Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-08-16 | Merged revisions ↵ | Christopher Page | |
33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33924 | |||
2008-08-16 | Fixes for Parallaction loading from launcher | Christopher Page | |
svn-id: r33923 | |||
2008-08-16 | Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵ | Christopher Page | |
GMM if the engine doesn't support it svn-id: r33921 | |||
2008-08-15 | SCUMM: Made some potentially ambiguous (to the reader, at least) checks ↵ | Max Horn | |
slightly less ambiguous svn-id: r33919 | |||
2008-08-15 | If the last savegame is deleted, reset save_slot in config man to -1 | Christopher Page | |
svn-id: r33918 | |||
2008-08-15 | Fixes for Sword1 engine loading from launcher | Christopher Page | |
svn-id: r33915 | |||
2008-08-15 | Fixes for Cine engine loading from launcher | Christopher Page | |
svn-id: r33914 | |||
2008-08-15 | Small correction for last commit | Christopher Page | |
svn-id: r33910 | |||
2008-08-15 | Defined some MetaEngineFeatures for the engines, the launcher uses these ↵ | Christopher Page | |
features to allow/disallow loading and deleting saves svn-id: r33909 | |||
2008-08-15 | Implemented raster operation for masks and postponed blitting of zones after ↵ | Nicola Mettifogo | |
everything in the location has been loaded. This fixes the remaining problems with animations not being masked by items. svn-id: r33903 | |||
2008-08-15 | Added routines to load and handle item masks: animation are now correctly ↵ | Nicola Mettifogo | |
hidden when they are behind any object. The masks of items that are not explicitly activated (even if visible) still are handled (e.g. the crown in the museum is not visible in the foreground). svn-id: r33900 | |||
2008-08-15 | Fixing a segfault in the Bargon Attack menu | Sven Hesse | |
svn-id: r33896 | |||
2008-08-15 | Updated layer calculation: animations are now hidden properly by background ↵ | Nicola Mettifogo | |
elements (but not items yet). svn-id: r33894 | |||
2008-08-15 | Added some MetaEngineFeatures, defined MEFs for the Scumm engine | Christopher Page | |
svn-id: r33893 | |||
2008-08-15 | Made coordinates and frame number protected into Zone and Animation, and ↵ | Nicola Mettifogo | |
changed client code to use get/set. This will allow various simplifications (e.g. when calculating Z), and is a step towards correct handling of interactive zones of Zone/Animation in BRA. svn-id: r33892 | |||
2008-08-15 | Made scripts access Animation fields via accessors and mutators, instead of ↵ | Nicola Mettifogo | |
using raw pointers. svn-id: r33891 | |||
2008-08-15 | Disabled lip syncing code in BRA, since I couldn't find any scripts actually ↵ | Nicola Mettifogo | |
using it. Some warnings have been added as a sentinel. svn-id: r33890 | |||
2008-08-15 | Simplified handling of script variables (especially locals). | Nicola Mettifogo | |
svn-id: r33889 | |||
2008-08-14 | lol: new detection entry (german floppy extracted) | Florian Kagerer | |
svn-id: r33886 | |||
2008-08-14 | Formatting. | Johannes Schickel | |
svn-id: r33879 | |||
2008-08-14 | Improved version of my resource loading patch from -devel (check also r33876). | Johannes Schickel | |
svn-id: r33878 | |||
2008-08-14 | Moved showing of the collision page from Alt-key to F11-key because Alt ↵ | Kari Salminen | |
conflicted with taking screenshots using Alt-s. Great. Hopefully F11 doesn't conflict with anything useful. svn-id: r33877 | |||
2008-08-14 | - HOF: forgot french and german entries in last commit | Florian Kagerer | |
svn-id: r33875 | |||
2008-08-14 | - HOF: another Italian fan translation | Florian Kagerer | |
svn-id: r33873 | |||
2008-08-14 | Fix for bugging moving at the bottom of the ocean when trying to free the ↵ | Kari Salminen | |
