Age | Commit message (Collapse) | Author |
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When the ladder is down, pressing the ladder button shouldn't do
anything
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We now do the jumpToTick() for hold events after waiting for the delta
of the current event, like we do for the signal set events. This keeps
the fixes for the hold timings in QFG3, while not breaking LSL6.
Many thanks to wjp for pinpointing the actual cause of the issue.
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scene 1200
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We're clearly using 12 bytes, not 11.
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Add back support for sword1/2 MPEG-2 cutscenes
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GSoC2012: Event Recorder (reworked)
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It can now be found at http://wiki.scummvm.org/index.php/Neverhood/TODO
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My initial suggestion to fix the issue was made in 163023a, which broke
the save slot selection logic. The actual save slot selection problem
was fixed in commit 2ca36ab
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Thanks to LordHoto for pointing those out - they followed the incorrect
paradigm of previous code
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Thanks to wjp for reporting those. This only affects games with SJIS font use.
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The navigation scene type used was wrong, resulting in cursor glitches
when moving the mouse cursor at the screen edges
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The mouse cursor resource hash used in that scene was incorrect,
resulting in broken palette
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The condition where the elevator door opening sound is heard is
triggered twice. Now, we prevent it being triggered a second time.
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The second tape is now correctly faced to the right
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