aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2011-01-18MOHAWK: Fix the gear puzzle in Myst ME MacMatthew Hoops
2011-01-18GRAPHICS: Add a getSurface() function to JPEG to automatically convert to RGBMatthew Hoops
2011-01-18MOHAWK: Implement the whark response to the red lightMatthew Hoops
2011-01-18MOHAWK: Implement the village part of the left viewer on gspitMatthew Hoops
2011-01-18GOB: Give Inca2 its own SaveLoad classSven Hesse
2011-01-18GOB: Fix the indenting :PSven Hesse
2011-01-18GOB: Give Inca2 its own Inter classSven Hesse
2011-01-18GOB: Add a workaround for Inca2Sven Hesse
2011-01-18GOB: Add some sanity checksSven Hesse
2011-01-18GOB: Implement Urban Runner autosaveSven Hesse
2011-01-18HUGO: Improve mouse support in H3 DOS versionArnaud Boutonné
2011-01-18HUGO: Clean-upArnaud Boutonné
2011-01-18GOB: Fix a stupid typo in o2_readData()Sven Hesse
2011-01-18GOB: Fix Woodruff object videosSven Hesse
2011-01-18GOB: Increase debug level for a debug messageSven Hesse
2011-01-18GOB: Fix Urban Runner hotspot textsSven Hesse
2011-01-18GOB: Add a sanity check in oPlaytoons_readDataSven Hesse
2011-01-18GOB: Add chroma values linear interpolation in drawYUVSylvain Dupont
2011-01-18MOHAWK: Implement xgrviewer so the right viewer on gspit is usableMatthew Hoops
2011-01-18PARALLACTION: Fix Big Red Adventure Walking To Stop On Path Build Failure.David Turner
2011-01-17PARALLACTION: Minor Whitespace and code complexity reduction in walk.*David Turner
2011-01-17PARALLACTION: Some Improvements To Big Red Adventure Walk Code.David Turner
2011-01-17MOHAWK: Implement the Riven pin controlsMatthew Hoops
2011-01-17GOB: Make the variable stack endianness-independentSven Hesse
2011-01-17GOB: Fix o2_pushVars()Sven Hesse
2011-01-17GOB: Fix the flow rate gauge in Urban RunnerSven Hesse
2011-01-16GOB: Remove unused old shade functionsSven Hesse
2011-01-16GOB: Adding a proper shade methodSven Hesse
2011-01-16GOB: Use the correct font and shade color in Urban RunnerSven Hesse
2011-01-16GOB: Add a method to get a true palette colorSven Hesse
2011-01-16GOB: Don't clobber the global paletteSven Hesse
2011-01-16GOB: Remove unused declarationsSven Hesse
2011-01-16SCUMM: Prefer "Could not" over "Couldn't" in some error messages.Johannes Schickel
2011-01-16GOB: Allow true-color VMD cursorsSven Hesse
2011-01-16GOB: Add the property switchColorModeSven Hesse
2011-01-16GOB: Add setTrueColor()Sven Hesse
2011-01-16GOB: Add setBPP()Sven Hesse
2011-01-16SWORD25: Fix main menu button text colourTorbjörn Andersson
2011-01-15SCI: Plugged 2 memory leaks, reported by digitallFilippos Karapetis
2011-01-15MOHAWK: Implement Myst's clock tower gears puzzleBastien Bouclet
2011-01-15MOHAWK: Get rid of the DETECT_BRODERBUND_TITLES define.Alyssa Milburn
2011-01-15SCI: Added a hack to fix bug #3122075 - "LB1: Game play freezes when taking s...Filippos Karapetis
2011-01-15SCI: cleaned up checkSelectorBreakpoint()Filippos Karapetis
2011-01-15SCI: Extended the bpk debug command so that it can also disable a breakpoint ...Filippos Karapetis
2011-01-15SCI: Bugfix for r55246: Don't send init commands when resuming a soundFilippos Karapetis
2011-01-15SCI: Fixed bug #3034974 - "SCI: Music out of tune after loading a save"Filippos Karapetis
2011-01-14MOHAWK: Implement Atrus videos in D'niBastien Bouclet
2011-01-14MOHAWK: Implement video looping for Myst's green bookBastien Bouclet
2011-01-14MOHAWK: Simplify some codeMatthew Hoops
2011-01-14MOHAWK: Don't delete the wrong video.Alyssa Milburn