girl from the ropes and swimming to the surface. Some global variables related to mouse position weren't being updated in executePlayerInput, now they are and things seem to work. Also enables moving in the labyrinth arcade sequence at the palace. svn-id: r33872 | |||
2008-08-14 | Added debug showing of the collision page when pressing the Alt key. Alt ↵ | Kari Salminen | |
isn't used for anything else so one might as well use it for this. svn-id: r33871 | |||
2008-08-14 | Some variable renamed to make more sense. | Nicola Mettifogo | |
svn-id: r33864 | |||
2008-08-14 | More cleanup. | Nicola Mettifogo | |
svn-id: r33861 | |||
2008-08-14 | Cleanup. | Nicola Mettifogo | |
svn-id: r33860 | |||
2008-08-14 | Finally moved parseNextToken to Script, where it belongs! | Nicola Mettifogo | |
svn-id: r33859 | |||
2008-08-14 | Removed cross-references between the general parser and the text formatter. ↵ | Nicola Mettifogo | |
To achieve this, I have rewritten the latter for both NS and BRA. svn-id: r33858 | |||
2008-08-14 | Fixed a memory leak in Agos | Christopher Page | |
svn-id: r33852 | |||
2008-08-13 | Fixed some memory leaks in Tinsel | Christopher Page | |
svn-id: r33849 | |||
2008-08-13 | Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not ↵ | Christopher Page | |
used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate svn-id: r33848 | |||
2008-08-13 | Fixed some memory leaks | Christopher Page | |
svn-id: r33846 | |||
2008-08-13 | Added detection entries for kyra3 Mac. | Johannes Schickel | |
svn-id: r33837 | |||
2008-08-13 | Type 21 overlay comment update (Found the drawing routine in the disassembly ↵ | Kari Salminen | |
and checked the original for how the oxygen gauge during the first arcade sequence looks like. They're some kind of sprites most likely and not just simply filled rectangles). svn-id: r33826 | |||
2008-08-13 | Fixed initialization of some SoundMgr-class's member variables. Moved ↵ | Kari Salminen | |
_sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game. svn-id: r33822 | |||
2008-08-13 | Reverted r33815 (But not r33816). | Kari Salminen | |
svn-id: r33819 | |||
2008-08-13 | Clarify SCUMM MD5 message: We do not want reports on fanmade translations | Max Horn | |
svn-id: r33817 | |||
2008-08-13 | Shutting up Valgrind about using uninitialised values from array _chn in ↵ | Kari Salminen | |
function stopNote. svn-id: r33816 | |||
2008-08-13 | Changed Agi::SoundMgr's sound buffer to a member array of size BUFFER_SIZE. ↵ | Kari Salminen | |
Also added initialization of _playing to false in SoundMgr's constructor. Hopefully helps with the occasional crashes in the sound code when starting the first sound in an AGI game. svn-id: r33815 | |||
2008-08-12 | Hopefully fixes 'Conditional jump or move depends on uninitialised value(s)' ↵ | Kari Salminen | |
Valgrind warning at sound.cpp:611. svn-id: r33812 | |||
2008-08-12 | Fixed drawPlainBox's boundary checking (It wrote outside the screen ↵ | Kari Salminen | |
occasionally). Now using the Common::Rect for clipping, yay! It's good. svn-id: r33811 | |||
2008-08-12 | Added possibility to get the read resource's size from readBundleFile. Made ↵ | Kari Salminen | |
loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)). svn-id: r33810 | |||
2008-08-12 | fix typo 'baclup' -> 'backup' | Joost Peters | |
svn-id: r33809 | |||
2008-08-12 | Fix for GCC warning in OSRenderer::renderOverlay: declaration of 'len' ↵ | Kari Salminen | |
shadows a previous local. svn-id: r33808 | |||
2008-08-12 | Tiny comment fix. | Kari Salminen | |
svn-id: r33807 | |||
2008-08-12 | Implemented Operation Stealth's makeCommandLine. | Kari Salminen | |
svn-id: r33805 | |||
2008-08-12 | Implemented Operation Stealth specific parts of processInventory and added ↵ | Kari Salminen | |
another mouse button waiting loop into the function's end (It's in both Future Wars and Operation Stealth). Fixes inventory showing in Operation Stealth. svn-id: r33795 |