Age | Commit message (Collapse) | Author |
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Remove debuging outputs
Remove commented iconv implementation of text conversion to UTF-8
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The waitSpeech should use the old code, when just sound is playing
(the TTS isn't speaking).
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The state has to be pushed and poped when there is a transition
between game and gui code.
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This is required to avoid GCC Compiler Warnings from -Wnon-virtual-dtor
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Updated all drawing routines to be pixel format agnostic.
Might decrease performance.
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As the warning is emitted on parsing the class constructor, just move it
out of the class definition.
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Fixes QFG game titles appearing on import screens when no character
files exist but save files exist that match fileMask
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AI_Movement_Track_Append_With_Facing
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AI_Movement_Track_Append_With_Facing
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These were from using memset to clear non-trivial structures.
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- The mutex was added to avoid the triggering of the assert in backends/midi/windows.cpp, line 95. Meanwhile, this issue has been addressed differently.
- SCI does not per se require a mutex for the sound drivers. The engine is mostly thread-safe by avoiding driver calls through the main thread.
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These are also associated with memset on non-trivial structures.
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