Age | Commit message (Collapse) | Author |
|
this patches the known character type import bug
(which made all imported characters a fighter)
|
|
|
|
|
|
|
|
this is a script issue and also happens
in Sierra's SCI. Gets solved by script patch.
|
|
|
|
Sierra translator translated the filename
|
|
|
|
Fixes display of the library "swirl" video
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Surfaces should be freed (to free their inner allocated surface
buffers) before being deleted
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fixes healer's hut buy/steal issue
effectively removes 60 tick delay from script
|
|
dump parameter list to debugger as well
|
|
fixes SQ1VGA Ulence Flats force field generator
script glitch
|
|
|
|
- Add options menu when pressing F1
- Add in-game font change
|
|
was bug in script (amiga exclusive)
|
|
|
|
diskdump: support for audio36+sync36
list: always show tuple for audio36+sync36
|
|
|
|
The fix that kept the sprites on-screen for the last frame before scene
changes in the intro/ending sequences was also causing crashes in-game,
where the animation is getting freed before the scene update to remove
the sprites was done, so it couldn't get the areas of the screen to
refresh
|
|
|
|
This should be part of commit 19a9c068f, but it wasn't committed
|
|
|
|
|
|
|