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AgeCommit message (Expand)Author
2007-12-09Add Russian font for Zak.Eugene Sandulenko
2007-12-09Fix for bug #1777053. Engine was ruling out valid passwords because of wrong ...Nicola Mettifogo
2007-12-09Going back to uncached mode for graphics resources of Examine zones. This pre...Nicola Mettifogo
2007-12-09Fix to prevent having an incorrect sprite assigned to some objects in IHNM wh...Filippos Karapetis
2007-12-09cleanupMax Horn
2007-12-09cleanupMax Horn
2007-12-09- minor screen fix for OSGregory Montoir
2007-12-09Hack to workaround struct padding added by some compilers (mainly on PalmOS)Chris Apers
2007-12-09Bugfix to correctly display a hotspot name in message dialogs that include itPaul Gilbert
2007-12-09Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ...Paul Gilbert
2007-12-09Added extra debug statementsPaul Gilbert
2007-12-09Added extra debug statementsPaul Gilbert
2007-12-09Added new debug category for string handlingPaul Gilbert
2007-12-08Saving and loading in Winnie the Pooh should now be endian and alignment safe...Filippos Karapetis
2007-12-08Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSIONFilippos Karapetis
2007-12-08The variables nFrame and iItem can also have negative valuesFilippos Karapetis
2007-12-08Saving and loading in Mickey's Space Adventure should now be endian and align...Filippos Karapetis
2007-12-08ioFailed() is now checked when saving a gameFilippos Karapetis
2007-12-08reverted parts of commits #29447 and #29446 (caused regressions in ADL music ...Gregory Montoir
2007-12-08Fix for bug #1837503. Location switches can be scheduled recursively, so now ...Nicola Mettifogo
2007-12-08Added some missing deletes of temporary objectsPaul Gilbert
2007-12-08Fix compiler warningMax Horn
2007-12-08amiga demo version of OS has a VOL.CNF file so I assume full versions of the ...Gregory Montoir
2007-12-08simplified gfxConvertSpriteToRaw, some renamingGregory Montoir
2007-12-08made timing closer to the original interpreter and simplified manageEvents fu...Gregory Montoir
2007-12-08reverted part of commit #29749, inplace unpacking doesn't work with .ani dataGregory Montoir
2007-12-08Cleanup and simplificationFilippos Karapetis
2007-12-08Cleanup and simplificationFilippos Karapetis
2007-12-07don't use str functions with binary data, should fix bug #1845760Gregory Montoir
2007-12-07add Common::Rect::center (handy for ::setFocusRectangle())Gregory Montoir
2007-12-07backported some changes for OSGregory Montoir
2007-12-07fix unterminated string (causing intermittent savegame listing problems in sc...Willem Jan Palenstijn
2007-12-07Bugfix so player will move out of the way if he's blocking an entrance a char...Paul Gilbert
2007-12-07Changed startup error messages to use a modal GUI dialogPaul Gilbert
2007-12-07Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialo...Paul Gilbert
2007-12-06Move AGI engine back to custom line drawing routine as it caused regressionsEugene Sandulenko
2007-12-06Switch Lure engine to AdvancedDetectorEugene Sandulenko
2007-12-05Remove now obsolete commentFilippos Karapetis
2007-12-04Broke up parseDialogue into more manageable and focused short routines.Nicola Mettifogo
2007-12-04remove code duplicationPaweł Kołodziejski
2007-12-04correction based on disassembly Paweł Kołodziejski
2007-12-03Add patch #1842862 - Support for Freddi3 french.Travis Howell
2007-12-03remove code duplicationPaweł Kołodziejski
2007-12-03Reworked the fight loop and event handling so fights run at the same speed as...Paul Gilbert
2007-12-02revised mutex handling a bit in dimuse :Gregory Montoir
2007-12-02Add patch #1842503 - Added HE99 version of french PUTTTIME.Travis Howell
2007-12-02Added some more code to the savegame load process to correctly handle previou...Paul Gilbert
2007-12-02Modified the loadScreen method to accommodate some screens decoding to a sing...Paul Gilbert
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
2007-12-02Enhanced savegames to store any active dialog when the game was savedPaul Gilbert