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2016-03-01WINTERMUTE: Add Watch functionalityTobia Tesan
2016-03-01WINTERMUTE: Add print and set commands to debuggerTobia Tesan
2016-03-01WINTERMUTE: Add name resolution to DebuggableScriptTobia Tesan
2016-03-01WINTERMUTE: Add source functionality in debuggerTobia Tesan
2016-03-01WINTERMUTE: Add CachedSourceListingProviderTobia Tesan
2016-03-01WINTERMUTE: Add BasicSourceListingProvider classTobia Tesan
2016-03-01WINTERMUTE: Add DebuggerControllerTobia Tesan
2016-03-01WINTERMUTE: Add BlankListingProvider classTobia Tesan
2016-03-01WINTERMUTE: Add BlankListing classTobia Tesan
2016-03-01WINTERMUTE: Add SourceListing base classTobia Tesan
2016-03-01WINTERMUTE: Add SourceListingProvider abstract classTobia Tesan
2016-02-29WINTERMUTE: Add ListingProvider abstract classTobia Tesan
2016-02-29WINTERMUTE: Add abstract class ListingTobia Tesan
2016-02-29WINTERMUTE: Add post instruction hook to DebuggableScriptTobia Tesan
2016-02-29WINTERMUTE: Add Breakpoint classTobia Tesan
2016-02-29WINTERMUTE: Add ScriptMonitor abstract classTobia Tesan
2016-02-29WINTERMUTE: Add DebuggableScript and DebuggableScriptEngine classesTobia Tesan
2016-02-29WINTERMUTE: Add Error classTobia Tesan
2016-02-29WINTERMUTE: Init _ready in BaseScriptHolderTobia Tesan
2016-02-29WINTERMUTE: Add debuggerToStringTobia Tesan
2016-02-29WINTERMUTE: Make _operand protected in script.hTobia Tesan
2016-02-29WINTERMUTE: Remove dead code from vestigial remnants of WME debuggerTobia Tesan
2016-02-28GOB: Don't completely reset the OPL in AdLib::initOPL()Sven Hesse
2016-02-28AGI: Remove comma from "Pause when entering commands"Martin Kiewitz
2016-02-28AGI: Add optional "pause, when entering commands" featureMartin Kiewitz
2016-02-28AGI: Fix small memory leak in Hercules font loaderTorbjörn Andersson
2016-02-28AGI: Set monitor VM var to EGA for Hercules renderingMartin Kiewitz
2016-02-28CINE: Fix SPL resource loading (thus SFX).Johannes Schickel
2016-02-28AGI: Disable font loading from HGC_GRAF.OVL (AGI3)Martin Kiewitz
2016-02-28AGI: Hercules rendering for game screenMartin Kiewitz
2016-02-28ENGINES: Fix Typos.Johannes Schickel
2016-02-28TSAGE: Remove ADGF_TESTING from Return to Ringworld.Kirben
2016-02-28SWORD25: Remove ADGF_TESTING from Broken Sword 2.5Kirben
2016-02-28LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time.Kirben
2016-02-28BBVS: Remove ADGF_TESTING from Beavis and Butt-head in Virtual Stupidity.Kirben
2016-02-27AGI: Add support for upscaling and Hercules hires fontMartin Kiewitz
2016-02-27KYRA: Formatting fixes.Johannes Schickel
2016-02-27KYRA: Remove ADGF_TESTING from EoB 1+2.Johannes Schickel
2016-02-27SCI32: Clear InfoFlagViewVisible after updating ScreenItemWillem Jan Palenstijn
2016-02-27SCI32: Update InfoFlagViewVisible from send_selectorWillem Jan Palenstijn
2016-02-27SCI32: Update InfoFlagViewVisible in VM opcodesWillem Jan Palenstijn
2016-02-27SCI32: Remove two hacks for Torin, and document what happens insteadFilippos Karapetis
2016-02-27SCI: Remove another GK1-related hackFilippos Karapetis
2016-02-27SCI: Remove a TODO in GK1 that has been resolved properly nowFilippos Karapetis
2016-02-26MOHAWK: Fix the drawing time simulationBastien Bouclet
2016-02-26MOHAWK: Fix loading a save from the launcherBastien Bouclet
2016-02-26BBVS: Move dialog to avoid bevel being drawn offscreenWillem Jan Palenstijn
2016-02-26SCI: Make Freddy Pharkas intro scaling patch more genericMartin Kiewitz
2016-02-25SCI: Add script patch for Freddy Pharkas intro scalingMartin Kiewitz
2016-02-25CGE2: Fix a couple of boolean valuesStrangerke