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2015-04-17SCI: patch qfg2 import bug for 1.102 and belowMartin Kiewitz
this patches the known character type import bug (which made all imported characters a fighter)
2015-04-17SCI: add kq6 Sneak Peaks CD demo bug #6824Martin Kiewitz
2015-04-16SCUMM: Add md5 checksums for Italian versions of several HE games.Kirben
2015-04-16SCUMM: Add file prefixes used by Italian versions of several HE games.Kirben
2015-04-16SCI: QFG3 fix priority of chief in hut bug #5173Martin Kiewitz
this is a script issue and also happens in Sierra's SCI. Gets solved by script patch.
2015-04-14SCI: add workaround for Hoyle 4 Euchre (bug 6602)Martin Kiewitz
2015-04-13SCI: add french qfg3 export filename for fixMartin Kiewitz
Sierra translator translated the filename
2015-04-13SCI: script patch for qfg3 hero export bug #6807Martin Kiewitz
2015-04-12MOHAWK: Set dithering on any original Myst videoMatthew Hoops
Fixes display of the library "swirl" video
2015-04-11ZVISION: Silence gcc warningsMatthew Hoops
2015-04-11SWORD25: Use fabs for absolute value of doublesMatthew Hoops
2015-04-11MADS: Fix memory leak in Dialog classPaul Gilbert
2015-04-11MOHAWK: Allow Myst to compile without RGB colorsMatthew Hoops
2015-04-11MOHAWK: Run Myst in 8bppMatthew Hoops
2015-04-09MADS: Fix a regression in V2 gamesFilippos Karapetis
2015-04-09MADS: Plug some memory leaksFilippos Karapetis
Surfaces should be freed (to free their inner allocated surface buffers) before being deleted
2015-04-08MADS: Don't show protection dialog when exiting directly from main menuPaul Gilbert
2015-04-07MADS: Fix crash leaving scene after shooting monkeyPaul Gilbert
2015-04-06MADS: Show first character of the Rex Nebular copy protection wordTorbjörn Andersson
2015-04-06MADS: Allow quitting in Rex's copy protection dialogTorbjörn Andersson
2015-04-06MADS: Implement copy protection screen for RexFilippos Karapetis
2015-04-05MADS: Fix placement of blowgun in easy modePaul Gilbert
2015-04-05TONY: Fix disabled ui after capturing guard on Ferris Wheelunknown
2015-04-04MADS: Have Rex swim to correct spot when throwing burger or fishunknown
2015-04-04MADS: Keep Rex's speech on-screen longer when exitting crashed shipunknown
2015-04-04MADS: Fix wait cursor when leaving crashed ship for the first timeunknown
2015-04-04MADS: Fix throwing burger in the different difficulty modesunknown
2015-04-04MADS: Fix incorrect depth handling after picking up rebreatherunknown
2015-04-04TONY: Revert Italian detection entryunknown
2015-04-03TONY: Add detection for Italian PC Magazine versionunknown
2015-03-29MADS: Set testing flags for Rex NebularPaul Gilbert
2015-03-29MADS: Don't hide sprites bewteen resources in an animation sequencePaul Gilbert
2015-03-22SCUMM: Fix argc check in Cmd_Script()Torbjörn Andersson
2015-03-22ZVISION: Silence Cppcheck warningTorbjörn Andersson
2015-03-21SCI: fix script patch descriptionMartin Kiewitz
2015-03-20SCI: QFG1VGA: added script patch fixes bug #6706Martin Kiewitz
fixes healer's hut buy/steal issue effectively removes 60 tick delay from script
2015-03-20SCI: improve debug output for signature mismatchMartin Kiewitz
dump parameter list to debugger as well
2015-03-20SCI: SQ1VGA: added script patch for bug #6816Martin Kiewitz
fixes SQ1VGA Ulence Flats force field generator script glitch
2015-03-19TOON: Fix bad enum syntaxsylvaintv
2015-03-19TOON: Add options menusylvaintv
- Add options menu when pressing F1 - Add in-game font change
2015-03-19SCI: added workaround for LSL2/Amiga bug #6818Martin Kiewitz
was bug in script (amiga exclusive)
2015-03-18MADS: Hook up ScummVM volume controlPaul Gilbert
2015-03-18SCI: debugger / fix diskdump + list commandsMartin Kiewitz
diskdump: support for audio36+sync36 list: always show tuple for audio36+sync36
2015-03-16MADS: Handle a game bug in scene 604, which prevents game completionFilippos Karapetis
2015-03-15MADS: Revert fix for sprites disappearing on last frame of cutscenesPaul Gilbert
The fix that kept the sprites on-screen for the last frame before scene changes in the intro/ending sequences was also causing crashes in-game, where the animation is getting freed before the scene update to remove the sprites was done, so it couldn't get the areas of the screen to refresh
2015-03-15MADS: Better handling for removing sprite setsPaul Gilbert
2015-03-15MADS: Add custom game options to the ScummVM GUIFilippos Karapetis
This should be part of commit 19a9c068f, but it wasn't committed
2015-03-15MADS: Properly reset the sound flagFilippos Karapetis
2015-03-15MADS: Hook up all of the remaining options, and add custom game optionsFilippos Karapetis
2015-03-14MADS: Fix animations erasing sprites on the last frame before transitioningPaul Gilbert