Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-18 | GLK: FROTZ: Janitorial fixes | Paul Gilbert | |
2018-12-18 | GLK: FROTZ: Fix rerender after loading Beyond Zork savegames | Paul Gilbert | |
2018-12-18 | GLK: More descriptive font loading error messages | Paul Gilbert | |
2018-12-19 | BLADERUNNER: Actually use normalized chapter number in the 'scene' command | Eugene Sandulenko | |
2018-12-19 | BLADERUNNER: Implemented sanity checks in the 'scene' debugger command | Eugene Sandulenko | |
2018-12-19 | BLADERUNNER: Print scene name in 'scene' debug command | Eugene Sandulenko | |
2018-12-19 | BLADERUNNER: Enhanced 'scene' debugger command | Eugene Sandulenko | |
2018-12-18 | JANITORIAL: Whitespace fixes | Eugene Sandulenko | |
2018-12-17 | SHERLOCK: Speed up other cutscenes to better match the original | Paul Gilbert | |
2018-12-17 | GLK: FROTZ: Remove need for new font style for Runic font | Paul Gilbert | |
2018-12-17 | GLK: FROTZ: Use the Noto runic font for runes | Torbjörn Andersson | |
We already bundle other Noto fonts in the font.dat file, so using further Noto fonts makes sense to me. Also, map upper-case letters to lower-case runes since there are versions of Beyond Zork that uses that. (The version I played many years ago did, and it looked very strange. The version I tested with now did not, probably for that very reason. So that part is untested for now.) | |||
2018-12-17 | GLK: FROTZ: Map runic characters to Unicode | Torbjörn Andersson | |
This does not actually work, because we currently do not have any font that supports the Unicode Runic block. But there are free fonts that do (Junicode, for instance), so it may still be possible to do this. | |||
2018-12-17 | BLADERUNNER: Rect -> RectFloat | Eugene Sandulenko | |
2018-12-17 | SCI32: Simplify GK1 ego speed script patch (#1450) | sluicebox | |
2018-12-17 | WIN32: Move all ARRAYSIZE undefs to util.h | SupSuper | |
Instead of trying to undefine ARRAYSIZE everywhere we use a Windows header, let's just do it before we define our own | |||
2018-12-16 | SCI32: Fix QFG4 iron safe room doors (#1443) | Vhati | |
Fixes mixed up oiled flags and east door sending hero west, bug #10829 | |||
2018-12-16 | SCI32: Fix QFG4 town gate after a staff dream (#1441) | Vhati | |
Fixes hero getting stuck due to inactive nightfall detection, bug #10830 | |||
2018-12-15 | SHERLOCK: Fix computer aim in Serrated Scalpel's darts game | Torbjörn Andersson | |
The computer opponent always aims for the bullseye as long as he needs more than 50 points. After that, he's supposed to aim for the closest score to what he needs to win. But this coordinate was never used, and the computer player would always aim at the same spot outside of the dart board. This, of course, made it practically impossible for it to beat you. This commit fixes that. I thought at first that this fix wasn't quite right, because the computer won't always hit the score he aims for even if you remove the random inaccuracy from its aim. But I think it still hits near the intended target, so maybe this is good enough? | |||
2018-12-15 | SHERLOCK: Speed up Blackwood cutscene in The Case of the Serrated Scalpel | Torbjörn Andersson | |
When capturing Blackwood in The Case of the Serrated Scalpel, the whole scene seems to be running in slow motion. This simply doubles the speed for it. It may still be a tad slow, but at least it fits the music much better I think. | |||
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-12-14 | GLK: FROTZ: Fix sound looping | Paul Gilbert | |
2018-12-14 | GLK: SCOTT: Added detections for miscellaneous games | Paul Gilbert | |
2018-12-14 | GLK: SCOTT: Add support for Mysterious Adventures Blorb files | Paul Gilbert | |
2018-12-14 | GLK: Detect game Id clashes across different sub-engines | Paul Gilbert | |
2018-12-14 | SCI: Fix LONGBOW day 9 cobbler's hut, bug #10834 (#1444) | sluicebox | |
Fixes a script bug in the original | |||
2018-12-13 | GLK: FROTZ: Fix Visual Studio warnings about packing alignment | Paul Gilbert | |
They were really bugging me, so I've changed the fixed size opcode arrays to Common::Array, which fixes the warnings | |||
2018-12-13 | GLK: FROTZ: Added detection entries | Paul Gilbert | |
2018-12-12 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-12 | GLK: FROTZ: Adding detection entries, add ability to read serials from Blorb ↵ | Paul Gilbert | |
archives | |||
2018-12-11 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-11 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-10 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-10 | SCI32: Fix QFG4 obscured ropes when rescuing Igor (#1436) | Vhati | |
Fixes a missing graphics update after priority is changed, bug #10751 | |||
2018-12-10 | PINK: Push down the advanced detector include | Bastien Bouclet | |
So the whole engine is not rebuilt when making changes to shared code. | |||
2018-12-10 | ILLUSIONS: Push down the advanced detector include | Bastien Bouclet | |
So the whole engine is not rebuilt when making changes to shared code. | |||
2018-12-10 | GLK: Remove unneeded include | Bastien Bouclet | |
2018-12-10 | ENGINES: Use an uppercase C for the metaengine copyright strings | Bastien Bouclet | |
2018-12-09 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet | |
Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2018-12-09 | GLK: FROTZ: Add game names for ZCode games on if-archive | Paul Gilbert | |
2018-12-09 | GLK: FROTZ: Added detection for converted Scott Adams games | Paul Gilbert | |
2018-12-09 | GLK: Standardizing uint vs uint32 usage | Paul Gilbert | |
2018-12-10 | SCI: Fix QFG1VGA card game lockup, bug #10826 (#1435) | sluicebox | |
2018-12-10 | SCI32: Fix QFG4 extraneous door sound in castle (#1438) | Vhati | |
Fixes a second door sound when entering certain rooms, bug #10827 | |||
2018-12-09 | GLK: Correct phrasing of switch case fall through comments | Paul Gilbert | |
2018-12-09 | GLK: Change all references to glui32 and glsi32 to uint and int | Paul Gilbert | |
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway | |||
2018-12-09 | GLK: Yet another Amiga compilation fix | Paul Gilbert | |
2018-12-09 | GLK: Hopefully finally fix Amiga compilation | Paul Gilbert | |
2018-12-09 | GLK: FROTZ: Hopefully fix Amiga compilation | Paul Gilbert | |
2018-12-09 | GLK: Update engine name and copyright strings | Paul Gilbert | |