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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-06-06
CRUISE: Reduce the scope of some more variables
Strangerke
2014-06-06
CRUISE: Fix CppCheck warnings in gfxModule
Strangerke
2014-06-06
CRUISE: Reduce the scope of several variables in processActorWalk()
Strangerke
2014-06-06
CRUISE: Disable a bit more efficiently some code in Op_Random() and Op_PlayFx()
Strangerke
2014-06-06
CRUISE: Reduce the scope of variables in fillpoly()
Strangerke
2014-06-06
CRUISE: disable more efficiently some code
Strangerke
2014-06-06
CRUISE: Fix a couple of CppCheck warnings in Volume
Strangerke
2014-06-05
MADS: Implemented support methods for ScreenDialog base class
Paul Gilbert
2014-06-05
MADS: Added setup code for difficulty dialog
Paul Gilbert
2014-06-05
NEVERHOOD: Fix radio part of bug #6513 ("Some nasty bugs")
Torbjörn Andersson
2014-06-05
Merge pull request #465 from digitall/debugRework
Johannes Schickel
2014-06-05
CRUISE: Remove useless code in addAnimation()
Strangerke
2014-06-05
CRUISE: Remove logically dead code in Sound
Strangerke
2014-06-05
MADS: Fix an uninitialized variable in DialogsNebular
Strangerke
2014-06-05
MADS: remove a magic value, use _transparencyIndex
Strangerke
2014-06-05
GROOVIE: Use debugC() and debugCN() functions directly in script debug.
D G Turner
2014-06-05
GROOVIE: Remove engine-specific "all" debugflag. Minor naming cleanup.
D G Turner
2014-06-04
MADS: Fix restoring upper palette area when dialogs close
Paul Gilbert
2014-06-04
MADS: Fix palette corruption when changing selected inventor item
Paul Gilbert
2014-06-05
MADS: Fix typo in drawScroller()
Strangerke
2014-06-05
FULLPIPE: Fix more warnings
Eugene Sandulenko
2014-06-05
FULLPIPE: Fix warning
Eugene Sandulenko
2014-06-04
SCUMM: Save/load music/sfx data in AD player.
Johannes Schickel
2014-06-04
SCUMM: Implement simple seeking in AD player.
Johannes Schickel
2014-06-04
SCUMM: Slightly refactor music playback in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only forward declare Serializer in music.h.
Johannes Schickel
2014-06-04
SCUMM: Simplify voice channel allocation in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix typo in AD code.
Johannes Schickel
2014-06-04
MADS: Finally re-enable Rex waking up in the first game scene
Paul Gilbert
2014-06-04
MADS: Fix memory corruption when dealing with monster in scene 703
Paul Gilbert
2014-06-04
FULLPIPE: Finish MctlLadder::doWalkTo() implementation
Eugene Sandulenko
2014-06-04
FULLPIPE: More work on MctlLadder::doWalkTo()
Eugene Sandulenko
2014-06-03
MADS: Remove redundant Palette::close method
Paul Gilbert
2014-06-03
MADS: Free the audio player when the game ends
Paul Gilbert
2014-06-03
MADS: Fix removing items from inventory when they should be
Paul Gilbert
2014-06-03
MADS: Fix for getting bones in scene 752
Paul Gilbert
2014-06-03
MADS: Changed several values to constants in action setup
Paul Gilbert
2014-06-03
MADS: Fix drawing of background objects
Paul Gilbert
2014-06-04
SCUMM: Fix music looping in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only stop music instead of all sounds in music handling of AD player.
Johannes Schickel
2014-06-04
SCUMM: Make sound completely silent for volume level 0 in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix volume levels when playing SFX and music at the same time in AD pl...
Johannes Schickel
2014-06-04
SCUMM: Only reset rhythm state when music is stopped.
Johannes Schickel
2014-06-04
SCUMM: Allow music and sfx to be played at the same time in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only stop music when requested in AD code.
Johannes Schickel
2014-06-04
SCUMM: Let music in AD code use the same HW channel allocation as SFX.
Johannes Schickel
2014-06-04
SCUMM: Dynamically allocate hw channels for SFX in AD player.
Johannes Schickel
2014-06-04
SCUMM: Allow multiple SFX to be played at once with AD.
Johannes Schickel
2014-06-04
SCUMM: Clean up how SFX are stopped in the AD player.
Johannes Schickel
2014-06-04
SCUMM: Properly unlock sound resources when reusing sfx slots in AD code.
Johannes Schickel
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