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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2007-12-09
Add Russian font for Zak.
Eugene Sandulenko
2007-12-09
Fix for bug #1777053. Engine was ruling out valid passwords because of wrong ...
Nicola Mettifogo
2007-12-09
Going back to uncached mode for graphics resources of Examine zones. This pre...
Nicola Mettifogo
2007-12-09
Fix to prevent having an incorrect sprite assigned to some objects in IHNM wh...
Filippos Karapetis
2007-12-09
cleanup
Max Horn
2007-12-09
cleanup
Max Horn
2007-12-09
- minor screen fix for OS
Gregory Montoir
2007-12-09
Hack to workaround struct padding added by some compilers (mainly on PalmOS)
Chris Apers
2007-12-09
Bugfix to correctly display a hotspot name in message dialogs that include it
Paul Gilbert
2007-12-09
Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ...
Paul Gilbert
2007-12-09
Added extra debug statements
Paul Gilbert
2007-12-09
Added extra debug statements
Paul Gilbert
2007-12-09
Added new debug category for string handling
Paul Gilbert
2007-12-08
Saving and loading in Winnie the Pooh should now be endian and alignment safe...
Filippos Karapetis
2007-12-08
Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSION
Filippos Karapetis
2007-12-08
The variables nFrame and iItem can also have negative values
Filippos Karapetis
2007-12-08
Saving and loading in Mickey's Space Adventure should now be endian and align...
Filippos Karapetis
2007-12-08
ioFailed() is now checked when saving a game
Filippos Karapetis
2007-12-08
reverted parts of commits #29447 and #29446 (caused regressions in ADL music ...
Gregory Montoir
2007-12-08
Fix for bug #1837503. Location switches can be scheduled recursively, so now ...
Nicola Mettifogo
2007-12-08
Added some missing deletes of temporary objects
Paul Gilbert
2007-12-08
Fix compiler warning
Max Horn
2007-12-08
amiga demo version of OS has a VOL.CNF file so I assume full versions of the ...
Gregory Montoir
2007-12-08
simplified gfxConvertSpriteToRaw, some renaming
Gregory Montoir
2007-12-08
made timing closer to the original interpreter and simplified manageEvents fu...
Gregory Montoir
2007-12-08
reverted part of commit #29749, inplace unpacking doesn't work with .ani data
Gregory Montoir
2007-12-08
Cleanup and simplification
Filippos Karapetis
2007-12-08
Cleanup and simplification
Filippos Karapetis
2007-12-07
don't use str functions with binary data, should fix bug #1845760
Gregory Montoir
2007-12-07
add Common::Rect::center (handy for ::setFocusRectangle())
Gregory Montoir
2007-12-07
backported some changes for OS
Gregory Montoir
2007-12-07
fix unterminated string (causing intermittent savegame listing problems in sc...
Willem Jan Palenstijn
2007-12-07
Bugfix so player will move out of the way if he's blocking an entrance a char...
Paul Gilbert
2007-12-07
Changed startup error messages to use a modal GUI dialog
Paul Gilbert
2007-12-07
Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialo...
Paul Gilbert
2007-12-06
Move AGI engine back to custom line drawing routine as it caused regressions
Eugene Sandulenko
2007-12-06
Switch Lure engine to AdvancedDetector
Eugene Sandulenko
2007-12-05
Remove now obsolete comment
Filippos Karapetis
2007-12-04
Broke up parseDialogue into more manageable and focused short routines.
Nicola Mettifogo
2007-12-04
remove code duplication
Paweł Kołodziejski
2007-12-04
correction based on disassembly
Paweł Kołodziejski
2007-12-03
Add patch #1842862 - Support for Freddi3 french.
Travis Howell
2007-12-03
remove code duplication
Paweł Kołodziejski
2007-12-03
Reworked the fight loop and event handling so fights run at the same speed as...
Paul Gilbert
2007-12-02
revised mutex handling a bit in dimuse :
Gregory Montoir
2007-12-02
Add patch #1842503 - Added HE99 version of french PUTTTIME.
Travis Howell
2007-12-02
Added some more code to the savegame load process to correctly handle previou...
Paul Gilbert
2007-12-02
Modified the loadScreen method to accommodate some screens decoding to a sing...
Paul Gilbert
2007-12-02
Bugfix to make any animation the player is doing uninterruptable
Paul Gilbert
2007-12-02
Enhanced savegames to store any active dialog when the game was saved
Paul Gilbert
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