXPRESS: Replace REDRAW_CURSOR macro by function
Littleboy
2012-07-29
LASTEXPRESS: Reorganize savegame code to prepare for compressed savegames sup...
Littleboy
2012-07-30
GOB: Implement the parents section in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Reorder a few things
Sven Hesse
2012-07-30
GOB: Use Sound::sampleLoad in PreGob
Sven Hesse
2012-07-30
GOB: Don't leak in sampleLoad() when loading fails
Sven Hesse
2012-07-30
GOB: Implement the proper Once Upon A Time title sequence
Sven Hesse
2012-07-30
GOB: Add a class handling simple SEQ files
Sven Hesse
2012-07-30
GOB: Name the Once Upon A Time frame a bit more
Sven Hesse
2012-07-30
GOB: Allow spaces in the Once Upon A Time character generator
Sven Hesse
2012-07-30
GOB: Add the sounds in the Once Upon A Time character generator
Sven Hesse
2012-07-30
GOB: Add PreGob::beep()
Sven Hesse
2012-07-30
GOB: Add the walking child in the character generator
Sven Hesse
2012-07-30
GOB: Add CMPFile::recolor() and ANIFile::recolor()
Sven Hesse
2012-07-30
GOB: Move recolor() into class Surface
Sven Hesse
2012-07-30
GOB: Implement the Once Upon A Time character generator
Sven Hesse
2012-07-30
GOB: Add Util::toCP850Lower() / toCP850Upper()
Sven Hesse
2012-07-30
GOB: Add Font::hasChar()
Sven Hesse
2012-07-30
GOB: Add support for entering non-ASCII CP850 characters
Sven Hesse
2012-07-30
GOB: Implement GCT text drawing in the end section
Sven Hesse
2012-07-30
GOB: Implement GCT text drawing in the Stork section
Sven Hesse
2012-07-30
GOB: Implement GCT drawing
Sven Hesse
2012-07-30
GOB: Implement parts of the Stork section in Once Upon A Time
Sven Hesse
2012-07-30
GOB: ANIObject can now predict the position/size of future frames
Sven Hesse
2012-07-30
GOB: Implement parts of the Once Upon A Time end sequence
Sven Hesse
2012-07-30
GOB: Add the frame for normal Once Upon A Time game play
Sven Hesse
2012-07-30
GOB: Reorganize and clean up PreGob / Once Upon A Time
Sven Hesse
2012-07-30
GOB: Implement the Once Upon A Time "Bye Bye" screen
Sven Hesse
2012-07-30
GOB: Implement the animal names bit Once Upon A Time
Sven Hesse
2012-07-30
GOB: Add "long" PreGob language suffixes
Sven Hesse
2012-07-30
GOB: Fix some broken German text in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Move the Once Upon A Time palettes into their own file
Sven Hesse
2012-07-30
GOB: Play a click sound in the Once Upon A Time menus
Sven Hesse
2012-07-30
GOB: Add some PreGob sound utility functions
Sven Hesse
2012-07-30
GOB: Stubbily implement the Once Upon A Time menus
Sven Hesse
2012-07-30
GOB: Move the intro parts into OnceUpon::showIntro()
Sven Hesse
2012-07-30
GOB: Show the specific game title in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Show the Once Upon A Time fairytale quote
Sven Hesse
2012-07-30
GOB: Show the Once Upon A Time wait/load screen
Sven Hesse
2012-07-30
GOB: Add a PreGob method to get a localized file name
Sven Hesse
2012-07-30
GOB: Add a simple class for PreGob TXT files
Sven Hesse
2012-07-30
GOB: Move the background saving into its own class BackBuffer
Sven Hesse
2012-07-30
GOB: Show a mock-up of the Once Upon A Time title
Sven Hesse
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