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2014-05-26VOYEUR: Make engine pointer in graphics class private.D G Turner
2014-05-26MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
Also, add a TODO in doObjectAction()
2014-05-26VOYEUR: Fix showing credits in the introductionPaul Gilbert
2014-05-26MADS: Fix spelling of Rex Alternate detection entryPaul Gilbert
2014-05-26MADS: Fix a bug in scene 701 (door sprite playing in weird orders)Strangerke
2014-05-26MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-26MADS: Add detection for alternate Rex 8.49 EnglishPaul Gilbert
2014-05-26FULLPIPE: Fix warningEugene Sandulenko
2014-05-26MADS: Fix compiler warningPaul Gilbert
2014-05-26MADS: Fix inventory scrolling when picking up itemsPaul Gilbert
2014-05-26CGE2: Stub out actual use of _infoLine in runGame().uruk
2014-05-26MADS: Fix walking to dynamic hotspotsPaul Gilbert
2014-05-26CGE2: Rework EncryptedStream::readLine().uruk
2014-05-26CGE2: Rework loadUser().uruk
2014-05-26CGE2: Implement loadUser() and loadPos().uruk
Revise File I/O a bit to do so.
2014-05-26CGE2: Comment out calling of the intro animation during testing.uruk
2014-05-26Merge pull request #464 from dreammaster/madsEugene Sandulenko
MADS: Merge of Rex Nebular game engine
2014-05-26FULLPIPE: More work on MovGraph::method28()Eugene Sandulenko
2014-05-26CGE2: Implement runGame().uruk
2014-05-26CGE2: Move things around to fix broken compilation of cross-includes.uruk
V2D and V3D are moved to vga13h.h
2014-05-26CGE2: Add stub for System.uruk
2014-05-26CGE2: Add stub for keyboard handling.uruk
2014-05-26FULLPIPE: Started MovGraph::method28() implementationEugene Sandulenko
2014-05-26FULLPIPE: Implement MovGraphItem::free()Eugene Sandulenko
2014-05-26FULLPIPE: Implement MovGraph::setEnds()Eugene Sandulenko
2014-05-26FULLPIPE: Finish MovGraph::sub1() implementationEugene Sandulenko
2014-05-26FULLPIPE: More work on MovGraph::sub1()Eugene Sandulenko
2014-05-26MADS: Fix a bug in scene 701 logic, rework some timer callsStrangerke
2014-05-25MADS: Improve user interface animationsPaul Gilbert
2014-05-25MADS: Further fix for setting cursor hotspot positionPaul Gilbert
2014-05-26SCI: SQ1VGA patch for spider droid timing issueMartin Kiewitz
makes spider droid speed relative to movement speed setting
2014-05-25MADS: Properly implement cursor hotspot handlingPaul Gilbert
2014-05-25MADS: Fix drawing of background elementsPaul Gilbert
2014-05-25TOUCHE: Move some enums and struct definition to header file, get rid of ↵Strangerke
some void* parameters
2014-05-25TOUCHE: Reduce the scope of a variableStrangerke
2014-05-25TOUCHE: Initialize some uninitialized variables, fix a lot of pointers and ↵Strangerke
booleans default values
2014-05-25MADS: Fix for assert when a scene uses more than one animationPaul Gilbert
2014-05-25MADS: Change sprite drawing to use DepthSurface getDepth methodPaul Gilbert
2014-05-25MADS: Standardised on passing depth surfaces as DepthSurfacePaul Gilbert
2014-05-25TOON: Add a safeguard to avoid dereferencing a null pointer in playAnim()Strangerke
2014-05-25CINE: Add a safeguard to avoid a divide by zero in Palette::save()Strangerke
2014-05-25CINE: Add a safeguard to avoid incrementing a null pointerStrangerke
2014-05-25DRACI: Initialize a variable, some rework on the initialization of pointers ↵Strangerke
and booleans
2014-05-25MADS: Fix for player disappearing after throwing fish or burgerPaul Gilbert
2014-05-25MADS: Fix for multiple selection of actions not workingPaul Gilbert
2014-05-25CGE2: Adjust the delay times to DOSBox's output.uruk
2014-05-25TUCKER: Skip the display of the intro and of the chapter number when a game ↵Strangerke
is loaded from launcher
2014-05-25SCI: Make debugging output conditionalWillem Jan Palenstijn
2014-05-25SCI: Fix voice mapping during midi channel remappingWillem Jan Palenstijn
This fixes the first Patti dream sequence piano song in LSL5 room 320.
2014-05-25FULLPIPE: Start MovGraph::sub1() implementationEugene Sandulenko