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AgeCommit message (Expand)Author
2012-04-06PEGASUS: Use an Array instead of a List for NotificationReceiversMatthew Hoops
2012-04-06PEGASUS: Silence an MSVC warningMatthew Hoops
2012-04-06PEGASUS: More MSVC "fixes"Matthew Hoops
2012-04-06PEGASUS: Attempt to fix compilation on MSVCMatthew Hoops
2012-04-06PEGASUS: Fix setChar() call failMatthew Hoops
2012-04-05PEGASUS: Silence a gcc 4.6 warningMatthew Hoops
2012-04-05PEGASUS: Warn when a sound file can't be foundMatthew Hoops
2012-04-03PEGASUS: Fix file permissionsMatthew Hoops
2012-04-03PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logoMatthew Hoops
2012-04-03PEGASUS: Implement saving/restoring the in-game AI dataMatthew Hoops
2012-04-02PEGASUS: Remove some ancient svn tagsMatthew Hoops
2012-04-02PEGASUS: Add 'Demo' to the demo's extra fieldMatthew Hoops
2012-04-02PEGASUS: Add some bracesMatthew Hoops
2012-04-02PEGASUS: Remove some useless const modifiersMatthew Hoops
2012-04-02PEGASUS: Remove stray semicolonMatthew Hoops
2012-04-02Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-04-02AGOS: Expand fix for bug #3512776 - SIMON1DOS French: Subtitle glitch in intr...Travis Howell
2012-04-01AGOS: Fix bug #3512776 - SIMON1DOS French: Subtitle glitch in introduction.Travis Howell
2012-04-01SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513765.D G Turner
2012-04-01SCI: Change the fix for the SQ1 PAvoider call to apply in all rooms againFilippos Karapetis
2012-03-31ENGINES: Return all available custom GUI options if no target is specifiedFilippos Karapetis
2012-03-31SCI: Make sure that the disable_dithering key existsFilippos Karapetis
2012-03-31SCI: Fix workaround for bug #3513207Filippos Karapetis
2012-03-31SCI: Minor formatting fix to workarounds table.D G Turner
2012-03-31SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513207.D G Turner
2012-03-30GOB: Add a Spanish Amiga version of Gobliins 2Sven Hesse
2012-03-30SKY: Minor formatting fix.D G Turner
2012-03-28SKY: Allow game to be loaded from main menu dialog while in-game control pane...Eric Culp
2012-03-28CGE: Close memory leak in savegame loading.D G Turner
2012-03-28CGE: Close memory leak in sound Fx caching..D G Turner
2012-03-28CGE: Close memory leak in savegame thumbnail loading.D G Turner
2012-03-27AGI: Add played time information to saved gamesFilippos Karapetis
2012-03-27AGI: Use the ScummVM dialogs for saving/loadingFilippos Karapetis
2012-03-27DREAMWEB: Slight cleanup of DreamWebEngine::animPointer()Filippos Karapetis
2012-03-26AGI: Fix compilation on NDS, broken due to predictive text changes.D G Turner
2012-03-26QUEEN: Implement saving/loading during runtime from the GMMFilippos Karapetis
2012-03-25Merge pull request #214 from BenCastricum/masterEugene Sandulenko
2012-03-25Merge pull request #216 from bluegr/gui_undither_moveEugene Sandulenko
2012-03-25SCI: Fix cursor coordinates for SCI01. Fixes a crash in KQ1 (bug #3503932)Filippos Karapetis
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-25DREAMWEB: Rename the dreamweb_originalsaveload option to originalsaveloadFilippos Karapetis
2012-03-25SCI: Rename the sci_originalsavedload option to originalsaveloadFilippos Karapetis
2012-03-25KYRA: Fix game option commentsFilippos Karapetis
2012-03-25SCI: Hook up the digital SFX and CD audio optionsFilippos Karapetis
2012-03-25SWORD2: Add a custom game option to toggle object labelsFilippos Karapetis
2012-03-25SKY: Only show the option for the alternative intro in the CD versionFilippos Karapetis
2012-03-25QUEEN: Only show the option for the alternative intro in the CD versionFilippos Karapetis
2012-03-25SKY: Add gui-option for alt-introTorbjörn Andersson
2012-03-25QUEEN: Add GUI option for alt-introTorbjörn Andersson
2012-03-25GUI: Move predictive dialog to common guiOleksiy Kurochko